| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Ogre Bushi
(sh) |
1 |
4 |
7 |
5 |
3 |
+3 |
+4 |
- |
- |
5 |
5 |
0 |
5 |
3 |
5 |
4 |
4 |
4 |
5 |
|
|
432 |
| Kiso: Ogre
Bushi roll three Damage dice for each hit in Close Combat.; Skills;
Battle 3; Charge; Leadership 2; Traits; Fear 0; Individual; Non-human;
Tainted; Equipment; Various 2-Handed Weapons |
| Mempo of the Void |
Elemental, Nemuranai; Kiso
(SA): This player may discard any or all of the Tactical cards
in his hand and replace them from his deck. This personality
becomes Spent. Kiso: When another player uses a Tactical card
for its printed effect, target the Tactical card and destroy
the Mempo to negate the effects of the target Tactical card. |
[60] |
| Yari of Air |
Elemental, Nemuranai, Weapon;
Kiso: This personality gains Fast Strike during Close Combat.
Kiso: Ranged Attacks targeting this personality's unit suffer
-1 ATT. Kiso: Every model in this personality's unit gains a
+1 modifier to all Resistance tests. Kiso: When engaged with
one or more models that have the Elemental trait, every model
in this unit gains +1 ATT in Close Combat. |
[65] |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Straw Targets |
9 |
4 |
6 |
1 |
1 |
-1 |
-1 |
- |
- |
8 |
5 |
0 |
- |
- |
- |
- |
- |
- |
12 |
23 |
34 |
96 |
| Kiso: When
an enemy determes the closest target for a Ranged Attack, the
Straw Targets are considered to be 6" nearer for targeting
purposes only, not for actual range. Other targeting restrictions
(arc, LOS) are unaffected. Kiso: When the Straw Targets are hit
by fire-based Ranged Attacks (such as Fire spells or the Fire
Dragon's elemental Ranged Attack), the attack receives +2 DAM.
All other Ranged Attacks have their Damage totals reduced by
1/2 (round down). Any Defense modifier for this unit is applied
before the reduction.; Generic Gunso; Battle 1; Leadership 2;
Defense 1; Skills; Traits; Infantry; Equipment; Katana |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Straw Targets |
9 |
4 |
6 |
1 |
1 |
-1 |
-1 |
- |
- |
8 |
5 |
0 |
- |
- |
- |
- |
- |
- |
12 |
23 |
34 |
96 |
| Kiso: When
an enemy determes the closest target for a Ranged Attack, the
Straw Targets are considered to be 6" nearer for targeting
purposes only, not for actual range. Other targeting restrictions
(arc, LOS) are unaffected. Kiso: When the Straw Targets are hit
by fire-based Ranged Attacks (such as Fire spells or the Fire
Dragon's elemental Ranged Attack), the attack receives +2 DAM.
All other Ranged Attacks have their Damage totals reduced by
1/2 (round down). Any Defense modifier for this unit is applied
before the reduction.; Generic Gunso; Battle 1; Leadership 2;
Defense 1; Skills; Traits; Infantry; Equipment; Katana |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Shadow Assassins |
7 |
4 |
6 |
1 |
1 |
+1 |
+1 |
- |
- |
8 |
5 |
0 |
- |
- |
- |
- |
- |
- |
7 |
13 |
19 |
134 |
| Kiso (SA):
Modify this unit's MIS by up to 2. Ability (SA): Each model in
the front rank (or all models, if skirmishing) may place one
2" smoke template in its forward 90-degree arc, within 6"
and within LOS. No part of a template may be outside of 6"
from the model which placed it. Smoke templates remain in play
until the End phase of the next turn and are then removed. LOS
may not be traced through smoke templates. Ability: When entering
an engagement as the defender, all Shadow Assassin models gain
+1 #S until the end of the turn.; Generic Gunso; Battle 1; Leadership
2; Defense 1; Skills; Traits; Skirmish; Infantry; Ninja; Equipment;
Light Armor; Kusarigama; Smoke Pots |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Ninja Bowmen |
11 |
4 |
6 |
1 |
1 |
0 |
0 |
+1 |
+1 |
8 |
6 |
0 |
- |
- |
- |
- |
- |
- |
7 |
14 |
20 |
185 |
| Kiso (SA):
Modify this unit's MIS by up to 2. Kiso: Until the Ninja Bowmen
have made a Ranged Attack or been engaged, they may not be targeted
by enemy Ranged Attacks. Enemy units performing a Ranged Attack
ignore them, drawing LOS through them as if they are not there.
