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Thunders' Challenge

This excerpt from Thunders' Challenge is (c) 2001 by Alderac Entertainment Group and is used with permission.
Legend of the Five Rings, Clan War, The Emerald Empire of Rokugan and all other related marks are trademarks of Wizards of the Coast, Inc.

Gekkai

Air 3 Earth 4 Fire 4 Water 4 Void 5
ATN 6 Wounds 4 ATT +1 DAM +1 #S 2
TL 5 ML 5 Glory 5 Honor 1 Cost 160
Equipment: None
Traits: Fearless, Infantry, Unique
Skills: Battle 3, Leadership 3, Defense 3, Stalwart Defender

Brotherhood Monk
Kiso: Gekkai will join a Dragon or Phoenix army at his standard cost. He will join other armies as if recruited from the Dragon or Phoenix clan (recruiting army's choice). He must always lead a Brotherhood affiliated unit.
Kiso: Gekkai always adds +2 to all Damage dice during a duel, even if modifiers are not normally allowed.
Kiso: When Gekkai enters a duel, his player may immediately draw a Tactical card and add it to his hand.

Hitoshi

Air 3 Earth 5 Fire 3 Water 3 Void 4
ATN 6 Wounds 5 ATT +1 DAM +1 #S 2
TL 6 ML 5 Glory 4 Honor 2 Cost 117
Equipment: Bo
Traits: Fearless, Infantry
Skills: Battle 2, Leadership 3, Defense 5, Stalwart Defender

Brotherhood Monk, Acolyte of Earth
Kiso: Hitoshi will join a Dragon or Phoenix army at his standard cost. He will join other armies as if recruited from the Dragon or Phoenix clan (recruiting army's choice). He must always lead a Brotherhood affiliated unit.
Kiso (SA): Hitoshi becomes spent to give his unit +2 ATN (max ATN 8) and +2 to all Morale tests until the end of the turn. Hitoshi may not be targeted by enemy effects when spent as a result of using this Special Action.


Koichi

Air 4 Earth 3 Fire 3 Water 3 Void 5
ATN 6 Wounds 3 ATT +1 DAM +1 #S 2
TL 6 ML 5 Glory 4 Honor 2 Cost 116
Equipment: None
Traits: Fearless, Infantry
Skills: Battle 2, Leadership 3, Defense 2, Iaijutsu 2, Tactician 1

Brotherhood Monk, Acolyte of the Void
Kiso: Koichi will join a Dragon or Phoenix army at his standard cost. He will join other armies as if recruited from the Dragon or Phoenix clan (recruiting army's choice). He must always lead a Brotherhood affiliated unit.
Kiso (SA): Koichi's player may discard a Tactical ard from his hand and immediately replace it from his Tactical deck.
Ability: Once per turn, when expending Void, the required Void expense for the effect is reduced by one. If the Void requirement is one, Koichi invokes the effect without expending Void and the effect is not considered his use of Void for the turn


Seikua

Air 4 Earth 4 Fire 3 Water 3 Void 4
ATN 6 Wounds 4 ATT +1 DAM +1 #S 2
TL 6 ML 5 Glory 4 Honor 2 Cost 120
Equipment: Bo
Traits: Fearless, Infantry, Unique
Skills: Battle 2, Leadership 3, Defense 2, Iaijutsu 2

Brotherhood Monk
Kiso: Seikua will join a Dragon or Phoenix army at his standard cost. He will join other armies as if recruited from the Dragon or Phoenix clan (recruiting army's choice). He must always lead a Brotherhood affiliated unit.
Kiso: At the beginning of a battle, Seikua's Battle, Leadership, Defense and iaijutsu skills all gain +1 to their ratings for each Brotherhood personality in his army (not including himself). Each time that a Brotherhood personality in his army is removed as a casualty or moves off the table, Seikua suffers -1 to each of the listes skills.
Kiso: Seikua may not serve in a command group.

