2080 Koku - Unicorn Army Erik Summerside (GC2001) - Unicorn

Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Shugenja Unit 0 - - - - - - 0 0 - - - - - - - - - 153
Skills; Traits; Equipment
  Morito Tokei 1 4 6 2 1 +1 0 0 0 7 7 2 3 4 2 3 4 3 2 [129]
Skills; Magic 4; Battle 2; Leadership 1; Traits; Infantry; Equipment; Wakizashi
    Fury of Osano Wo Magical Attack, Ranged Attack; Ranged Attack (magical): Target an enemy unit. Roll a number of Attack dice equal to the casting shugenja's Ring of Fire. This attack has +1 ATT and +1 DAM. Determine hits and apply Damage normally. Range: 30" (LOS). Rank: 2. [15]
    Gust of Wind Special Action: Target a unit that you control. Once during this turn, that unit may target a Ranged Attack directed against it. That Ranged Attack is negated - no Attack dice are rolled.The casting shugenja becomes Spent immediately after this spell is cast. Range: 18". Rank: 2. [18]
    Counterspell (Air) When an shugenja uses a spell or innate ability, and either he or the target of the spell are within range, make an immediate test (TN [6 - difference between Magic skill levels]) to negate the target spell. If the test succeeds, the spell is negated (otherwise nothing happens). When casting counterspell at a counterspell, you must be within range of the enemy shugenja casting counterspell. When casting counterspell at a counterspell, you must be within range of the enemy shugenja casting counterspell. Range: 18". Rank: 1. [20]
  Mounted Yojimbo 1 4 7 2 1 +1 +1 0 0 7 6 0 - - - - - - 4 8 12 [24]
Removed from play if all personalities are removed from their unit; May enter a Duel on behalf of a personality of their unit, always rolling two dice for Damage; Skills; Traits; Cavalry; Mounted; Equipment; Heavy Armor; Two-Handed Weapons
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Otaku Archers 12 5 6 1 1 0 0 0 0 7 7 2 - - - - - - 8 16 24 181
Skills; Traits; Infantry; Equipment; Light Armor; Yumi (15"); Unicorn Chui; Battle 2; Leadership 2; Charge; Fearless
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Ki-Rin Wardogs 8 5 6 1 1 0 +1 - - 7 5 0 - - - - - - 8 15 22 235
Kiso: This unit and its leader ignore all of the effects of having/being a dishonored leader. Ability: When Ki-Rin Wardogs enter an engagment as the attacker, the defending enemy unit becomes unformed and may not reform during this engagement. Ability: At the end of the Primary Movement phase, any unit engaged with the front of the Wardogs unit must make a Maneuver test. If the test fails, the unit becomes unformed. Unformed units ignore this test.; Skills; Charge; Traits; Animal; Cavalry; Infantry; Equipment; Light Armor
  Shinjo Sanetama 1 5 7 4 1 +1 +3 - - 6 6 2 4 3 4 3 5 3 2 [123]
Kiso: While engaged with Sanetama's unit, enemy units have a -2 modifier on all Maneuver tests.; Unit Commander; Skills; Battle 2; Beastmaster 3; Defense 3; Leadership 2; Traits; Cavalry; Mounted; Equipment; Light Armor; Yari; Mounted models gain +1 DAM when equipped with a yari
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Shinjo House Guard 14 5 7 2 1 +1 +1 - - 5 5 2 - - - - - - 4 7 11 754
Kiso: Will not rout while their leader is alive and honorable. Kiso: The Shinjo House Guard are always the last unit placed during army placement. Ability: The Shinjo House Guard need not make a Maneuver test to perform an Overrun Attack.; Skills; Traits; Cavalry; Mounted; Equipment; Heavy Armor; Katana
