2050 Koku - Phoenix Army Jeff Heng (GenCon 2001) - Phoenix

Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Hurricane Initiates 10 4 6 1 1 0 -1 +1 0 7 8 2 - - - - - - 8 15 22 175
Guardian of Air; Resistance 2; Ability: An Airborne unit may not announce an engaging movement against this unit. Ability: All Ranged Attacks targeting this unit suffer -1 ATT.; Battle 2; Leadership 3; Skills; Traits; Elemental; Infantry; Equipment; Light Armor; Yumi (16")
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Hurricane Initiates 10 4 6 1 1 0 -1 +1 0 7 8 2 - - - - - - 8 15 22 175
Guardian of Air; Resistance 2; Ability: An Airborne unit may not announce an engaging movement against this unit. Ability: All Ranged Attacks targeting this unit suffer -1 ATT.; Battle 2; Leadership 3; Skills; Traits; Elemental; Infantry; Equipment; Light Armor; Yumi (16")
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Shiba House Guard 15 4 7 2 1 +1 +1 - - 6 6 2 - - - - - - 5 10 15 775
Kiso: Will not rout while their leader is alive and honorable.; Skills; Traits; Resistance 2; Infantry; Equipment; Light Armor; Katana
  Shiba Ujimitsu 1 4 9 6 2 +2 +2 +3 +2 5 4 3 9 7 6 5 5 6 6 [475]
Kiso: When models in Ujimitsu's unit are targeted by a magical attack, -2 DAM is applied to each Damage die. Kiso (SA): Once per battle, when Ujimitsu is dead, target a Phoenix personality with Glory greater than 4 that you control. Remove that personality and replace him with Ujimitsu, who retains the personality's items and lasting effects (Wounds received, Void expended, etc.), if he could legally retain them. Spells are discarded. The player who received VP for Ujimitsu's death retains them, but no player gains VP for removal of the replaced personality. If Ujimitsu becomes a casualty again, the responsible army gains VP for him normally. Ability: When Ujimitsu's unit is targeted with a beneficial spell or innate ability, its duration is increased by one turn, if appropriate.; Unit Commander; Skills; Battle 3; Defense 4; Double Chi; Iaijutsu 3; Leadership 3; Traits; Resistance 2; Infantry; Equipment; Light Armor; Katana; Yumi (15"); Army General
    Fan of Command Nemuranai; Kiso: This personality gains Tactician 1. If the personality already has the Tactician skill, add +1 to the skill rating. [30]
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Water Elementals 11 5 6 1 1 0 0 - - 5 6 2 - - - - - - 9 17 25 167
Ability: This unit is not affected by ATT and DAM modifier from cards, spells, or other effects. Likewise, units engaged with the Water Elementals ignore all ATT and DAM modifiers from any source. In addition, while a unit is engaged with the Water Elementals, its printed ATT and DAM modifiers are set to +0.; Guardian of Water; Battle 3; Leadership 2; Defense 2; Stalwart Defender; Skills; Traits; Elemental; Infantry; Equipment; Light Armor; Katana
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Void Guard 7 4 7 1 1 +1 +1 - - 7 6 1 - - - - - - 6 12 18 251
Kiso (SA): Any personality in this unit may expend Void to give this unit one of the following effects until the end of the turn. One Void: +1 ATT, +2 DAM, -4 TL, or -2 ML. Two Void: +2" to Movement or Fear 1. Three Void: +1 ATN (max ATN 8). This Special Action may be used as many times as desired, but no effect may be produced more than once per turn. A personality may perform this Special Action more than once, and it is not considered their use of Void for the turn.; Skills; Traits; Fear 0; Elemental; Fearless; Infantry; Equipment; Light Armor; Various Weapons
  Shiba Shingo 1 4 7 4 1 +1 +1 - - 6 6 2 3 3 4 3 2 5 2 [132]
Ability (SA): Shingo may expend one Void to gain one of the following effects until the end of the turn: +2 ATT, +4 DAM, or +1 #S. Use of this ability is not considered Shingo's use of Void for the turn and may be used as often as desired, but none of these effects may be used more than once per turn. Ability: When leading a Void Guard unit,Shingo may generate one of his effects each turn without expending Void. This is not considered Shingo's use of Void for this turn.; Unit Commander; Skills; Battle 2; Defense 1; Iaijutsu 1; Leadership 3; Traits; Infantry; Equipment; Light Armor; No-dachi