After they have performed a Ranged Attack, or been engaged, the
Ninja Bowmen may be targeted normally.; Ninjato; Scorpion Gunso;
Battle 1; Leadership 2; Defense 3; Skills; Traits; Revised (C2A);
Skirmish; Infantry; Ninja; Equipment; Light Armor; Han-kyu |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Bayushi House
Guard |
9 |
4 |
8/7 |
2 |
1 |
+1 |
+1 |
- |
- |
7 |
4 |
0 |
- |
- |
- |
- |
- |
- |
5 |
10 |
14 |
576 |
| Kiso: Will
not rout while their leader is unspent. Kiso (SA): Modify this
unit's MIS by up to 2.; Skills; Traits; Revised (C2A); Infantry;
Equipment; Heavy Armor; Daisho |
| Bayushi Kachiko |
1 |
4 |
7 |
3 |
1 |
-1 |
-1 |
- |
- |
5 |
6 |
1 |
3 |
5 |
3 |
2 |
2 |
4 |
2 |
|
|
[85] |
| Kiso: Kachiko
may become spent to reduce any honor loss by up to 3. Kiso: Kachiko's
player may add up to three Blackmail cards to his Tactical deck.
Kiso: When entering a duel, Kachiko may become spent to immediately
end the duel without resolution. Ability (SO): Target a player
and name a location (hand or a specific personality). Kachiko's
player may look at all Tactical Cards in the specified location.;
Associated Pers; Skills; Traits; Revised (C2A); Infantry; Equipment |
| Bayushi Aramoro |
1 |
4 |
8 |
5 |
2 |
+2 |
+2 |
- |
- |
6 |
5 |
1 |
6 |
5 |
5 |
5 |
3 |
4 |
4 |
|
|
[293] |
| Kiso: No
model in Aramoro's unit may be targeted with Kolat or Ninja effects.
Kiso: All Ninja effects targeting an enemy model or unit gain
+1 to all die rolls, unless Aramoro is broken, routing or spent.
Kiso: Aramoro's player may add up to three Blackmail cards to
his Tactical deck. Ability (SO): Aramoro's player discards one
Tactical Card and targets a player. Name a Tactical Card and
a location (player's hand or attached to a specified personality).
If the target player has one or more copies of that Tactical
Card in the selected location, one copy is immediately discarded.;
Unit Commander; Skills; Battle 3; Countercharge; Defense 3; Iaijutsu
3; Leadership 3; Traits; Fearless; Infantry; Ninja; Equipment;
Light Armor; No-dachi; Army General |
| Fan of Command |
Nemuranai; Kiso: This personality
gains Tactician 1. If the personality already has the Tactician
skill, add +1 to the skill rating. |
[30] |
| Prophecies of
Asako Yurito |
Target an enemy effect as it
is produced. The Prophecies may target an effect generated by
a card, personality, unit, spell, or item. Destroy the Prophecies
of Asako Yurito to cancel the target effect. |
[45] |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Bayushi Elite
Spearmen |
11 |
4 |
6 |
1 |
1 |
0 |
+1 |
+1 |
+1 |
6 |
5 |
0 |
- |
- |
- |
- |
- |
- |
7 |
14 |
20 |
265 |
| Kiso (SA):
Modify this unit's MIS by up to 2. Ability: When performing Reactionary
Fire against an enemy unit that is performing an engaging movement
against them, the Elite Spearmen gain +1 ATT and +2 DAM.; Skills;
Traits; Infantry; Equipment; Light Armor; Nage-yari |
| Bayushi Marumo |
1 |
4 |
7 |
3 |
1 |
+1 |
+1 |
+0/1 |
+0/1 |
6 |
6 |
2 |
3 |
3 |
3 |
3 |
3 |
3 |
2 |
|
|
[100] |
| Ability (SA):
Once per battle, Marumo's unit gains the Cavalry trait until
the end of the turn.; Unit Commander; Skills; Battle 3; Countercharge;
Defense 2; Leadership 3; Traits; Infantry; Equipment; Light Armor;
No-dachi; Ranged Weapon; Gives this personality a ranged weapon
equivalent in all respects to those used by the unit being led |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Bayushi Elite
Spearmen |
11 |
4 |
6 |
1 |
1 |
0 |
+1 |
+1 |
+1 |
6 |
5 |
0 |
- |
- |
- |
- |
- |
- |
7 |
14 |
20 |
265 |
| Kiso (SA):
Modify this unit's MIS by up to 2. Ability: When performing Reactionary
Fire against an enemy unit that is performing an engaging movement
against them, the Elite Spearmen gain +1 ATT and +2 DAM.; Skills;
Traits; Infantry; Equipment; Light Armor; Nage-yari |
| Bayushi Marumo |
1 |
4 |
7 |
3 |
1 |
+1 |
+1 |
+0/1 |
+0/1 |
6 |
6 |
2 |
3 |
3 |
3 |
3 |
3 |
3 |
2 |
|
|
[100] |
| Ability (SA):
Once per battle, Marumo's unit gains the Cavalry trait until
the end of the turn.; Unit Commander; Skills; Battle 3; Countercharge;
Defense 2; Leadership 3; Traits; Infantry; Equipment; Light Armor;
No-dachi; Ranged Weapon; Gives this personality a ranged weapon
equivalent in all respects to those used by the unit being led |