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This excerpt from Thunders' Challenge
is (c) 2001 by Alderac Entertainment Group and is used with permission.
Legend of the Five Rings, Clan War, The Emerald Empire of Rokugan
and all other related marks are trademarks of Wizards of the
Coast, Inc.
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Gekkai |
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| Air 3 |
Earth 4 |
Fire 4 |
Water 4 |
Void 5 |
| ATN 6 |
Wounds 4 |
ATT +1 |
DAM +1 |
#S 2 |
| TL 5 |
ML 5 |
Glory 5 |
Honor 1 |
Cost 160 |
| Equipment: None |
| Traits: Fearless, Infantry, Unique |
| Skills: Battle 3, Leadership 3, Defense
3, Stalwart Defender |
|
Brotherhood Monk |
Kiso: Gekkai will join a Dragon or Phoenix
army at his standard cost. He will join other armies as if recruited
from the Dragon or Phoenix clan (recruiting army's choice). He
must always lead a Brotherhood affiliated unit.
Kiso: Gekkai always adds +2 to all Damage dice during
a duel, even if modifiers are not normally allowed.
Kiso: When Gekkai enters a duel, his player may immediately
draw a Tactical card and add it to his hand. |
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Hitoshi |
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| Air 3 |
Earth 5 |
Fire 3 |
Water 3 |
Void 4 |
| ATN 6 |
Wounds 5 |
ATT +1 |
DAM +1 |
#S 2 |
| TL 6 |
ML 5 |
Glory 4 |
Honor 2 |
Cost 117 |
| Equipment: Bo |
| Traits: Fearless, Infantry |
| Skills: Battle 2, Leadership 3, Defense
5, Stalwart Defender |
|
Brotherhood Monk, Acolyte of Earth |
Kiso: Hitoshi will join a Dragon or Phoenix
army at his standard cost. He will join other armies as if recruited
from the Dragon or Phoenix clan (recruiting army's choice). He
must always lead a Brotherhood affiliated unit.
Kiso (SA): Hitoshi becomes spent to give his unit +2 ATN
(max ATN 8) and +2 to all Morale tests until the end of the turn.
Hitoshi may not be targeted by enemy effects when spent as a
result of using this Special Action. |
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Koichi |
 |
| Air 4 |
Earth 3 |
Fire 3 |
Water 3 |
Void 5 |
| ATN 6 |
Wounds 3 |
ATT +1 |
DAM +1 |
#S 2 |
| TL 6 |
ML 5 |
Glory 4 |
Honor 2 |
Cost 116 |
| Equipment: None |
| Traits: Fearless, Infantry |
| Skills: Battle 2, Leadership 3, Defense
2, Iaijutsu 2, Tactician 1 |
|
Brotherhood Monk, Acolyte of the Void |
Kiso: Koichi will join a Dragon or Phoenix
army at his standard cost. He will join other armies as if recruited
from the Dragon or Phoenix clan (recruiting army's choice). He
must always lead a Brotherhood affiliated unit.
Kiso (SA): Koichi's player may discard a Tactical ard
from his hand and immediately replace it from his Tactical deck.
Ability: Once per turn, when expending Void, the required
Void expense for the effect is reduced by one. If the Void requirement
is one, Koichi invokes the effect without expending Void and
the effect is not considered his use of Void for the turn |
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Seikua |
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| Air 4 |
Earth 4 |
Fire 3 |
Water 3 |
Void 4 |
| ATN 6 |
Wounds 4 |
ATT +1 |
DAM +1 |
#S 2 |
| TL 6 |
ML 5 |
Glory 4 |
Honor 2 |
Cost 120 |
| Equipment: Bo |
| Traits: Fearless, Infantry, Unique |
| Skills: Battle 2, Leadership 3, Defense
2, Iaijutsu 2 |
|
Brotherhood Monk |
Kiso: Seikua will join a Dragon or Phoenix
army at his standard cost. He will join other armies as if recruited
from the Dragon or Phoenix clan (recruiting army's choice). He
must always lead a Brotherhood affiliated unit.
Kiso: At the beginning of a battle, Seikua's Battle, Leadership,
Defense and iaijutsu skills all gain +1 to their ratings for
each Brotherhood personality in his army (not including himself).
Each time that a Brotherhood personality in his army is removed
as a casualty or moves off the table, Seikua suffers -1 to each
of the listes skills.
Kiso: Seikua may not serve in a command group. |
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Suana |
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| Air 3 |
Earth 4 |
Fire 3 |
Water 5 |
Void 3 |
| ATN 6 |
Wounds 4 |
ATT +1 |
DAM +2 |
#S 3 |
| TL 5 |
ML 5 |
Glory 4 |
Honor 2 |
Cost 118 |
| Equipment: Bo |
| Traits: Fearless, Infantry |
| Skills: Battle 4, Leadership 3, Defense
2, Charge |
|
Brotherhood Monk, Acolyte of Water |
Kiso: Suana will join a Dragon or Phoenix
army at his standard cost. He will join other armies as if recruited
from the Dragon or Phoenix clan (recruiting army's choice). He
must always lead a Brotherhood affiliated unit.