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Shugenja Unit 0 - - - - - - 0 0 - - - - - - - - - 507
Skills; Traits; Equipment
  Isawa Tsuke 1 4 7 5 2 +3 +1 - - 6 6 2 7 5 5 8 3 4 5 [450]
Innate: When entering a duel, Tsuke targets the opposing personality. Immediately after Damage dice are rolled (and selected, if the opponent has Double Chi), Tsuke removes one of his opponent's Damage dice, which is eliminated without being replaced. Innate (SO): Once per battle, target an enemy personality within 6". Tsuke initiates a duel (Void based) with the target personality. This duel may not be declined. Immediately following the duel, or if the duel is negated through an effect, Tsuke becomes spent.; Skills; Magic 6; Battle 2; Iaijutsu 4; Leadership 2; Traits; Infantry; Equipment; Katana
    Writ of the Elements Writ; Kiso: As this personality casts a spell, target the spell and destroy this Writ. The target spell does not count as this personality's spell for the turn, though other results of the spell casting (destroyed scroll, spent caster, etc.) remain unaltered. [25]
    The Eye of Shorihotsu Nemuranai; Kiso: When this personality is using a spell, elemental effect or innate ability that generates a Ranged Attack, the Eye adds +2 DAM to the Ranged Attack. [40]
    Fury of Osano Wo Magical Attack, Ranged Attack; Ranged Attack (magical): Target an enemy unit. Roll a number of Attack dice equal to the casting shugenja's Ring of Fire. This attack has +1 ATT and +1 DAM. Determine hits and apply Damage normally. Range: 30" (LOS). Rank: 2. [5]
    Fury of Osano Wo Magical Attack, Ranged Attack; Ranged Attack (magical): Target an enemy unit. Roll a number of Attack dice equal to the casting shugenja's Ring of Fire. This attack has +1 ATT and +1 DAM. Determine hits and apply Damage normally. Range: 30" (LOS). Rank: 2. [5]
    The Fires that Cleanse Magical Attack, Ranged Attack; Ranged Attack (magical): Target an enemy unit. Roll a number of Attack dice equal to three times the casting shugenja's Ring of Fire. Determine hits and apply Damage normally. The casting shugenja becomes Spent immediately after the spell is cast. This scroll is destroyed immediately after use. Range: 15" (LOS). Rank: 5. [20]
    Wall of Fire Special Action: Target a unit that you control. This may not target an airborne unit. Until the end of the turn, the target unit is surrounded by a Wall of Fire. This spell ends immediately if the target unit performs movement of any kind (including maneuvers). When an enemy unit contacts the target unit, the Wall of Fire discharges, causing a number of Damage dice equal to the casting shugenja's Ring of Fire. This spell ends immediately upon discharge. This scroll is destroyed immediately after use. Range: 18" (LOS). Rank: 4. [10]
    Wind Borne Speed Special Action: Target a unit that you control. Until the end of the turn, the target unit gains the Cavalry trait and may move during the Cavalry Movement phase. Rank: 3. [20]
  Yojimbo 3 4 7 2 1 +1 +1 0 0 7 6 0 - - - - - - 4 8 12 [57]
Removed from play if all personalities are removed from their unit; May enter a Duel on behalf of a personality of their unit, always rolling two dice for Damage; Skills; Traits; Infantry; Equipment; Heavy Armor; Two-Handed Weapons
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Tactical Deck 0 - - - - - - 0 0 - - - - - - - - - 0
Iaijutsu Duel; Qty: 2; ; Grim Determination; Qty: 2; ; Superior Tactics; Qty: 1; ; Return of Courage; Qty: 1; ; Know the Terrain; Qty: 2; ; Beyond Your Mastery; Qty: 1; ; Focus; Qty: 2; ; Resist Magic; Qty: 2; ; Strength of Purity; Qty: 2; ; Charge; Qty: 1; ; Disrupted Elements; Qty: 1; ; Duel of Honor; Qty: 1; ; Unfocused Chi; Qty: 1; ; Parade Ground Practice; Qty: 2; ; Defensive Position; Qty: 1; ; Arrow Knows The Way, The; Qty: 1; ; Student of Akodo's Leadership; Qty: 2; ; Turtle Shell; Qty: 1; ; Kharmic Betrayal; Qty: 1; ; Loss Of Face; Qty: 1; ; Broken Ground; Qty: 1; ; All or Nothing; Qty: 1; ; Skills; Traits; Equipment
Total Army Cost: 2050 Koku.
Notes:
Total Honor: 15

Validation Results:
Roster satisfies all enforced validation rules

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