2050 Koku - Toturi Army Bill Brush (GC2001) - The Emperor's Vengange

Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Command Group 0 - - - - - - 0 0 - - - - - - - - - 258
Skills; Traits; Equipment
  Toturi (Expd) 1 4 9 7 2 +2 +2 - - 2 2 4 9 5 7 6 5 5 5 [120]
Kiso: No effect may allow another player/army to view, discard, replace, add or tamper with Tactical Cards attached to Toturi. Ability: Toturi does not have to expend a Void when using a Superior Tactics card or performing a General's Special Order. Ability: When Toturi's unit uses a Tactical Card as a Damage Focus or Defensive Focus, double the Focus value of the card. Ability (SO): While in a Command Group, Toturi may project the Charge, Countercharge, or Stalwart Defender skill to a personality within 24" and LOS. Until the end of the turn, the target personality may use the skill as if he had it.; Skills; Battle 6; Charge; Countercharge; Defense 3; Double Chi; Go Master; Iaijutsu 3; Leadership 4; Stalwart Defender; Tactician 3; Traits; Infantry; Equipment; Heavy Armor; Katana; Army General
  Hatamoto 2 4 6 1 1 0 0 0 0 6 6 1 - - - - - - 3 6 9 [50]
Ability: While in the Command Group, each Hatamoto add +1 to the army general's effective Battle skill.; Skills; Traits; Infantry; Equipment; Light Armor; Katana
  Signal Corps 5 4 5 1 1 0 0 0 0 6 6 1 - - - - - - 5 10 15 [50]
Skills; Traits; Infantry; Equipment; Flags; Wakizashi
  Yojimbo 2 4 7 2 1 +1 +1 0 0 7 6 0 - - - - - - 4 8 12 [38]
Removed from play if all personalities are removed from their unit; May enter a Duel on behalf of a personality of their unit, always rolling two dice for Damage; Skills; Traits; Infantry; Equipment; Heavy Armor; Two-Handed Weapons
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Elite Ronin Cavalry 8 4 7 1 1 +1 +2 - - 6 6 2 - - - - - - 5 10 15 271
Ability: When performing an Overrun Attack, the Elite Ronin Cavalry gain a +2 to all Overrun related Maneuver tests.; Skills; Traits; Cavalry; Mounted; Equipment; Heavy Armor; Yari; Mounted models gain +1 DAM when equipped with a yari
  Morito 1 4 7 3 1 +1 +1 - - 6 6 2 3 3 3 3 4 3 2 [103]
Unit Commander; Skills; Battle 2; Iaijutsu 2; Leadership 3; Traits; Cavalry; Mounted; Equipment; Light Armor; Katana; Oath of Fealty
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Ise Zumi (dr) 8 4 6 2 1 +1 +1 - - 7 5 1 - - - - - - 6 11 16 336
Skills; Traits; Revised (C2A); Infantry; Tattooed; Equipment; Centipede Tattoo (x1); Ability (SO): Once per battle, activate this tattoo. During this turn and the next, all models in this unit gain Cavalry and 6" Movement.; Dragonfly Tattoo (x1); Ability (SO): Once per battle, activate this tattoo. During this turn and the next, all Ranged Attacks targeting this unit, or any model within this unit, suffer -1 ATT and -2 DAM.; Tiger Tattoo (x1); Ability (SO): Once per battle, activate this tattoo. During this turn and the next, all models in this unit gain +3 DAM.
