| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Hurricane Initiates |
10 |
4 |
6 |
1 |
1 |
0 |
-1 |
+1 |
0 |
7 |
8 |
2 |
- |
- |
- |
- |
- |
- |
8 |
15 |
22 |
175 |
| Guardian
of Air; Resistance 2; Ability: An Airborne unit may not announce
an engaging movement against this unit. Ability: All Ranged Attacks
targeting this unit suffer -1 ATT.; Battle 2; Leadership 3; Skills;
Traits; Elemental; Infantry; Equipment; Light Armor; Yumi (16") |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Hurricane Initiates |
10 |
4 |
6 |
1 |
1 |
0 |
-1 |
+1 |
0 |
7 |
8 |
2 |
- |
- |
- |
- |
- |
- |
8 |
15 |
22 |
175 |
| Guardian
of Air; Resistance 2; Ability: An Airborne unit may not announce
an engaging movement against this unit. Ability: All Ranged Attacks
targeting this unit suffer -1 ATT.; Battle 2; Leadership 3; Skills;
Traits; Elemental; Infantry; Equipment; Light Armor; Yumi (16") |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Shiba House Guard |
15 |
4 |
7 |
2 |
1 |
+1 |
+1 |
- |
- |
6 |
6 |
2 |
- |
- |
- |
- |
- |
- |
5 |
10 |
15 |
775 |
| Kiso: Will
not rout while their leader is alive and honorable.; Skills;
Traits; Resistance 2; Infantry; Equipment; Light Armor; Katana |
| Shiba Ujimitsu |
1 |
4 |
9 |
6 |
2 |
+2 |
+2 |
+3 |
+2 |
5 |
4 |
3 |
9 |
7 |
6 |
5 |
5 |
6 |
6 |
|
|
[475] |
| Kiso: When
models in Ujimitsu's unit are targeted by a magical attack, -2
DAM is applied to each Damage die. Kiso (SA): Once per battle,
when Ujimitsu is dead, target a Phoenix personality with Glory
greater than 4 that you control. Remove that personality and
replace him with Ujimitsu, who retains the personality's items
and lasting effects (Wounds received, Void expended, etc.), if
he could legally retain them. Spells are discarded. The player
who received VP for Ujimitsu's death retains them, but no player
gains VP for removal of the replaced personality. If Ujimitsu
becomes a casualty again, the responsible army gains VP for him
normally. Ability: When Ujimitsu's unit is targeted with a beneficial
spell or innate ability, its duration is increased by one turn,
if appropriate.; Unit Commander; Skills; Battle 3; Defense 4;
Double Chi; Iaijutsu 3; Leadership 3; Traits; Resistance 2; Infantry;
Equipment; Light Armor; Katana; Yumi (15"); Army General |
| Fan of Command |
Nemuranai; Kiso: This personality
gains Tactician 1. If the personality already has the Tactician
skill, add +1 to the skill rating. |
[30] |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Water Elementals |
11 |
5 |
6 |
1 |
1 |
0 |
0 |
- |
- |
5 |
6 |
2 |
- |
- |
- |
- |
- |
- |
9 |
17 |
25 |
167 |
| Ability:
This unit is not affected by ATT and DAM modifier from cards,
spells, or other effects. Likewise, units engaged with the Water
Elementals ignore all ATT and DAM modifiers from any source.
In addition, while a unit is engaged with the Water Elementals,
its printed ATT and DAM modifiers are set to +0.; Guardian of
Water; Battle 3; Leadership 2; Defense 2; Stalwart Defender;
Skills; Traits; Elemental; Infantry; Equipment; Light Armor;
Katana |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Void Guard |
7 |
4 |
7 |
1 |
1 |
+1 |
+1 |
- |
- |
7 |
6 |
1 |
- |
- |
- |
- |
- |
- |
6 |
12 |
18 |
251 |
| Kiso (SA):
Any personality in this unit may expend Void to give this unit
one of the following effects until the end of the turn. One Void:
+1 ATT, +2 DAM, -4 TL, or -2 ML. Two Void: +2" to Movement
or Fear 1. Three Void: +1 ATN (max ATN 8). This Special Action
may be used as many times as desired, but no effect may be produced
more than once per turn. A personality may perform this Special
Action more than once, and it is not considered their use of
Void for the turn.; Skills; Traits; Fear 0; Elemental; Fearless;
Infantry; Equipment; Light Armor; Various Weapons |
| Shiba Shingo |
1 |
4 |
7 |
4 |
1 |
+1 |
+1 |
- |
- |
6 |
6 |
2 |
3 |
3 |
4 |
3 |
2 |
5 |
2 |
|
|
[132] |
| Ability (SA):
Shingo may expend one Void to gain one of the following effects
until the end of the turn: +2 ATT, +4 DAM, or +1 #S. Use of this
ability is not considered Shingo's use of Void for the turn and
may be used as often as desired, but none of these effects may
be used more than once per turn. Ability: When leading a Void
Guard unit,Shingo may generate one of his effects each turn without
expending Void. This is not considered Shingo's use of Void for