Kiso: Suana and his unit ignore all harmful/restrictive
effects of a region when using Region rules for a battle.
Kiso: Suana does not benefit from effects which provide
beneficial combat modifiers to his unit, but ignores all negative
modifiers to his ATT and DAM as well, including those imposed
by unit conditions and being unformed. |
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Takao |
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| Air 3 |
Earth 4 |
Fire 5 |
Water 3 |
Void 3 |
| ATN 6 |
Wounds 4 |
ATT +2 |
DAM +1 |
#S 2 |
| TL 6 |
ML 5 |
Glory 4 |
Honor 2 |
Cost 123 |
| Equipment: Bo |
| Traits: Fearless, Infantry |
| Skills: Battle 3, Leadership 3, Iaijutsu
3, Double Chi |
|
Brotherhood Monk, Acolyte of Fire |
Kiso: Takao will join a Dragon or Phoenix
army at his standard cost. He will join other armies as if recruited
from the Dragon or Phoenix clan (recruiting army's choice). He
must always lead a Brotherhood affiliated unit.
Kiso: If Takao loses a duel that was initiated by an enemy
player or model, he takes no Wounds but all other effects occur
normally. If he wins the duel, it is resolved normally.
Kiso: If Takao enters a duel and his opponent has a higher
Void, Takao's player may discard up to three Tactical cards from
his had to give Takao one additional Damage die for each discard.
These Damage dice apply only to that duel. |
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Tetsuya |
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| Air 3 |
Earth 5 |
Fire 5 |
Water 5 |
Void 4 |
| ATN 6 |
Wounds 5 |
ATT +2 |
DAM +2 |
#S 2 |
| TL 4 |
ML 3 |
Glory 6 |
Honor 3 |
Cost 208 |
| Equipment: None |
| Traits: Fearless, Infantry, Unique |
| Skills: Battle 4, Leadership 3, Defense
3, Iaijutsu 2, Double Chi |
|
Brotherhood Monk |
Kiso: Tetsuya will join a Dragon or Phoenix
army at his standard cost. He will join other armies as if recruited
from the Dragon or Phoenix clan (recruiting army's choice). He
must always lead a Brotherhood affiliated unit.
Kiso: While engaged with a model that has the Oni triat,
Tetsuya's unit gains +1 ATT and +2 DAM.
Kiso: While engaged with a model that has the Oni trait,
Tetsuya gains +3 ATT and +3 DAM.
Kiso: When dueling a model that has the Oni trait, Tetsuya
gains three additional Damage dice. |
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Acolytes of Wind |
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| ATN 6 |
Wounds 1 |
ATT +1 |
DAM +0 |
#S 1 |
| TL 7 |
ML 6 |
Glory -- |
Honor 1 |
Cost 12 |
| Equipment: Three-sectioned staff |
| Traits: Infantry, Resistance 2 |
| Skills: None |
|
Brotherhood Unit |
Kiso: Acolytes of Wind will join a Dragon
or Phoenix army at their standard cost and may be led by a Dragon
or Phoenix personality while serving in an army affiliated with
the personality.. They will join other armies as if recruited
from the Dragon or Phoenix clan (recruiting army's choice).
Kiso: All Ranged Attacks which target the Acolytes of
Wind suffer -2 ATT and -1 DAM.
Maximum of two units, no more than 20 models per unit. |
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Disciples of the Inner
Circle |
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| ATN 7 |
Wounds 2 |
ATT +1 |
DAM +1 |
#S 1 |
| TL 6 |
ML 5 |
Glory -- |
Honor 1 |
Cost 23 |
| Equipment: None |
| Traits: Infantry |
| Skills: None |
|
Brotherhood Unit |
Kiso: Disciples of the Inner Circle will
join a Dragon or Phoenix army at their standard cost and may
be led by a Dragon or Phoenix personality while serving in an
army affiliated with the personality.. They will join other armies
as if recruited from the Dragon or Phoenix clan (recruiting army's
choice).
Kiso: Once per turn, when this unit is entering an engagement
as the defender, its commander may expend one Void. This unit's
player may then search through his Tactical deck, remove a card
with the Defensive Reaction trait and immediately play that card
if it targets this unit or the engaging enemy. The card may not
be added to the player's hand.
Kiso: Once per turn, when this unit is being targeted
with an effect that provides beneficial combat modifiers, its
commander may expend one Void to increase beneficial combat modifiers
by +1. Example: If targeting the unit with Charge, the unit
would gain +2 ATT and +2 DAM instead of +1 ATT and +1 DAM.