  Mirumoto Taki 1 4 9/8 4 2 +1 +2 - - 7 6 1 4 3 4 3 5 3 3 [152]
Kiso: Will join Toturi army at standard price, but must lead a Dragon unit.; Unit Commander; Skills; Battle 3; Defense 2; Iaijutsu 3; Leadership 2; Traits; Infantry; Equipment; Heavy Armor; Daisho
    Fan of Command Nemuranai; Kiso: This personality gains Tactician 1. If the personality already has the Tactician skill, add +1 to the skill rating. [30]
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Heavy Infantry 19 4 7 1 1 0 0 - - 7 7 0 - - - - - - 10 20 30 370
Skills; Traits; Infantry; Equipment; Heavy Armor; Katana
  Hasame 1 5 7 4 2 +2 +3 - - 6 6 2 4 4 4 3 4 3 3 [180]
Kiso: No model in Hasame's unit may be targeted by Kolat or Ninja actions. Kiso: When serving in Toturi's Army, Hasame may recruit and lead any Unicorn Infantry unit.; Unit Commander; Skills; Battle 2; Charge; Defense 3; Iaijutsu 1; Leadership 2; Traits; Infantry; Equipment; Light Armor; No-dachi
    Mempo of the Void Elemental, Nemuranai; Kiso (SA): This player may discard any or all of the Tactical cards in his hand and replace them from his deck. This personality becomes Spent. Kiso: When another player uses a Tactical card for its printed effect, target the Tactical card and destroy the Mempo to negate the effects of the target Tactical card. [60]
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Veteran Ashigaru 20 4 6 1 1 0 0 - - 7 8 0 - - - - - - 15 29 43 218
Skills; Traits; Equipment; Light Armor; Wakizashi
  Toku (Expd) 1 4 7 3 1 +1 +1 - - 6 6 2 3 4 3 3 3 3 2 [78]
Ability (SO): Once per battle, when leading a unit of peasant levies or ashigaru, Toku's unit gains +1 ATT, +1 DAM, and +2 to all Maneuver, Morale, and Resistance tests.; Unit Commander; Skills; Battle 2; Defense 3; Leadership 2; Traits; Infantry; Equipment; Light Armor; Katana
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Veteran Ashigaru 20 4 6 1 1 0 0 - - 7 8 0 - - - - - - 15 29 43 172
Ronin Taisa; Kiso (SO): Once per battle, when leading peasant levy or ashigaru troops, this unit gains +2 to Morale tests until the end of the turn.; Battle 3; Leadership 2; Defense 2; Countercharge; Skills; Traits; Equipment; Light Armor; Wakizashi
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Akodo Godaigo 1 4 7 5 4 +2 +2 - - 5 4 3 6 3 5 5 4 5 3 210
Kiso: Akodo Godaigo may not enter a duel and may not be dishonored. Ability (SO): Target a unit within 12" that contains at least one Tainted model. Until the end of the turn, the target unit suffers a -2 modifier to all tests.; Skills; Battle 3; Charge; Countercharge; Defense 3; Traits; Fear 2; Fearless; Tainted; Undead; Equipment; Heavy Armor; Daisho
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Shugenja Unit 0 - - - - - - 0 0 - - - - - - - - - 215
Skills; Traits; Equipment
  Morito Tokei (Expd) 1 4 6 4 1 +1 0 - - 6 5 2 4 4 4 4 3 3 2 [196]
Kiso: Tokei is considered to have Magic 6 for the purpose of enemy Counterspells.; Skills; Magic 5; Battle 2; Defense 2; Iaijutsu 2; Leadership 2; Traits; Infantry; Equipment; Wakizashi
    Illusionary Terrain Pre-game; This spell is cast immediately following army placement - it may not be used during play. The casting shugenja's player may place one area of terrain on the battlefield. The terrain is equal in size to two pieces of terrain (see rules for terrain sizes). The terrain may not be a linear obstacle or impassable. It is, otherwise, treated like the appropriate terrain for LOS purposes. If any model comes in direct contact with the Illusionary Terrain, or if it is targeted with Fiery Wrath, it is dispelled - immediately remove the Illusionary Terrain. This scroll is destroyed immediately after use. Range: Battlefield. Rank: 5. [20]
    Wind Borne Speed Special Action: Target a unit that you control. Until the end of the turn, the target unit gains the Cavalry trait and may move during the Cavalry Movement phase. Rank: 3. [25]
    Summon Storm Magical Attack; Special Action: Target an airborne unit. The target unit must make an immediate Resistance test (TN 8). If the test fails, the unit loses the Flight trait (regardless of its source) until the end of the turn and must make a forced landing during its next movement. The casting shugenja becomes Spent immediately after the spell is cast. Range: 30" (LOS). Rank: 4. [25]
  Yojimbo 1 4 7 2 1 +1 +1 0 0 7 6 0 - - - - - - 4 8 12 [19]
Removed from play if all personalities are removed from their unit; May enter a Duel on behalf of a personality of their unit, always rolling two dice for Damage; Skills; Traits; Infantry; Equipment; Heavy Armor; Two-Handed Weapons
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Tactical Deck 0 - - - - - - 0 0 - - - - - - - - - 0
Grim Determination; Qty: 3; ; Parade Ground Practice; Qty: 3; ; Loss Of Face; Qty: 3; ; Charge; Qty: 3; ; Another Time; Qty: 2; ; Turtle Shell; Qty: 2; ; Superior Tactics; Qty: 2; ; Strike At The Tail; Qty: 2; ; Know the Terrain; Qty: 2; ; Bad Kharma; Qty: 2; ; Burst of Speed; Qty: 2; ; Peasant Revolt; Qty: 2; ; Resist Magic; Qty: 1; ; A Change of Plans; Qty: 1; ; Skills; Traits; Equipment
Total Army Cost: 2050 Koku.
Notes:
Total Honor: 15
Validation Results:
Roster satisfies all enforced validation rules

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