| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Command Group |
0 |
- |
- |
- |
- |
- |
- |
0 |
0 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
|
|
258 |
| Skills; Traits; Equipment |
| Toturi (Expd) |
1 |
4 |
9 |
7 |
2 |
+2 |
+2 |
- |
- |
2 |
2 |
4 |
9 |
5 |
7 |
6 |
5 |
5 |
5 |
|
|
[120] |
| Kiso: No
effect may allow another player/army to view, discard, replace,
add or tamper with Tactical Cards attached to Toturi. Ability:
Toturi does not have to expend a Void when using a Superior Tactics
card or performing a General's Special Order. Ability: When Toturi's
unit uses a Tactical Card as a Damage Focus or Defensive Focus,
double the Focus value of the card. Ability (SO): While in a
Command Group, Toturi may project the Charge, Countercharge,
or Stalwart Defender skill to a personality within 24" and
LOS. Until the end of the turn, the target personality may use
the skill as if he had it.; Skills; Battle 6; Charge; Countercharge;
Defense 3; Double Chi; Go Master; Iaijutsu 3; Leadership 4; Stalwart
Defender; Tactician 3; Traits; Infantry; Equipment; Heavy Armor;
Katana; Army General |
| Hatamoto |
2 |
4 |
6 |
1 |
1 |
0 |
0 |
0 |
0 |
6 |
6 |
1 |
- |
- |
- |
- |
- |
- |
3 |
6 |
9 |
[50] |
| Ability: While in the Command
Group, each Hatamoto add +1 to the army general's effective Battle
skill.; Skills; Traits; Infantry; Equipment; Light Armor; Katana |
| Signal Corps |
5 |
4 |
5 |
1 |
1 |
0 |
0 |
0 |
0 |
6 |
6 |
1 |
- |
- |
- |
- |
- |
- |
5 |
10 |
15 |
[50] |
| Skills; Traits; Infantry; Equipment;
Flags; Wakizashi |
| Yojimbo |
2 |
4 |
7 |
2 |
1 |
+1 |
+1 |
0 |
0 |
7 |
6 |
0 |
- |
- |
- |
- |
- |
- |
4 |
8 |
12 |
[38] |
| Removed from play if all personalities
are removed from their unit; May enter a Duel on behalf of a
personality of their unit, always rolling two dice for Damage;
Skills; Traits; Infantry; Equipment; Heavy Armor; Two-Handed
Weapons |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Elite Ronin
Cavalry |
8 |
4 |
7 |
1 |
1 |
+1 |
+2 |
- |
- |
6 |
6 |
2 |
- |
- |
- |
- |
- |
- |
5 |
10 |
15 |
271 |
| Ability:
When performing an Overrun Attack, the Elite Ronin Cavalry gain
a +2 to all Overrun related Maneuver tests.; Skills; Traits;
Cavalry; Mounted; Equipment; Heavy Armor; Yari; Mounted models
gain +1 DAM when equipped with a yari |
| Morito |
1 |
4 |
7 |
3 |
1 |
+1 |
+1 |
- |
- |
6 |
6 |
2 |
3 |
3 |
3 |
3 |
4 |
3 |
2 |
|
|
[103] |
| Unit Commander;
Skills; Battle 2; Iaijutsu 2; Leadership 3; Traits; Cavalry;
Mounted; Equipment; Light Armor; Katana; Oath of Fealty |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Ise Zumi
(dr) |
8 |
4 |
6 |
2 |
1 |
+1 |
+1 |
- |
- |
7 |
5 |
1 |
- |
- |
- |
- |
- |
- |
6 |
11 |
16 |
336 |
| Skills; Traits;
Revised (C2A); Infantry; Tattooed; Equipment; Centipede Tattoo
(x1); Ability (SO): Once per battle, activate this tattoo. During
this turn and the next, all models in this unit gain Cavalry
and 6" Movement.; Dragonfly Tattoo (x1); Ability (SO): Once
per battle, activate this tattoo. During this turn and the next,
all Ranged Attacks targeting this unit, or any model within this
unit, suffer -1 ATT and -2 DAM.; Tiger Tattoo (x1); Ability (SO):
Once per battle, activate this tattoo. During this turn and the
next, all models in this unit gain +3 DAM. |
| Mirumoto Taki |
1 |
4 |
9/8 |
4 |
2 |
+1 |
+2 |
- |
- |
7 |
6 |
1 |
4 |
3 |
4 |
3 |
5 |
3 |
3 |
|
|
[152] |
| Kiso: Will
join Toturi army at standard price, but must lead a Dragon unit.;
Unit Commander; Skills; Battle 3; Defense 2; Iaijutsu 3; Leadership
2; Traits; Infantry; Equipment; Heavy Armor; Daisho |
| Fan of Command |
Nemuranai; Kiso: This personality
gains Tactician 1. If the personality already has the Tactician
skill, add +1 to the skill rating. |
[30] |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Heavy Infantry |
19 |
4 |
7 |
1 |
1 |
0 |
0 |
- |
- |
7 |
7 |
0 |
- |
- |
- |
- |
- |
- |
10 |
20 |
30 |
370 |
| Skills; Traits;
Infantry; Equipment; Heavy Armor; Katana |
| Hasame |
1 |
5 |
7 |
4 |
2 |
+2 |
+3 |
- |
- |
6 |
6 |
2 |
4 |
4 |
4 |
3 |
4 |
3 |
3 |
|
|
[180] |
| Kiso: No
model in Hasame's unit may be targeted by Kolat or Ninja actions.