Maximum of one unit, no more than 16 models. |
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Disciples of the Outer
Circle |
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| ATN 6 |
Wounds 1 |
ATT +0 |
DAM +1 |
#S 1 |
| TL 6 |
ML 6 |
Glory -- |
Honor 1 |
Cost 11 |
| Equipment: None |
| Traits: Infantry |
| Skills: None |
|
Brotherhood Unit |
Kiso: Disciples of the Outer Circle will
join a Dragon or Phoenix army at their standard cost and may
be led by a Dragon or Phoenix personality while serving in an
army affiliated with the personality.. They will join other armies
as if recruited from the Dragon or Phoenix clan (recruiting army's
choice).
Kiso: Once per turn, when this unit is being targeted
with an effect that provides beneficial combat modifiers, its
commander may expend one Void to increase beneficial combat modifiers
by +1. Example: If targeting the unit with Charge, the unit
would gain +2 ATT and +2 DAM instead of +1 ATT and +1 DAM.
Maximum of one unit, no more than 24 models. |
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Students of Shinsei |
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| ATN 6 |
Wounds 1 |
ATT +1 |
DAM +1 |
#S 1 |
| TL 6 |
ML 6 |
Glory -- |
Honor 1 |
Cost 11 |
| Equipment: None |
| Traits: Infantry |
| Skills: None |
|
Brotherhood Unit |
Kiso: Students of Shinsei will join a
Dragon or Phoenix army at their standard cost and may be led
by a Dragon or Phoenix personality while serving in an army affiliated
with the personality.. They will join other armies as if recruited
from the Dragon or Phoenix clan (recruiting army's choice).
Ability: Effects which produce beneficial combat modifiers
for models in this uni may not be cancelled, copied, negated
or reduced in any way (such as Ikoma Tsanuri, Mizu-Do Adepts,
Superior Tactics, Water Elementals, etc.).
Maximum of two units, no more than 20 models per unit. |
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Wave Masters |
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| ATN 7/6 |
Wounds 1 |
ATT +0 |
DAM +2 |
#S 1 |
| TL 6 |
ML 6 |
Glory -- |
Honor 1 |
Cost 19 |
| Equipment: Nunchaku |
| Traits: Cavalry, Infantry, 5" Movement |
| Skills: Daisho |
|
Brotherhood Unit |
Kiso: Wave Masters will join a Dragon
or Phoenix army at their standard cost and may be led by a Dragon
or Phoenix personality while serving in an army affiliated with
the personality.. They will join other armies as if recruited
from the Dragon or Phoenix clan (recruiting army's choice).
Kiso: All models in this unit gain the Cavalry and 5"
Movement traits.
Kiso: Any personality serving as unit commander to this
unit gains the skill Tactician 1. If the personality already
has the Tactician skill, he gains +1 to his rating.
Kiso (SA): Once per battle, this unit gains +1 ATN (max
ATN 8/8) until the end of the turn.
Maximum of one unit, no more than 20 models. |
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The Great Bear |
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| Air 5 |
Earth 3 |
Fire 3 |
Water 3 |
Void 4 |
| ATN 7 |
Wounds 3 |
ATT +1 |
DAM +2 |
#S 1 |
| TL 4 |
ML 3 |
Glory 4 |
Honor 2 |
Cost 90 |
| Equipment: Tetsubo |
| Traits: Experienced, Fearless, Historical,
Infantry, Loyal, Unique. Large base, 2" Movement |
| Skills: Battle 5, Leadership 4, Defense
5 |
|
Crab Samurai |
Kiso: The Great Bear is considered to
be the experienced version of Hida Kisada.
Kiso: May only serve in a Command Group as army general.
While in a Command Group, The Great Bear has effective Glory
9.
Ability: When projecting a skill from the Command Group,
the target gains that skill with an additional +2 to the rating.
Example: If The Great Bear projects Defense 5 to a personality
in his army, that personality gains Defense 7.
Ability: When modifiying MIS as the General, The Great
Bear is considered to have Battle 7. |
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The False Hoturi |
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| Air 5 |
Earth 6 |
Fire 5 |
Water 6 |
Void 4 |
| ATN 8 |
Wounds 6 |
ATT +2 |
DAM +2 |
#S 1 |
| TL 6 |
ML 5 |
Glory 8 |
Honor 0 |
Cost 400 |
| Equipment: Katana, Light Armor |
| Traits: Fearless, Historical, Infantry,
Tainted, Unique |
| Skills: Battle 5, Leadership 4, Defense
4, Iaijutsu 3, Charge |
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Shadowlands Samurai |
Kiso: The False Hoturi and Doji Hoturi
may never serve in the same army.
Kiso: The False Hoturi will not join a Crane army, but
will join a Scorpion army, automatically gaining Scorpion affiliation,
at his standard cost.
Kiso: The Fasle Hoturi may lead any Scorpion or Shadowlands
unit, regardless of Honor and Glory requirements.
Kiso: While The False Hoturi is alive and unspent, enemy
Crane armies may not gain Honor during a battle. |
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