2050 Koku - Lion Army Jeff Boushley (Gen Con 2001) - Lion

Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Lion Heavy Elite 16 4 7 2 1 +1 +3 - - 4 6 2 - - - - - - 4 8 12 684
Skills; Traits; Infantry; Equipment; Heavy Armor; Naginata
  Ikoma Ryozo (Expd) 1 4 7 5 2 +1 +3 - - 6 5 3 5 3 5 3 5 4 5 [284]
Kiso: Ryozo may not challenge a personality with either a higher Glory or Honor to a duel. Kiso: When challenged to a duel, Ryozo may not refuse. Ability: While dueling a Shadowlands personality, Ryozo rolls two additional Damage dice. Ability (SA): Once per battle, when Ryozo is leading an engaged unit and the enemy unit contains at least one Tainted model, Ryozo targets his unit. Until the end of the turn, every model in Ryozo's unit gains +1 DAM.; Unit Commander; Skills; Battle 3; Charge; Defense 1; Frenzy; Iaijutsu 1; Leadership 2; Traits; Fearless; Infantry; Tainted; Equipment; Light Armor; Katana; Army General
    Deafening War Drums of Fu Leng Nemuranai; Kiso: If this personality is leading or associating with a unit, that unit gains Fear 0. If the unit already causes Fear, add +1 to the unit's Fear rating. Ability: All enemy units within 12" of the War Drums suffer a -1 modifier to all Maneuver tests. Ability (SO): Destroy the War Drums. Add +2 to the unit's current Fear rating until the end of the turn. [75]
    The Imperial Standard Nemuranai; Kiso: May only be attached to a personality serving in an army with a minimum starting Honor of 12. Kiso: During the End phase of each turn during which this personality's unit was engaged, and when this personality is not Spent, Broken, or Routed, his army gains two Honor. Kiso: All models in this personality's unit gain +1 DAM (not included on profiles). [50]
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Ikoma Veteran Pikemen 20 4 6 1 1 +1 +1 - - 6 6 2 - - - - - - 8 15 22 550
Ability: Fast Strike during Close Combat. Ability: This unit gains +1 DAM when engaged with a mounted unit.; Skills; Traits; Infantry; Equipment; Light Armor; Yari; Mounted models gain +1 DAM when equipped with a yari
  Matsu Seijuro 1 4 8 5 2 +2 +4 - - 6 6 2 5 4 5 4 4 3 5 [270]
Ability: When leading a unit that is performing an engaging movement, Seijuro's unit gains Fear 0 until the end of the turn.; Unit Commander; Skills; Battle 2; Charge; Countercharge; Iaijutsu 3; Leadership 2; Traits; Fearless; Infantry; Equipment; Heavy Armor; No-dachi
    Fan of Command Nemuranai; Kiso: This personality gains Tactician 1. If the personality already has the Tactician skill, add +1 to the skill rating. [30]
    Yari of Air Elemental, Nemuranai, Weapon; Kiso: This personality gains Fast Strike during Close Combat. Kiso: Ranged Attacks targeting this personality's unit suffer -1 ATT. Kiso: Every model in this personality's unit gains a +1 modifier to all Resistance tests. Kiso: When engaged with one or more models that have the Elemental trait, every model in this unit gains +1 ATT in Close Combat. [65]
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Lion Elite Spearmen 16 4 6 1 1 +1 +1 +1 0 5 5 2 - - - - - - 7 13 19 411
Skills; Traits; Infantry; Equipment; Light Armor; Nage-yari
  Matsu Chokoku 1 4 7 4 2 +2 +3 0 +0/2 6 6 2 4 2 4 5 5 2 3 [155]
Unit Commander; Skills; Battle 2; Countercharge; Leadership 3; Traits; Fearless; Infantry; Equipment; Heavy Armor; Katana; Ranged Weapon; Gives this personality a ranged weapon equivalent in all respects to those used by the unit being led
    Crystal Katana Nemuranai, Weapon; Kiso: While engaged with a unit that includes at least one Tainted model, this personality gains +1 ATT and +1 DAM. Kiso: This personality rolls one additional Damage die during a duel. When dueling a Tainted personality, this personality rolls three additional Damage dice. [25]
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Lion Elite Spearmen 16 4 6 1 1 +1 +1 +1 0 5 5 2 - - - - - - 7 13 19 405
Skills; Traits; Infantry; Equipment; Light Armor; Nage-yari
  Kitsu Okura 1 4 6 3 1 0 +2 +0/1 +0/1 6 7 2 3 3 3 3 4 2 2 [149]
Unit Commander; Skills; Magic 4; Battle 3; Leadership 2; Traits; Infantry; Equipment; Katana; Ranged Weapon; Gives this personality a ranged weapon equivalent in all respects to those used by the unit being led
    Stagnant Air Magical Attack; Special Action: Place the 3" x 3" Stagnant Air template on the battlefield within range of the casting shugenja. This must be placed on the battlefield (not in the air) so it may not affect airborne units. Any unit that moves into the Stagnant Air during movement, or begins a Movement phase within the area of the spell, must make an immediate Resistance test (TN 7). If the template is placed on any portion of an engagement, all units within the engagement must make the Resistance test. If the test fails, the unit's movement ends immediately and the unit suffers -1 ATT to all Attack rolls until the end of the turn. The ATT penalty is not cumulative for multiple failures of this test during a turn. Range: 18" (LOS). Rank: 3. [25]
    Wind Borne Speed Special Action: Target a unit that you control. Until the end of the turn, the target unit gains the Cavalry trait and may move during the Cavalry Movement phase. Rank: 3. [25]
    Counterspell (Air) When an shugenja uses a spell or innate ability, and either he or the target of the spell are within range, make an immediate test (TN [6 - difference between Magic skill levels]) to negate the target spell. If the test succeeds, the spell is negated (otherwise nothing happens). When casting counterspell at a counterspell, you must be within range of the enemy shugenja casting counterspell. When casting counterspell at a counterspell, you must be within range of the enemy shugenja casting counterspell. Range: 18". Rank: 1. [20]
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Tactical Deck 0 - - - - - - 0 0 - - - - - - - - - 0
Grim Determination; Qty: 3; ; Parade Ground Practice; Qty: 3; ; Bad Kharma; Qty: 3; ; Charge; Qty: 3; ; Loss Of Face; Qty: 3; ; Strike At The Tail; Qty: 3; ; Know the Terrain; Qty: 2; ; Kharmic Betrayal; Qty: 2; ; Superior Tactics; Qty: 2; ; Pieces of Jade; Qty: 2; ; Inner Fire; Qty: 2; ; Face of Fear, The; Qty: 2; ; Skills; Traits; Equipment
Total Army Cost: 2050 Koku.
Notes:
Total Honor: 22

Validation Results:
Roster satisfies all enforced validation rules

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