2050 Koku - Crane Army Chris Hodge (GC 01) - Crane

Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Crane Elite Archers 9 4 6 1 1 0 -1 +2 0 6 6 2 - - - - - - 6 12 18 400
Skills; Traits; Infantry; Equipment; Light Armor; Yumi (15")
  Kakita Shura 1 4 7 4 1 +2 -1 - - 7 6 2 4 5 4 3 3 3 3 [247]
Innate (SO): Once per battle, when leading a unit, Shura targets her own unit. Every model in her unit gains one of the following effects: Badger (+2 to Morale tests for 2 turns), Crab (+1 ATN for 2 turns, max ATN 8), Crane (Flight for 4 turns), Dragon (Fear 1 for two turns), Dragonfly (-2 ATT to enemy Ranged Attacks for two turns), Hummingbird (one extra Free Maneuver per movement phase for 4 turns), Lion (+2 DAM for 2 turns), Unicorn (Cavalry for 2 turns), Wasp (+1 ATT to all Ranged Attacks for 2 turns).; Unit Commander; Skills; Magic 3; Battle 3; Defense 1; Leadership 2; Traits; Infantry; Equipment; Wakizashi
    Strength of the Darkness Special Action: Target a unit that you control. Until the end of the turn, that unit gains Fear 0. If the target unit already causes Fear, add +1 to the Fear rating of the target unit. Contrary to normal restrictions, multiple castings of Strength of Darkness on a unit are allowed, with each subsequent casting providing an additional +1 to the Fear rating of the target unit (maximum of Fear 2). Range: 18". Rank: 3. [30]
    Fury of Osano Wo Magical Attack, Ranged Attack; Ranged Attack (magical): Target an enemy unit. Roll a number of Attack dice equal to the casting shugenja's Ring of Fire. This attack has +1 ATT and +1 DAM. Determine hits and apply Damage normally. Range: 30" (LOS). Rank: 2. [15]
    The Path to Inner Peace Special Action: Target a personality that you control. For every three points of the casting shugenja's Ring of Water (rounding up), The Path to Inner Peace heals 1 Wound taken by the target personality (e.g., Water of 1-3 heals one Wound, Water of 4-6 heals two Wounds, Water of 7+ heals three Wounds.). Range: 12". Rank: 2. [15]
    The Eye of Shorihotsu Nemuranai; Kiso: When this personality is using a spell, elemental effect or innate ability that generates a Ranged Attack, the Eye adds +2 DAM to the Ranged Attack. [40]
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Daidoji Iron Warriors 8 4 7 2 1 +2 0 - - 6 6 2 - - - - - - 5 9 13 442
Ability: Fast Strike during Close Combat.; Skills; Traits; Infantry; Equipment; Heavy Armor; Yari; Mounted models gain +1 DAM when equipped with a yari
  Doji Kuwanan 1 4 7 5 2 +3 +2 - - 6 5 3 5 3 5 4 4 4 5 [250]
Unit Commander; Skills; Battle 3; Defense 3; Iaijutsu 2; Leadership 3; Tactician 1; Traits; Infantry; Equipment; Heavy Armor; Katana
    Yari of Air Elemental, Nemuranai, Weapon; Kiso: This personality gains Fast Strike during Close Combat. Kiso: Ranged Attacks targeting this personality's unit suffer -1 ATT. Kiso: Every model in this personality's unit gains a +1 modifier to all Resistance tests. Kiso: When engaged with one or more models that have the Elemental trait, every model in this unit gains +1 ATT in Close Combat. [65]
    Star of Laramun Nemuranai; Kiso: This personality gains the Double Chi skill. [30]
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Crane Elite Archers 8 4 6 1 1 0 -1 +2 0 6 6 2 - - - - - - 6 12 18 250
Skills; Traits; Infantry; Equipment; Light Armor; Yumi (15")
  Kakita Disaru 1 4 7 2 1 +1 0 +0/1 +0/1 7 6 3 2 3 2 3 3 3 2 [114]
Kiso: When leading a Crane unit, Disaru's unit does not need to make a Maneuver test when performing a Breakaway or Withdrawal maneuver - the maneuver automatically succeeds. Any other tests or requirements must be met.; Unit Commander; Skills; Battle 1; Defense 2; Iaijutsu 2; Leadership 2; Traits; Infantry; Equipment; Light Armor; Katana; Ranged Weapon; Gives this personality a ranged weapon equivalent in all respects to those used by the unit being led
    Jade Bow Nemuranai; Kiso: When making a Ranged Attack, this personality gains one additional Attack die. Kiso: This personality's Ranged Attacks are made with +2 ATT and +2 DAM, or add +1 ATT and +1 DAM to existing Ranged Attack modifiers, whichever is higher. Kiso: When targeting a unit that contains at least one Tainted model, this personality's Ranged Attack receives an additional +1 ATT and +1 DAM. [45]
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Mantis Mercenaries (yr) 14 4 7 1 1 +1 +2 - - 6 7 1 - - - - - - 7 13 19 390
Doji Chomei; Skills; Traits; Infantry; Equipment; Heavy Armor; Various Weapons
  Doji Chomei 1 4 7 5 2 +3 +2 - - 6 6 3 5 3 5 4 4 4 4 [222]
Unit Commander; Skills; Battle 3; Defense 3; Iaijutsu 1; Leadership 3; Traits; Infantry; Equipment; Light Armor; Katana
    Jade Hand Nemuranai; Kiso: When rolling Damage during a Duel this personality rolls three additional dice, adding any applicable modifiers. Kiso: When engaged with a unit that contains at least one Tainted model, this personality gains an additional +1 ATT and +2 DAM in Close Combat. Kiso: The Jade Hand may not be destroyed and its effects may not be canceled or negated. [60]
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Kenshinzen 13 4 7 1 1 +3 +1 - - 7 6 1 - - - - - - 6 11 16 567
Skills; Traits; Infantry; Equipment; Light Armor; Katana
  Kakita Toshimoko (Expd) 1 4 8 5 2 +3 +2 - - 6 5 4 7 5 5 4 4 6 5 [320]
Kiso: Toshimoko cannot refuse a duel. Ability (SO): Once during each engagement involving his unit, Toshimoko may challenge a personality in the enemy unit to an Iaijutsu duel (Void based). If the enemy personality refuses the duel, he is dishonored and every model in his unit receives a -1 ATT and -1 DAM until the end of the turn. A dishonored personality may not decline this challenge.; Unit Commander; Skills; Battle 3; Defense 3; Double Chi; Iaijutsu 7; Leadership 3; Traits; Infantry; Equipment; Light Armor; Katana; Army General
    The Emerald Armor Armor, Nemuranai; Kiso: When this personality is involved in a duel, no effect (including Unfocused Chi) may reduce the number of Damage dice this personality rolls or their modifier. Ability: Opponents in a duel may not use Focus or Kharmic Strike Tactical cards. [25]
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Tactical Deck 0 - - - - - - 0 0 - - - - - - - - - 0
Here And Now!; Qty: 1; ; Loss Of Face; Qty: 2; ; Superior Tactics; Qty: 3; ; Turtle Shell; Qty: 3; ; Defensive Position; Qty: 3; ; Strength of Purity; Qty: 3; ; To Do What I Must; Qty: 3; ; Iaijutsu Duel; Qty: 3; ; Test of Might; Qty: 3; ; Resist Magic; Qty: 3; ; Focus; Qty: 3; ; Skills; Traits; Equipment
Total Army Cost: 2049 Koku.
Notes:
Total Honor: 28
Validation Results:
Roster satisfies all enforced validation rules

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