2050 Koku - Crab Army Bob King (GC2001) - Sukune and Company

Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Hida House Guard 12 4 7 2 1 +1 +2 - - 5 6 1 - - - - - - 5 10 14 574
Kiso: Will not rout while leader is alive and honorable.; Skills; Defense 3; Traits; Fearless; Infantry; Equipment; Heavy Armor; Tetsubo
  Hida Sukune 1 4 8 5 2 +3 +4 - - 6 5 3 6 4 5 6 4 3 5 [310]
Kiso: May perform Hiruma Withdrawal. Ability (SO): Sukune may lose 1 Wound in order to gain +1 #S until the end of the turn.; Unit Commander; Skills; Battle 4; Countercharge; Defense 3; Hiruma Withdrawal; Iaijutsu 2; Leadership 3; Traits; Infantry; Equipment; Heavy Armor; Tetsubo; Army General
    Hantei's Tessen Nemuranai; Kiso: This personality rolls two Damage for each hit in Close Combat and keeps the highest results equal to the number of hits scored. Example: If this personality hits twice during a turn, he would roll four Damage dice (two for each hit) and keep the two dice with the highest results. [50]
    Chikara - Crab Ancentral Katana Nemuranai, Weapon; Kiso: When engaged with a unit that contains at least one Tainted model, this personality gains +2 ATT and +2 DAM.Kiso: When dueling a Tainted model, this personality rolls two additional Damage dice. [50]
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Hiruma Medium Elite 15 4 7 1 1 +1 +1 - - 5 5 2 - - - - - - 6 11 16 597
Ability: Fast Strike during Close Combat.; Skills; Defense 3; Traits; Fearless; Infantry; Equipment; Heavy Armor; Yari; Mounted models gain +1 DAM when equipped with a yari
  Hida Unari (Expd) 1 4 8 6 2 +3 +4 - - 6 5 2 6 3 5 5 4 3 5 [312]
Kiso: May perform Hiruma Withdrawal. Ability: When Unari's unit Charges an enemy unit that unit may not produce, or benefit from, effects that provide combat modifiers (including skills and Defensive Reaction cards such as Countercharge, Defensive Position, etc.). This ability has no effect when Unari's unit performs a normal engaging movement.; Unit Commander; Skills; Battle 3; Charge; Countercharge; Defense 3; Hiruma Withdrawal; Leadership 3; Traits; Fearless; Infantry; Equipment; Heavy Armor; Tetsubo
    Yari of Air Elemental, Nemuranai, Weapon; Kiso: This personality gains Fast Strike during Close Combat. Kiso: Ranged Attacks targeting this personality's unit suffer -1 ATT. Kiso: Every model in this personality's unit gains a +1 modifier to all Resistance tests. Kiso: When engaged with one or more models that have the Elemental trait, every model in this unit gains +1 ATT in Close Combat. [65]
    Fan of Command Nemuranai; Kiso: This personality gains Tactician 1. If the personality already has the Tactician skill, add +1 to the skill rating. [30]
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Crab Berserkers 9 4 6 1 1 0 +1 - - 7 7 0 - - - - - - 10 19 28 297
Ability: When this unit enters an engagement as the attacker, it may become Berserk until the end of the turn. While Berserk, every model in this unit gains +1 ATT, +2 DAM and may ignore all Morale tests. Immediately upon this unit becoming unengaged, every model in this unit becomes spent.; Skills; Defense 3; Traits; Fearless; Infantry; Equipment; Various 2-Handed Weapons
  Hida Amoro 1 4 7 6 2 +1 +3 - - 7 6 0 5 5 5 3 5 2 3 [198]
Unit Commander; Skills; Battle 2; Charge; Defense 4; Frenzy; Leadership 2; Traits; Fearless; Infantry; Equipment; No-dachi
    Shuriken of Serpents Ranged: 8" close. Destroy the Shuriken of Serpents. Roll five Attack dice. No modifiers are applied to this attack. This may be used for Reactionary Fire. [25]
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Hiruma Scouts 8 4 6 1 1 0 0 +1 0 7 6 2 - - - - - - 7 13 19 153
Kiso: Ignore movement penalties for Woods and Brush; Crab Chui; Battle 2; Leadership 2; Defense 3; Stalwart Defender; Skills; Defense 3; Traits; Infantry; Equipment; Light Armor; Yumi (12")