this turn.; Unit Commander; Skills; Battle 2; Defense 1; Iaijutsu
1; Leadership 3; Traits; Infantry; Equipment; Light Armor; No-dachi |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Shugenja Unit |
0 |
- |
- |
- |
- |
- |
- |
0 |
0 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
|
|
507 |
| Skills; Traits; Equipment |
| Isawa Tsuke |
1 |
4 |
7 |
5 |
2 |
+3 |
+1 |
- |
- |
6 |
6 |
2 |
7 |
5 |
5 |
8 |
3 |
4 |
5 |
|
|
[450] |
| Innate: When
entering a duel, Tsuke targets the opposing personality. Immediately
after Damage dice are rolled (and selected, if the opponent has
Double Chi), Tsuke removes one of his opponent's Damage dice,
which is eliminated without being replaced. Innate (SO): Once
per battle, target an enemy personality within 6". Tsuke
initiates a duel (Void based) with the target personality. This
duel may not be declined. Immediately following the duel, or
if the duel is negated through an effect, Tsuke becomes spent.;
Skills; Magic 6; Battle 2; Iaijutsu 4; Leadership 2; Traits;
Infantry; Equipment; Katana |
| Writ of the Elements |
Writ; Kiso: As this personality
casts a spell, target the spell and destroy this Writ. The target
spell does not count as this personality's spell for the turn,
though other results of the spell casting (destroyed scroll,
spent caster, etc.) remain unaltered. |
[25] |
| The Eye of Shorihotsu |
Nemuranai; Kiso: When this
personality is using a spell, elemental effect or innate ability
that generates a Ranged Attack, the Eye adds +2 DAM to the Ranged
Attack. |
[40] |
| Fury of Osano
Wo |
Magical Attack, Ranged Attack;
Ranged Attack (magical): Target an enemy unit. Roll a number
of Attack dice equal to the casting shugenja's Ring of Fire.
This attack has +1 ATT and +1 DAM. Determine hits and apply Damage
normally. Range: 30" (LOS). Rank: 2. |
[5] |
| Fury of Osano
Wo |
Magical Attack, Ranged Attack;
Ranged Attack (magical): Target an enemy unit. Roll a number
of Attack dice equal to the casting shugenja's Ring of Fire.
This attack has +1 ATT and +1 DAM. Determine hits and apply Damage
normally. Range: 30" (LOS). Rank: 2. |
[5] |
| The Fires that
Cleanse |
Magical Attack, Ranged Attack;
Ranged Attack (magical): Target an enemy unit. Roll a number
of Attack dice equal to three times the casting shugenja's Ring
of Fire. Determine hits and apply Damage normally. The casting
shugenja becomes Spent immediately after the spell is cast. This
scroll is destroyed immediately after use. Range: 15" (LOS).
Rank: 5. |
[20] |
| Wall of Fire |
Special Action: Target a unit
that you control. This may not target an airborne unit. Until
the end of the turn, the target unit is surrounded by a Wall
of Fire. This spell ends immediately if the target unit performs
movement of any kind (including maneuvers). When an enemy unit
contacts the target unit, the Wall of Fire discharges, causing
a number of Damage dice equal to the casting shugenja's Ring
of Fire. This spell ends immediately upon discharge. This scroll
is destroyed immediately after use. Range: 18" (LOS). Rank:
4. |
[10] |
| Wind Borne Speed |
Special Action: Target a unit
that you control. Until the end of the turn, the target unit
gains the Cavalry trait and may move during the Cavalry Movement
phase. Rank: 3. |
[20] |
| Yojimbo |
3 |
4 |
7 |
2 |
1 |
+1 |
+1 |
0 |
0 |
7 |
6 |
0 |
- |
- |
- |
- |
- |
- |
4 |
8 |
12 |
[57] |
| Removed from
play if all personalities are removed from their unit; May enter
a Duel on behalf of a personality of their unit, always rolling
two dice for Damage; Skills; Traits; Infantry; Equipment; Heavy
Armor; Two-Handed Weapons |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Tactical Deck |
0 |
- |
- |
- |
- |
- |
- |
0 |
0 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
|
|
0 |
| Iaijutsu
Duel; Qty: 2; ; Grim Determination; Qty: 2; ; Superior Tactics;
Qty: 1; ; Return of Courage; Qty: 1; ; Know the Terrain; Qty:
2; ; Beyond Your Mastery; Qty: 1; ; Focus; Qty: 2; ; Resist Magic;
Qty: 2; ; Strength of Purity; Qty: 2; ; Charge; Qty: 1; ; Disrupted
Elements; Qty: 1; ; Duel of Honor; Qty: 1; ; Unfocused Chi; Qty:
1; ; Parade Ground Practice; Qty: 2; ; Defensive Position; Qty:
1; ; Arrow Knows The Way, The; Qty: 1; ; Student of Akodo's Leadership;
Qty: 2; ; Turtle Shell; Qty: 1; ; Kharmic Betrayal; Qty: 1; ;
Loss Of Face; Qty: 1; ; Broken Ground; Qty: 1; ; All or Nothing;
Qty: 1; ; Skills; Traits; Equipment |