| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Lion Heavy
Elite |
16 |
4 |
7 |
2 |
1 |
+1 |
+3 |
- |
- |
4 |
6 |
2 |
- |
- |
- |
- |
- |
- |
4 |
8 |
12 |
684 |
| Skills; Traits;
Infantry; Equipment; Heavy Armor; Naginata |
| Ikoma Ryozo (Expd) |
1 |
4 |
7 |
5 |
2 |
+1 |
+3 |
- |
- |
6 |
5 |
3 |
5 |
3 |
5 |
3 |
5 |
4 |
5 |
|
|
[284] |
| Kiso: Ryozo
may not challenge a personality with either a higher Glory or
Honor to a duel. Kiso: When challenged to a duel, Ryozo may not
refuse. Ability: While dueling a Shadowlands personality, Ryozo
rolls two additional Damage dice. Ability (SA): Once per battle,
when Ryozo is leading an engaged unit and the enemy unit contains
at least one Tainted model, Ryozo targets his unit. Until the
end of the turn, every model in Ryozo's unit gains +1 DAM.; Unit
Commander; Skills; Battle 3; Charge; Defense 1; Frenzy; Iaijutsu
1; Leadership 2; Traits; Fearless; Infantry; Tainted; Equipment;
Light Armor; Katana; Army General |
| Deafening War
Drums of Fu Leng |
Nemuranai; Kiso: If this personality
is leading or associating with a unit, that unit gains Fear 0.
If the unit already causes Fear, add +1 to the unit's Fear rating.
Ability: All enemy units within 12" of the War Drums suffer
a -1 modifier to all Maneuver tests. Ability (SO): Destroy the
War Drums. Add +2 to the unit's current Fear rating until the
end of the turn. |
[75] |
| The Imperial
Standard |
Nemuranai; Kiso: May only be
attached to a personality serving in an army with a minimum starting
Honor of 12. Kiso: During the End phase of each turn during which
this personality's unit was engaged, and when this personality
is not Spent, Broken, or Routed, his army gains two Honor. Kiso:
All models in this personality's unit gain +1 DAM (not included
on profiles). |
[50] |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Ikoma Veteran
Pikemen |
20 |
4 |
6 |
1 |
1 |
+1 |
+1 |
- |
- |
6 |
6 |
2 |
- |
- |
- |
- |
- |
- |
8 |
15 |
22 |
550 |
| Ability:
Fast Strike during Close Combat. Ability: This unit gains +1
DAM when engaged with a mounted unit.; Skills; Traits; Infantry;
Equipment; Light Armor; Yari; Mounted models gain +1 DAM when
equipped with a yari |
| Matsu Seijuro |
1 |
4 |
8 |
5 |
2 |
+2 |
+4 |
- |
- |
6 |
6 |
2 |
5 |
4 |
5 |
4 |
4 |
3 |
5 |
|
|
[270] |
| Ability:
When leading a unit that is performing an engaging movement,
Seijuro's unit gains Fear 0 until the end of the turn.; Unit
Commander; Skills; Battle 2; Charge; Countercharge; Iaijutsu
3; Leadership 2; Traits; Fearless; Infantry; Equipment; Heavy
Armor; No-dachi |
| Fan of Command |
Nemuranai; Kiso: This personality
gains Tactician 1. If the personality already has the Tactician
skill, add +1 to the skill rating. |
[30] |
| Yari of Air |
Elemental, Nemuranai, Weapon;
Kiso: This personality gains Fast Strike during Close Combat.
