| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Crane Elite Archers |
9 |
4 |
6 |
1 |
1 |
0 |
-1 |
+2 |
0 |
6 |
6 |
2 |
- |
- |
- |
- |
- |
- |
6 |
12 |
18 |
400 |
| Skills; Traits; Infantry; Equipment;
Light Armor; Yumi (15") |
| Kakita Shura |
1 |
4 |
7 |
4 |
1 |
+2 |
-1 |
- |
- |
7 |
6 |
2 |
4 |
5 |
4 |
3 |
3 |
3 |
3 |
|
|
[247] |
| Innate (SO):
Once per battle, when leading a unit, Shura targets her own unit.
Every model in her unit gains one of the following effects: Badger
(+2 to Morale tests for 2 turns), Crab (+1 ATN for 2 turns, max
ATN 8), Crane (Flight for 4 turns), Dragon (Fear 1 for two turns),
Dragonfly (-2 ATT to enemy Ranged Attacks for two turns), Hummingbird
(one extra Free Maneuver per movement phase for 4 turns), Lion
(+2 DAM for 2 turns), Unicorn (Cavalry for 2 turns), Wasp (+1
ATT to all Ranged Attacks for 2 turns).; Unit Commander; Skills;
Magic 3; Battle 3; Defense 1; Leadership 2; Traits; Infantry;
Equipment; Wakizashi |
| Strength of the
Darkness |
Special Action: Target a unit
that you control. Until the end of the turn, that unit gains
Fear 0. If the target unit already causes Fear, add +1 to the
Fear rating of the target unit. Contrary to normal restrictions,
multiple castings of Strength of Darkness on a unit are allowed,
with each subsequent casting providing an additional +1 to the
Fear rating of the target unit (maximum of Fear 2). Range: 18".
Rank: 3. |
[30] |
| Fury of Osano
Wo |
Magical Attack, Ranged Attack;
Ranged Attack (magical): Target an enemy unit. Roll a number
of Attack dice equal to the casting shugenja's Ring of Fire.
This attack has +1 ATT and +1 DAM. Determine hits and apply Damage
normally. Range: 30" (LOS). Rank: 2. |
[15] |
| The Path to Inner
Peace |
Special Action: Target a personality
that you control. For every three points of the casting shugenja's
Ring of Water (rounding up), The Path to Inner Peace heals 1
Wound taken by the target personality (e.g., Water of 1-3 heals
one Wound, Water of 4-6 heals two Wounds, Water of 7+ heals three
Wounds.). Range: 12". Rank: 2. |
[15] |
| The Eye of Shorihotsu |
Nemuranai; Kiso: When this
personality is using a spell, elemental effect or innate ability
that generates a Ranged Attack, the Eye adds +2 DAM to the Ranged
Attack. |
[40] |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Daidoji Iron Warriors |
8 |
4 |
7 |
2 |
1 |
+2 |
0 |
- |
- |
6 |
6 |
2 |
- |
- |
- |
- |
- |
- |
5 |
9 |
13 |
442 |
| Ability:
Fast Strike during Close Combat.; Skills; Traits; Infantry; Equipment;
Heavy Armor; Yari; Mounted models gain +1 DAM when equipped with
a yari |
| Doji Kuwanan |
1 |
4 |
7 |
5 |
2 |
+3 |
+2 |
- |
- |
6 |
5 |
3 |
5 |
3 |
5 |
4 |
4 |
4 |
5 |
|
|
[250] |
| Unit Commander;
Skills; Battle 3; Defense 3; Iaijutsu 2; Leadership 3; Tactician
1; Traits; Infantry; Equipment; Heavy Armor; Katana |
| Yari of Air |
Elemental, Nemuranai, Weapon;
Kiso: This personality gains Fast Strike during Close Combat.
