2050 Koku - Yoritomo Army Fred Fernandez (GC2001) - Yoritomo's Alliance

Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Storm Legion 12 4 8 1 1 +1 +1 - - 7 4 2 - - - - - - 5 10 15 603
Ability: Fast Strike during Close Combat.; Skills; Traits; Infantry; Equipment; Heavy Armor; Yari; Mounted models gain +1 DAM when equipped with a yari
  Kamoto 1 4 8 4 2 +3 +3 - - 4 4 3 7 3 4 7 5 5 5 [351]
Ability (SO): Once per battle, Kamoto targets his unit. Until the end of the turn, every model in Kamoto's unit gains +1 ATT and +1 DAM.; Unit Commander; Skills; Battle 4; Charge; Defense 4; Go Master; Iaijutsu 2; Leadership 3; Stalwart Defender; Tactician 1; Traits; Infantry; Equipment; Heavy Armor; Match Unit Weapon; Gives this personality a weapon equivalent in all respects to those used by the unit being led, including any special abilities such as Fast Strike or First Strike; Army General
    Star of Laramun Nemuranai; Kiso: This personality gains the Double Chi skill. [30]
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Port Guard 13 4 7 1 1 +1 +1 - - 6 5 1 - - - - - - 7 14 20 467
Kiso: Any personality in this unit who enters a duel gains a +2 modifier to each Damage die, regardless of the Ring upon which the duel is based and even if Damage modifiers are not usually allowed.; Skills; Traits; Infantry; Equipment; Heavy Armor; Katana
  Tsuyu 1 4 7 4 2 +3 +4 - - 6 6 1 6 4 4 5 5 4 4 [272]
Ability (SO): Twice per battle, when engaged with an enemy unit, Tsuyu may challenge a personality in the enemy unit to an Iaijutsu duel (Void based). If the enemy refuses; that personality becomes dishonored, may not make any Attack rolls until the end of the turn, and Tsuyu's unit gains +2 to all Morale tests until the end of the turn. This effect may not target the same personality twice during a battle.; Unit Commander; Skills; Battle 3; Defense 5; Iaijutsu 2; Leadership 3; Traits; Infantry; Equipment; Light Armor; Naginata
    Katana of Fire Elemental, Nemuranai, Weapon; Kiso: This personality gains a +2 modifier to all Damage dice during a duel. Kiso: When this personality is receiving Wounds during a duel, destroy the Katana to reduce the Wounds to zero. This does not alter the duel's resolution (such as winner or loser) or any other results of the resolution. Kiso: When engaged with one or more models that have the Elemental trait, every model in this unit gains +1 ATT in Close Combat. [60]
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Tortoise Marines 12 4 6 2 1 +1 +1 - - 6 6 1 - - - - - - 7 13 19 340
Skills; Traits; Infantry; Equipment; Light Armor; No-dachi
  Hyobe 1 4 7 4 2 +2 +2 - - 6 5 1 4 3 4 5 3 3 3 [148]
Kiso: When leading Tortoise Marines, Hyobe's unit will not rout as long as Hyobe is honorable and unspent.; Unit Commander; Skills; Battle 4; Charge; Defense 1; Leadership 3; Traits; Infantry; Equipment; Light Armor; No-dachi
    Fan of Command Nemuranai; Kiso: This personality gains Tactician 1. If the personality already has the Tactician skill, add +1 to the skill rating. [30]
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Mantis Mercenaries 13 4 7 1 1 +1 +2 - - 6 7/6 1 - - - - - - 8 15 22 332
Skills; Traits; Infantry; Equipment; Heavy Armor; Various Weapons
  Ryosei (Expd) 1 4 6 4 2 +1 +1 - - 5 5 1 5 4 4 4 4 4 3 [150]
Ability: When leading a unit equipped with yari, Ryosei gains Fast Strike during Close Combat. Ability: For the purposes of Counterspell only, Ryosei is considered to have Magic 6.; Unit Commander; Skills; Magic 4; Battle 3; Iaijutsu 3; Leadership 2; Traits; Infantry; Equipment; Yari; Mounted models gain +1 DAM when equipped with a yari
    Counterspell When an shugenja uses a spell or innate ability, and either he or the target of the spell are within range, make an immediate test (TN [6 - difference between Magic skill levels]) to negate the target spell. If the test succeeds, the spell is negated (otherwise nothing happens). When casting counterspell at a counterspell, you must be within range of the enemy shugenja casting counterspell. When casting counterspell at a counterspell, you must be within range of the enemy shugenja casting counterspell. Range: 18". Rank: 1. [0]
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Wasp Skirmishers 8 4 6 1 1 0 -1 +1 +1 7 6 1 - - - - - - 7 13 19 305
Skills; Traits; Skirmish; Infantry; Equipment; Light Armor; Yumi (15")
  Nobuo 1 4 7 4 2 +1 +1 +0/1 +0/1 6 6 1 4 3 4 4 4 3 2 [177]
Kiso: Nobuo may not become spent as a result of casting a spell. Kiso: Immediately after Nobuo casts any spell, and its effects have been resolved, the scroll for that spell is destroyed. If Nobuo has multiple scrolls for that spell, only one scroll is destroyed.; Unit Commander; Skills; Magic 4; Battle 2; Defense 2; Iaijutsu 1; Leadership 2; Traits; Skirmish; Infantry; Equipment; Light Armor; Wakizashi; Ranged Weapon; Gives this personality a ranged weapon equivalent in all respects to those used by the unit being led
    Torrential Rain Special Action: Until the end of the turn: LOS is reduced to 10", all ranges are reduced by 1/2, and all Ranged Attacks suffer an additional -2 ATT. In addition, airborne unit may move only 1/2 of their normal movement during each movement phase. The casting shugenja becomes Spent immediately after this spell is cast. This scroll is destroyed immediately after use. Range: Battlefield. Rank: 4. [20]
    Torrential Rain Special Action: Until the end of the turn: LOS is reduced to 10", all ranges are reduced by 1/2, and all Ranged Attacks suffer an additional -2 ATT. In addition, airborne unit may move only 1/2 of their normal movement during each movement phase. The casting shugenja becomes Spent immediately after this spell is cast. This scroll is destroyed immediately after use. Range: Battlefield. Rank: 4. [20]
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Tactical Deck 0 - - - - - - 0 0 - - - - - - - - - 0
Ancient Promise, The; Qty: 1; ; Bad Kharma; Qty: 2; ; Beyond Your Mastery; Qty: 3; ; Focus; Qty: 2; ; Grim Determination; Qty: 3; ; Here And Now!; Qty: 2; ; Iaijutsu Duel; Qty: 2; ; Indirect Fire; Qty: 2; ; Know the Terrain; Qty: 2; ; Resist Magic; Qty: 2; ; Turtle Shell; Qty: 3; ; Superior Tactics; Qty: 3; ; Charge; Qty: 3; ; Skills; Traits; Equipment
Total Army Cost: 2047 Koku.
Notes:
Total Honor: 12
Validation Results:
Roster satisfies all enforced validation rules

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