  Shinjo Yasamura (Expd) 1 5 8 6 2 +3 +3 - - 6 5 2 7 4 6 5 5 4 5 [348]
Ability (SA): Discard a Tactical card, either from your hand or attached to Yasamura, and draw another from your Deck.; Unit Commander; Skills; Battle 4; Charge; Countercharge; Defense 2; Iaijutsu 2; Leadership 4; Stalwart Defender; Tactician 2; Traits; Cavalry; Mounted; Equipment; Heavy Armor; Katana; Army General
    Hayai - Unicorn Ancestral Katana Nemuranai, Weapon; Kiso: This personality gains Defense 1 and Tactician 1. If the personality already has the Defense and/or Tactician skills, add +1 to their current skill rating. [60]
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Battle Maidens 12 5 8 2 1 +1 +2 - - 5 5 2 - - - - - - 3 6 9 751
Kiso: Battle Maidens may not contest enemy maneuvers in Close Combat, but gain +1 ATT until the end of the turn when an enemy performs such a maneuver. Kiso: When an enemy engaged with the Battle Maidens leaves combat, the Battle Maidens must take parting shots if possible. Kiso: When making parting shots, all models in this unit gain +1 ATT and +1 DAM until the parting shots are resolved.; Skills; Traits; Cavalry; Mounted; Equipment; Heavy Armor; Yari; Mounted models gain +1 DAM when equipped with a yari
  Otaku Kamoko 1 5 9 6 2 +2 +3 - - 5 5 3 7 4 6 5 5 4 5 [343]
Kiso: Kamoko may only lead a Mounted unit. She will never associate with a unit. Kiso: When recruiting Battle Maidens for Kamoko's unit, their cost is reduced by 2 koku each. Ability: Kamoko's unit automatically passes all Morale tests during a turn in which it entered an engagement as the attacker. Ability: Fast Strike during Close Combat. Ability: Kamoko rolls two Damage dice for each hit when making a parting shot.; Unit Commander; Skills; Battle 4; Charge; Countercharge; Go Master; Leadership 3; Traits; Cavalry; Fearless; Mounted; Equipment; Heavy Armor; Umayari
    Daitan - Unicorn Ancestral Wakizashi Nemuranai; Kiso: Opponents in a duel suffer a -2 modifier to all Damage dice. [50]
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Tactical Deck 0 - - - - - - 0 0 - - - - - - - - - 0
All or Nothing; Qty: 1; ; Amaterasu's Smile; Qty: 1; ; Martyr; Qty: 1; ; Indirect Fire; Qty: 1; ; Another Time; Qty: 1; ; Hopelessly Outnumbered; Qty: 1; Order of Play: Special Action; Focus: 3; Target an engaged unit that you control. Any single models engaged with this unit (excluding personalities with the Individual trait) which are outnumbered by at least 4 to 1 are removed as casualties at the end of the Close Combat phase this turn. Ignore base equivalency rules for purposes of Hopelessly Outnumbered.; Beyond Your Mastery; Qty: 1; ; Student of Akodo's Leadership; Qty: 1; ; Loss Of Face; Qty: 1; ; Bad Kharma; Qty: 1; ; Banzai Charge; Qty: 1; ; Return of Courage; Qty: 1; ; Arrow Knows The Way, The; Qty: 1; ; No Mercy; Qty: 1; ; Resist Magic; Qty: 1; ; Burst of Speed; Qty: 1; ; Know the Terrain; Qty: 1; ; Pieces of Jade; Qty: 1; ; Ride Until Dawn; Qty: 1; ; Strike At The Tail; Qty: 1; ; Unfocused Chi; Qty: 1; ; Nemesis; Qty: 1; ; Grim Determination; Qty: 1; ; Focus; Qty: 1; ; Charge; Qty: 2; ; Turtle Shell; Qty: 1; ; Parade Ground Practice; Qty: 1; ; Kharmic Betrayal; Qty: 1; ; Countercharge; Qty: 1; ; Skills; Traits; Equipment
Total Army Cost: 2074 Koku.
Notes:
Total Honor: 15

Validation Results:
Roster satisfies all enforced validation rules

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