2050 Koku - Lion Army Chris Herkowski (GenCon2001) - Lion

Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Lion Elite Spearmen 12 4/5 6 1 1 +1 +1 +1 0 5 5 2 - - - - - - 7 13 19 447
Skills; Traits; Infantry; Equipment; Light Armor; Nage-yari
  Kitsu Motso 1 4/5 7 5 2 +3 +3 +0/1 +0/1 6 6 3 5 3 5 5 4 3 4 [255]
Unit Commander; Skills; Battle 2; Charge; Iaijutsu 1; Leadership 4; Tactician 1; Traits; Infantry; Equipment; Light Armor; Katana; Ranged Weapon; Gives this personality a ranged weapon equivalent in all respects to those used by the unit being led; Army General
    Gunsen of Water Elemental, Nemuranai, Weapon; Kiso: The movement of every model in this personality's unit is increased by +1". Kiso: When engaged with one or more models that have the Elemental trait, every model in this unit gains +1 ATT in Close Combat. [50]
    Prophecies of Asako Yurito Target an enemy effect as it is produced. The Prophecies may target an effect generated by a card, personality, unit, spell, or item. Destroy the Prophecies of Asako Yurito to cancel the target effect. [45]
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Ikoma Veteran Pikemen 14 4 6 1 1 +1 +1 - - 6 6 2 - - - - - - 8 15 22 462
Ability: Fast Strike during Close Combat. Ability: This unit gains +1 DAM when engaged with a mounted unit.; Skills; Traits; Infantry; Equipment; Light Armor; Yari; Mounted models gain +1 DAM when equipped with a yari
  Matsu Seijuro 1 4 8 5 2 +1 +3 - - 6 6 2 5 4 5 4 4 3 5 [266]
Ability: When leading a unit that is performing an engaging movement, Seijuro's unit gains Fear 0 until the end of the turn.; Unit Commander; Skills; Battle 2; Charge; Countercharge; Iaijutsu 3; Leadership 2; Traits; Fearless; Infantry; Equipment; Heavy Armor; Match Unit Weapon; Gives this personality a weapon equivalent in all respects to those used by the unit being led, including any special abilities such as Fast Strike or First Strike
    Hantei's Tessen Nemuranai; Kiso: This personality rolls two Damage for each hit in Close Combat and keeps the highest results equal to the number of hits scored. Example: If this personality hits twice during a turn, he would roll four Damage dice (two for each hit) and keep the two dice with the highest results. [35]
    Fan of Command Nemuranai; Kiso: This personality gains Tactician 1. If the personality already has the Tactician skill, add +1 to the skill rating. [30]
    Writ of Command Writ; Kiso: Destroy this Writ immediately before this personality or his unit makes a Maneuver or Morale test. The personality or unit gains a +2 modifier to the test. [20]
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Lion Medium Regulars 15 4 6 1 1 0 +1 - - 6 6 1 - - - - - - 10 20 30 225
Skills; Traits; Infantry; Equipment; Light Armor; Katana
  Matsu Yojo 1 4 7 4 1 +1 +2 - - 6 6 2 3 2 4 3 4 3 2 [75]
Unit Commander; Skills; Battle 2; Charge; Defense 1; Iaijutsu 2; Leadership 2; Traits; Infantry; Equipment; Heavy Armor; Katana
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Lion Medium Regulars 15 4 6 1 1 0 +1 - - 6 6 1 - - - - - - 10 20 30 225
Skills; Traits; Infantry; Equipment; Light Armor; Katana
  Matsu Yojo 1 4 7 4 1 +1 +2 - - 6 6 2 3 2 4 3 4 3 2 [75]
Unit Commander; Skills; Battle 2; Charge; Defense 1; Iaijutsu 2; Leadership 2; Traits; Infantry; Equipment; Heavy Armor; Katana
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Ogre Bushi (sh) 1 4 7 5 3 +3 +4 - - 5 5 0 5 3 5 4 4 4 5 432
Kiso: Ogre Bushi roll three Damage dice for each hit in Close Combat.; Skills; Battle 3; Charge; Leadership 2; Traits; Fear 0; Individual; Non-human; Tainted; Equipment; Various 2-Handed Weapons
  Yari of Air Elemental, Nemuranai, Weapon; Kiso: This personality gains Fast Strike during Close Combat. Kiso: Ranged Attacks targeting this personality's unit suffer -1 ATT. Kiso: Every model in this personality's unit gains a +1 modifier to all Resistance tests. Kiso: When engaged with one or more models that have the Elemental trait, every model in this unit gains +1 ATT in Close Combat. [65]
  Mempo of the Void Elemental, Nemuranai; Kiso (SA): This player may discard any or all of the Tactical cards in his hand and replace them from his deck. This personality becomes Spent. Kiso: When another player uses a Tactical card for its printed effect, target the Tactical card and destroy the Mempo to negate the effects of the target Tactical card. [60]
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Straw Targets (sc) 12 4 6 1 1 -1 -1 - - 8 5 0 - - - - - - 9 18 26 167
Kiso: When an enemy determes the closest target for a Ranged Attack, the Straw Targets are considered to be 6" nearer for targeting purposes only, not for actual range. Other targeting restrictions (arc, LOS) are unaffected. Kiso: When the Straw Targets are hit by fire-based Ranged Attacks (such as Fire spells or the Fire Dragon's elemental Ranged Attack), the attack receives +2 DAM. All other Ranged Attacks have their Damage totals reduced by 1/2 (round down). Any Defense modifier for this unit is applied before the reduction.; Generic Chui; Battle 2; Leadership 2; Defense 2; Skills; Traits; Infantry; Equipment; Katana
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Light Infantry w/ Yumi 9 4 5 1 1 -1 -1 0 0 8 8 0 - - - - - - 13 25 38 92
Kiso: When skirmihsing, the cost of this unit increases by 1 koku per model.; Generic Chui; Battle 2; Leadership 2; Defense 2; Skills; Traits; Infantry; Equipment; Yumi (12")
Total Army Cost: 2050 Koku.
Notes:
Total Honor: 19
Validation Results:
Roster satisfies all enforced validation rules

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