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Hiruma Scouts 8 4 6 1 1 0 0 +1 0 7 6 2 - - - - - - 7 13 19 153
Kiso: Ignore movement penalties for Woods and Brush; Crab Chui; Battle 2; Leadership 2; Defense 3; Stalwart Defender; Skills; Defense 3; Traits; Infantry; Equipment; Light Armor; Yumi (12")
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Shugenja Unit 0 - - - - - - 0 0 - - - - - - - - - 155
Skills; Traits; Equipment
  Kuni Watanabi (Tokei) 1 4 6 2 1 +1 0 0 0 7 7 2 3 4 2 3 4 3 2 [136]
Skills; Magic 4; Battle 2; Leadership 1; Traits; Infantry; Equipment; Wakizashi; Oath of Fealty
    Fires of Purity Special Action: Target a personality that you control who has an Honor of at least 3. This may not target an airborne personality. Until the end of the turn, the target personaity gains +2 ATT and +2 DAM. Range: 18". Rank: 2. [10]
    Gust of Wind Special Action: Target a unit that you control. Once during this turn, that unit may target a Ranged Attack directed against it. That Ranged Attack is negated - no Attack dice are rolled.The casting shugenja becomes Spent immediately after this spell is cast. Range: 18". Rank: 2. [18]
    The Path to Inner Peace Special Action: Target a personality that you control. For every three points of the casting shugenja's Ring of Water (rounding up), The Path to Inner Peace heals 1 Wound taken by the target personality (e.g., Water of 1-3 heals one Wound, Water of 4-6 heals two Wounds, Water of 7+ heals three Wounds.). Range: 12". Rank: 2. [15]
  Yojimbo 1 4 7 2 1 +1 +1 0 0 7 6 0 - - - - - - 4 8 12 [19]
Removed from play if all personalities are removed from their unit; May enter a Duel on behalf of a personality of their unit, always rolling two dice for Damage; Skills; Traits; Infantry; Equipment; Heavy Armor; Two-Handed Weapons
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Shugenja Unit 0 - - - - - - 0 0 - - - - - - - - - 117
Skills; Traits; Equipment
  Kuni Sensin 1 4 6 5 1 +1 0 0 0 7 6 2 3 3 4 3 3 3 2 [98]
Skills; Magic 4; Defense 3; Leadership 2; Traits; Infantry; Equipment; Wakizashi
    Counterspell (Earth) When an shugenja uses a spell or innate ability, and either he or the target of the spell are within range, make an immediate test (TN [6 - difference between Magic skill levels]) to negate the target spell. If the test succeeds, the spell is negated (otherwise nothing happens). When casting counterspell at a counterspell, you must be within range of the enemy shugenja casting counterspell. When casting counterspell at a counterspell, you must be within range of the enemy shugenja casting counterspell. Range: 18". Rank: 1. [20]
    Fury of the Earth Magical Attack; Special Action: Target an enemy unit. This may not target an airborne unit. The target unit must make an immediate Resistance test (TN 7). If the test fails, the unit becomes unformed.This scroll is destroyed immediately after use. Range: 12" (LOS). Rank: 4. [0]
  Yojimbo 1 4 7 2 1 +1 +1 0 0 7 6 0 - - - - - - 4 8 12 [19]
Removed from play if all personalities are removed from their unit; May enter a Duel on behalf of a personality of their unit, always rolling two dice for Damage; Skills; Traits; Infantry; Equipment; Heavy Armor; Two-Handed Weapons
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Tactical Deck 0 - - - - - - 0 0 - - - - - - - - - 0
Bad Kharma; Qty: 2; ; Charge; Qty: 2; ; Defensive Position; Qty: 2; ; Focus; Qty: 3; ; Grim Determination; Qty: 3; ; Kharmic Strike; Qty: 2; ; Know the Terrain; Qty: 2; ; Loss Of Face; Qty: 3; ; Resist Magic; Qty: 3; ; Superior Tactics; Qty: 3; ; Turtle Shell; Qty: 3; ; Waves Break, The; Qty: 2; ; Skills; Traits; Equipment
Total Army Cost: 2046 Koku.
Notes:
Total Honor: 16

by Kuni Tetsu (kuni_tetsu@clanwar.com)
Version 1.2
DE data v1.5
Validation Results:
Roster satisfies all enforced validation rules

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.