Suana

Air 3 Earth 4 Fire 3 Water 5 Void 3
ATN 6 Wounds 4 ATT +1 DAM +2 #S 3
TL 5 ML 5 Glory 4 Honor 2 Cost 118
Equipment: Bo
Traits: Fearless, Infantry
Skills: Battle 4, Leadership 3, Defense 2, Charge

Brotherhood Monk, Acolyte of Water
Kiso: Suana will join a Dragon or Phoenix army at his standard cost. He will join other armies as if recruited from the Dragon or Phoenix clan (recruiting army's choice). He must always lead a Brotherhood affiliated unit.
Kiso: Suana and his unit ignore all harmful/restrictive effects of a region when using Region rules for a battle.
Kiso: Suana does not benefit from effects which provide beneficial combat modifiers to his unit, but ignores all negative modifiers to his ATT and DAM as well, including those imposed by unit conditions and being unformed.

Takao

Air 3 Earth 4 Fire 5 Water 3 Void 3
ATN 6 Wounds 4 ATT +2 DAM +1 #S 2
TL 6 ML 5 Glory 4 Honor 2 Cost 123
Equipment: Bo
Traits: Fearless, Infantry
Skills: Battle 3, Leadership 3, Iaijutsu 3, Double Chi

Brotherhood Monk, Acolyte of Fire
Kiso: Takao will join a Dragon or Phoenix army at his standard cost. He will join other armies as if recruited from the Dragon or Phoenix clan (recruiting army's choice). He must always lead a Brotherhood affiliated unit.
Kiso: If Takao loses a duel that was initiated by an enemy player or model, he takes no Wounds but all other effects occur normally. If he wins the duel, it is resolved normally.
Kiso: If Takao enters a duel and his opponent has a higher Void, Takao's player may discard up to three Tactical cards from his had to give Takao one additional Damage die for each discard. These Damage dice apply only to that duel.

Tetsuya

Air 3 Earth 5 Fire 5 Water 5 Void 4
ATN 6 Wounds 5 ATT +2 DAM +2 #S 2
TL 4 ML 3 Glory 6 Honor 3 Cost 208
Equipment: None
Traits: Fearless, Infantry, Unique
Skills: Battle 4, Leadership 3, Defense 3, Iaijutsu 2, Double Chi

Brotherhood Monk
Kiso: Tetsuya will join a Dragon or Phoenix army at his standard cost. He will join other armies as if recruited from the Dragon or Phoenix clan (recruiting army's choice). He must always lead a Brotherhood affiliated unit.
Kiso: While engaged with a model that has the Oni triat, Tetsuya's unit gains +1 ATT and +2 DAM.
Kiso: While engaged with a model that has the Oni trait, Tetsuya gains +3 ATT and +3 DAM.
Kiso: When dueling a model that has the Oni trait, Tetsuya gains three additional Damage dice.

Acolytes of Wind

ATN 6 Wounds 1 ATT +1 DAM +0 #S 1
TL 7 ML 6 Glory -- Honor 1 Cost 12
Equipment: Three-sectioned staff
Traits: Infantry, Resistance 2
Skills: None

Brotherhood Unit
Kiso: Acolytes of Wind will join a Dragon or Phoenix army at their standard cost and may be led by a Dragon or Phoenix personality while serving in an army affiliated with the personality.. They will join other armies as if recruited from the Dragon or Phoenix clan (recruiting army's choice).
Kiso: All Ranged Attacks which target the Acolytes of Wind suffer -2 ATT and -1 DAM.
Maximum of two units, no more than 20 models per unit.

Disciples of the Inner Circle

ATN 7 Wounds 2 ATT +1 DAM +1 #S 1
TL 6 ML 5 Glory -- Honor 1 Cost 23
Equipment: None
Traits: Infantry
Skills: None

Brotherhood Unit
Kiso: Disciples of the Inner Circle will join a Dragon or Phoenix army at their standard cost and may be led by a Dragon or Phoenix personality while serving in an army affiliated with the personality.. They will join other armies as if recruited from the Dragon or Phoenix clan (recruiting army's choice).
Kiso: Once per turn, when this unit is entering an engagement as the defender, its commander may expend one Void. This unit's player may then search through his Tactical deck, remove a card with the Defensive Reaction trait and immediately play that card if it targets this unit or the engaging enemy. The card may not be added to the player's hand.
Kiso: Once per turn, when this unit is being targeted with an effect that provides beneficial combat modifiers, its commander may expend one Void to increase beneficial combat modifiers by +1. Example: If targeting the unit with Charge, the unit would gain +2 ATT and +2 DAM instead of +1 ATT and +1 DAM.
Maximum of one unit, no more than 16 models.