Kiso: Ranged Attacks targeting this personality's unit suffer
-1 ATT. Kiso: Every model in this personality's unit gains a
+1 modifier to all Resistance tests. Kiso: When engaged with
one or more models that have the Elemental trait, every model
in this unit gains +1 ATT in Close Combat. |
[65] |
| Star of Laramun |
Nemuranai; Kiso: This personality
gains the Double Chi skill. |
[30] |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Crane Elite Archers |
8 |
4 |
6 |
1 |
1 |
0 |
-1 |
+2 |
0 |
6 |
6 |
2 |
- |
- |
- |
- |
- |
- |
6 |
12 |
18 |
250 |
| Skills; Traits;
Infantry; Equipment; Light Armor; Yumi (15") |
| Kakita Disaru |
1 |
4 |
7 |
2 |
1 |
+1 |
0 |
+0/1 |
+0/1 |
7 |
6 |
3 |
2 |
3 |
2 |
3 |
3 |
3 |
2 |
|
|
[114] |
| Kiso: When
leading a Crane unit, Disaru's unit does not need to make a Maneuver
test when performing a Breakaway or Withdrawal maneuver - the
maneuver automatically succeeds. Any other tests or requirements
must be met.; Unit Commander; Skills; Battle 1; Defense 2; Iaijutsu
2; Leadership 2; Traits; Infantry; Equipment; Light Armor; Katana;
Ranged Weapon; Gives this personality a ranged weapon equivalent
in all respects to those used by the unit being led |
| Jade Bow |
Nemuranai; Kiso: When making
a Ranged Attack, this personality gains one additional Attack
die. Kiso: This personality's Ranged Attacks are made with +2
ATT and +2 DAM, or add +1 ATT and +1 DAM to existing Ranged Attack
modifiers, whichever is higher. Kiso: When targeting a unit that
contains at least one Tainted model, this personality's Ranged
Attack receives an additional +1 ATT and +1 DAM. |
[45] |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Mantis Mercenaries (yr) |
14 |
4 |
7 |
1 |
1 |
+1 |
+2 |
- |
- |
6 |
7 |
1 |
- |
- |
- |
- |
- |
- |
7 |
13 |
19 |
390 |
| Doji Chomei;
Skills; Traits; Infantry; Equipment; Heavy Armor; Various Weapons |
| Doji Chomei |
1 |
4 |
7 |
5 |
2 |
+3 |
+2 |
- |
- |
6 |
6 |
3 |
5 |
3 |
5 |
4 |
4 |
4 |
4 |
|
|
[222] |
| Unit Commander;
Skills; Battle 3; Defense 3; Iaijutsu 1; Leadership 3; Traits;
Infantry; Equipment; Light Armor; Katana |
| Jade Hand |
Nemuranai; Kiso: When rolling
Damage during a Duel this personality rolls three additional
dice, adding any applicable modifiers. Kiso: When engaged with
a unit that contains at least one Tainted model, this personality
gains an additional +1 ATT and +2 DAM in Close Combat. Kiso:
The Jade Hand may not be destroyed and its effects may not be
canceled or negated. |
[60] |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Kenshinzen |
13 |
4 |
7 |
1 |
1 |
+3 |
+1 |
- |
- |
7 |
6 |
1 |
- |
- |
- |
- |
- |
- |
6 |
11 |
16 |
567 |
| Skills; Traits;
Infantry; Equipment; Light Armor; Katana |
| Kakita Toshimoko
(Expd) |
1 |
4 |
8 |
5 |
2 |
+3 |
+2 |
- |
- |
6 |
5 |
4 |
7 |
5 |
5 |
4 |
4 |
6 |
5 |
|
|
[320] |
| Kiso: Toshimoko
cannot refuse a duel. Ability (SO): Once during each engagement
involving his unit, Toshimoko may challenge a personality in
the enemy unit to an Iaijutsu duel (Void based). If the enemy
personality refuses the duel, he is dishonored and every model
in his unit receives a -1 ATT and -1 DAM until the end of the
turn. A dishonored personality may not decline this challenge.;
Unit Commander; Skills; Battle 3; Defense 3; Double Chi; Iaijutsu
7; Leadership 3; Traits; Infantry; Equipment; Light Armor; Katana;
Army General |
| The Emerald Armor |
Armor, Nemuranai; Kiso: When
this personality is involved in a duel, no effect (including
Unfocused Chi) may reduce the number of Damage dice this personality
rolls or their modifier. Ability: Opponents in a duel may not
use Focus or Kharmic Strike Tactical cards. |
[25] |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Tactical Deck |
0 |
- |
- |
- |
- |
- |
- |
0 |
0 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
|
|
0 |
| Here And
Now!; Qty: 1; ; Loss Of Face; Qty: 2; ; Superior Tactics; Qty:
3; ; Turtle Shell; Qty: 3; ; Defensive Position; Qty: 3; ; Strength
of Purity; Qty: 3; ; To Do What I Must; Qty: 3; ; Iaijutsu Duel;
Qty: 3; ; Test of Might; Qty: 3; ; Resist Magic; Qty: 3; ; Focus;
Qty: 3; ; Skills; Traits; Equipment |