Kiso: Ranged Attacks targeting this personality's unit suffer
-1 ATT. Kiso: Every model in this personality's unit gains a
+1 modifier to all Resistance tests. Kiso: When engaged with
one or more models that have the Elemental trait, every model
in this unit gains +1 ATT in Close Combat. |
[65] |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Lion Elite
Spearmen |
16 |
4 |
6 |
1 |
1 |
+1 |
+1 |
+1 |
0 |
5 |
5 |
2 |
- |
- |
- |
- |
- |
- |
7 |
13 |
19 |
411 |
| Skills; Traits;
Infantry; Equipment; Light Armor; Nage-yari |
| Matsu Chokoku |
1 |
4 |
7 |
4 |
2 |
+2 |
+3 |
0 |
+0/2 |
6 |
6 |
2 |
4 |
2 |
4 |
5 |
5 |
2 |
3 |
|
|
[155] |
| Unit Commander;
Skills; Battle 2; Countercharge; Leadership 3; Traits; Fearless;
Infantry; Equipment; Heavy Armor; Katana; Ranged Weapon; Gives
this personality a ranged weapon equivalent in all respects to
those used by the unit being led |
| Crystal Katana |
Nemuranai, Weapon; Kiso: While
engaged with a unit that includes at least one Tainted model,
this personality gains +1 ATT and +1 DAM. Kiso: This personality
rolls one additional Damage die during a duel. When dueling a
Tainted personality, this personality rolls three additional
Damage dice. |
[25] |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Lion Elite
Spearmen |
16 |
4 |
6 |
1 |
1 |
+1 |
+1 |
+1 |
0 |
5 |
5 |
2 |
- |
- |
- |
- |
- |
- |
7 |
13 |
19 |
405 |
| Skills; Traits;
Infantry; Equipment; Light Armor; Nage-yari |
| Kitsu Okura |
1 |
4 |
6 |
3 |
1 |
0 |
+2 |
+0/1 |
+0/1 |
6 |
7 |
2 |
3 |
3 |
3 |
3 |
4 |
2 |
2 |
|
|
[149] |
| Unit Commander;
Skills; Magic 4; Battle 3; Leadership 2; Traits; Infantry; Equipment;
Katana; Ranged Weapon; Gives this personality a ranged weapon
equivalent in all respects to those used by the unit being led |
| Stagnant Air |
Magical Attack; Special Action:
Place the 3" x 3" Stagnant Air template on the battlefield
within range of the casting shugenja. This must be placed on
the battlefield (not in the air) so it may not affect airborne
units. Any unit that moves into the Stagnant Air during movement,
or begins a Movement phase within the area of the spell, must
make an immediate Resistance test (TN 7). If the template is
placed on any portion of an engagement, all units within the
engagement must make the Resistance test. If the test fails,
the unit's movement ends immediately and the unit suffers -1
ATT to all Attack rolls until the end of the turn. The ATT penalty
is not cumulative for multiple failures of this test during a
turn. Range: 18" (LOS). Rank: 3. |
[25] |
| Wind Borne Speed |
Special Action: Target a unit
that you control. Until the end of the turn, the target unit
gains the Cavalry trait and may move during the Cavalry Movement
phase. Rank: 3. |
[25] |
| Counterspell
(Air) |
When an shugenja uses a spell
or innate ability, and either he or the target of the spell are
within range, make an immediate test (TN [6 - difference between
Magic skill levels]) to negate the target spell. If the test
succeeds, the spell is negated (otherwise nothing happens). When
casting counterspell at a counterspell, you must be within range
of the enemy shugenja casting counterspell. When casting counterspell
at a counterspell, you must be within range of the enemy shugenja
casting counterspell. Range: 18". Rank: 1. |
[20] |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Tactical Deck |
0 |
- |
- |
- |
- |
- |
- |
0 |
0 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
|
|
0 |
| Grim Determination;
Qty: 3; ; Parade Ground Practice; Qty: 3; ; Bad Kharma; Qty:
3; ; Charge; Qty: 3; ; Loss Of Face; Qty: 3; ; Strike At The
Tail; Qty: 3; ; Know the Terrain; Qty: 2; ; Kharmic Betrayal;
Qty: 2; ; Superior Tactics; Qty: 2; ; Pieces of Jade; Qty: 2;
; Inner Fire; Qty: 2; ; Face of Fear, The; Qty: 2; ; Skills;
Traits; Equipment |