Disciples of the Outer Circle

ATN 6 Wounds 1 ATT +0 DAM +1 #S 1
TL 6 ML 6 Glory -- Honor 1 Cost 11
Equipment: None
Traits: Infantry
Skills: None

Brotherhood Unit
Kiso: Disciples of the Outer Circle will join a Dragon or Phoenix army at their standard cost and may be led by a Dragon or Phoenix personality while serving in an army affiliated with the personality.. They will join other armies as if recruited from the Dragon or Phoenix clan (recruiting army's choice).
Kiso: Once per turn, when this unit is being targeted with an effect that provides beneficial combat modifiers, its commander may expend one Void to increase beneficial combat modifiers by +1. Example: If targeting the unit with Charge, the unit would gain +2 ATT and +2 DAM instead of +1 ATT and +1 DAM.
Maximum of one unit, no more than 24 models.

Students of Shinsei

ATN 6 Wounds 1 ATT +1 DAM +1 #S 1
TL 6 ML 6 Glory -- Honor 1 Cost 11
Equipment: None
Traits: Infantry
Skills: None

Brotherhood Unit
Kiso: Students of Shinsei will join a Dragon or Phoenix army at their standard cost and may be led by a Dragon or Phoenix personality while serving in an army affiliated with the personality.. They will join other armies as if recruited from the Dragon or Phoenix clan (recruiting army's choice).
Ability: Effects which produce beneficial combat modifiers for models in this uni may not be cancelled, copied, negated or reduced in any way (such as Ikoma Tsanuri, Mizu-Do Adepts, Superior Tactics, Water Elementals, etc.).
Maximum of two units, no more than 20 models per unit.

Wave Masters

ATN 7/6 Wounds 1 ATT +0 DAM +2 #S 1
TL 6 ML 6 Glory -- Honor 1 Cost 19
Equipment: Nunchaku
Traits: Cavalry, Infantry, 5" Movement
Skills: Daisho

Brotherhood Unit
Kiso: Wave Masters will join a Dragon or Phoenix army at their standard cost and may be led by a Dragon or Phoenix personality while serving in an army affiliated with the personality.. They will join other armies as if recruited from the Dragon or Phoenix clan (recruiting army's choice).
Kiso: All models in this unit gain the Cavalry and 5" Movement traits.
Kiso: Any personality serving as unit commander to this unit gains the skill Tactician 1. If the personality already has the Tactician skill, he gains +1 to his rating.
Kiso (SA): Once per battle, this unit gains +1 ATN (max ATN 8/8) until the end of the turn.
Maximum of one unit, no more than 20 models.

The Great Bear

Air 5 Earth 3 Fire 3 Water 3 Void 4
ATN 7 Wounds 3 ATT +1 DAM +2 #S 1
TL 4 ML 3 Glory 4 Honor 2 Cost 90
Equipment: Tetsubo
Traits: Experienced, Fearless, Historical, Infantry, Loyal, Unique. Large base, 2" Movement
Skills: Battle 5, Leadership 4, Defense 5

Crab Samurai
Kiso: The Great Bear is considered to be the experienced version of Hida Kisada.
Kiso: May only serve in a Command Group as army general. While in a Command Group, The Great Bear has effective Glory 9.
Ability: When projecting a skill from the Command Group, the target gains that skill with an additional +2 to the rating. Example: If The Great Bear projects Defense 5 to a personality in his army, that personality gains Defense 7.
Ability: When modifiying MIS as the General, The Great Bear is considered to have Battle 7.

The False Hoturi

Air 5 Earth 6 Fire 5 Water 6 Void 4
ATN 8 Wounds 6 ATT +2 DAM +2 #S 1
TL 6 ML 5 Glory 8 Honor 0 Cost 400
Equipment: Katana, Light Armor
Traits: Fearless, Historical, Infantry, Tainted, Unique
Skills: Battle 5, Leadership 4, Defense 4, Iaijutsu 3, Charge

Shadowlands Samurai
Kiso: The False Hoturi and Doji Hoturi may never serve in the same army.
Kiso: The False Hoturi will not join a Crane army, but will join a Scorpion army, automatically gaining Scorpion affiliation, at his standard cost.
Kiso: The Fasle Hoturi may lead any Scorpion or Shadowlands unit, regardless of Honor and Glory requirements.
Kiso: While The False Hoturi is alive and unspent, enemy Crane armies may not gain Honor during a battle.