Kiso: When serving in Toturi's Army, Hasame may recruit and lead
any Unicorn Infantry unit.; Unit Commander; Skills; Battle 2;
Charge; Defense 3; Iaijutsu 1; Leadership 2; Traits; Infantry;
Equipment; Light Armor; No-dachi |
| Mempo of the
Void |
Elemental, Nemuranai; Kiso
(SA): This player may discard any or all of the Tactical cards
in his hand and replace them from his deck. This personality
becomes Spent. Kiso: When another player uses a Tactical card
for its printed effect, target the Tactical card and destroy
the Mempo to negate the effects of the target Tactical card. |
[60] |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Veteran Ashigaru |
20 |
4 |
6 |
1 |
1 |
0 |
0 |
- |
- |
7 |
8 |
0 |
- |
- |
- |
- |
- |
- |
15 |
29 |
43 |
218 |
| Skills; Traits;
Equipment; Light Armor; Wakizashi |
| Toku (Expd) |
1 |
4 |
7 |
3 |
1 |
+1 |
+1 |
- |
- |
6 |
6 |
2 |
3 |
4 |
3 |
3 |
3 |
3 |
2 |
|
|
[78] |
| Ability (SO):
Once per battle, when leading a unit of peasant levies or ashigaru,
Toku's unit gains +1 ATT, +1 DAM, and +2 to all Maneuver, Morale,
and Resistance tests.; Unit Commander; Skills; Battle 2; Defense
3; Leadership 2; Traits; Infantry; Equipment; Light Armor; Katana |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Veteran Ashigaru |
20 |
4 |
6 |
1 |
1 |
0 |
0 |
- |
- |
7 |
8 |
0 |
- |
- |
- |
- |
- |
- |
15 |
29 |
43 |
172 |
| Ronin Taisa;
Kiso (SO): Once per battle, when leading peasant levy or ashigaru
troops, this unit gains +2 to Morale tests until the end of the
turn.; Battle 3; Leadership 2; Defense 2; Countercharge; Skills;
Traits; Equipment; Light Armor; Wakizashi |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Akodo Godaigo |
1 |
4 |
7 |
5 |
4 |
+2 |
+2 |
- |
- |
5 |
4 |
3 |
6 |
3 |
5 |
5 |
4 |
5 |
3 |
|
|
210 |
| Kiso: Akodo
Godaigo may not enter a duel and may not be dishonored. Ability
(SO): Target a unit within 12" that contains at least one
Tainted model. Until the end of the turn, the target unit suffers
a -2 modifier to all tests.; Skills; Battle 3; Charge; Countercharge;
Defense 3; Traits; Fear 2; Fearless; Tainted; Undead; Equipment;
Heavy Armor; Daisho |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Shugenja
Unit |
0 |
- |
- |
- |
- |
- |
- |
0 |
0 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
|
|
215 |
| Skills; Traits; Equipment |
| Morito Tokei (Expd) |
1 |
4 |
6 |
4 |
1 |
+1 |
0 |
- |
- |
6 |
5 |
2 |
4 |
4 |
4 |
4 |
3 |
3 |
2 |
|
|
[196] |
| Kiso: Tokei
is considered to have Magic 6 for the purpose of enemy Counterspells.;
Skills; Magic 5; Battle 2; Defense 2; Iaijutsu 2; Leadership
2; Traits; Infantry; Equipment; Wakizashi |
| Illusionary Terrain |
Pre-game; This spell is cast
immediately following army placement - it may not be used during
play. The casting shugenja's player may place one area of terrain
on the battlefield. The terrain is equal in size to two pieces
of terrain (see rules for terrain sizes). The terrain may not
be a linear obstacle or impassable. It is, otherwise, treated
like the appropriate terrain for LOS purposes. If any model comes
in direct contact with the Illusionary Terrain, or if it is targeted
with Fiery Wrath, it is dispelled - immediately remove the Illusionary
Terrain. This scroll is destroyed immediately after use. Range:
Battlefield. Rank: 5. |
[20] |
| Wind Borne Speed |
Special Action: Target a unit
that you control. Until the end of the turn, the target unit
gains the Cavalry trait and may move during the Cavalry Movement
phase. Rank: 3. |
[25] |
| Summon Storm |
Magical Attack; Special Action:
Target an airborne unit. The target unit must make an immediate
Resistance test (TN 8). If the test fails, the unit loses the
Flight trait (regardless of its source) until the end of the
turn and must make a forced landing during its next movement.
The casting shugenja becomes Spent immediately after the spell
is cast. Range: 30" (LOS). Rank: 4. |
[25] |
| Yojimbo |
1 |
4 |
7 |
2 |
1 |
+1 |
+1 |
0 |
0 |
7 |
6 |
0 |
- |
- |
- |
- |
- |
- |
4 |
8 |
12 |
[19] |
| Removed from play if all personalities
are removed from their unit; May enter a Duel on behalf of a
personality of their unit, always rolling two dice for Damage;
Skills; Traits; Infantry; Equipment; Heavy Armor; Two-Handed
Weapons |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Tactical Deck |
0 |
- |
- |
- |
- |
- |
- |
0 |
0 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
|
|
0 |
| Grim Determination;
Qty: 3; ; Parade Ground Practice; Qty: 3; ; Loss Of Face; Qty:
3; ; Charge; Qty: 3; ; Another Time; Qty: 2; ; Turtle Shell;
Qty: 2; ; Superior Tactics; Qty: 2; ; Strike At The Tail; Qty:
2; ; Know the Terrain; Qty: 2; ; Bad Kharma; Qty: 2; ; Burst
of Speed; Qty: 2; ; Peasant Revolt; Qty: 2; ; Resist Magic; Qty:
1; ; A Change of Plans; Qty: 1; ; Skills; Traits; Equipment |