2050 Koku - Shadowlands Army Matt Lewitzke (GC2001) - Fire Dragon >Goodguy

Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Oni no Akuma (Expd) 1 5 7 8 4 +3 +3 - - 2 2 0 9 5 7 5 5 4 5 540
Kiso: Akuma rolls two Damage dice for each hit in Close Combat. Ability: All Shadowlands affiliated units that you control within 12" of Akuma gain a +1 modifier to Morale tests.; Invincible Overlord; Confers: Battle +2, Leadership +2, Defense +2, Iaijutsu +2, Tactician +1; Kiso: A unit led by the Invincible Overlord may not rout while he is unspent; Kiso: The Invincible Overlord's unit gains Fear 1. If the unit already causes Fear, add +1 to its Fear rating (maximum of Fear 4); Kiso: The Invincible Overlord's unit rounds Damage totals up to the nearest multiple of 10 when determining Wounds caused in Close Combat.; Fear 4; Army General; Skills; Battle 4; Charge; Defense 4; Double Chi; Leadership 4; Traits; Resistance 4; Fearless; Individual; Oni; Tainted; Equipment
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Ogre Bushi 1 4 7 5 3 +3 +4 - - 5 5 0 5 3 5 4 4 4 5 420
Kiso: Ogre Bushi roll three Damage dice for each hit in Close Combat.; Skills; Battle 3; Charge; Leadership 2; Traits; Fear 0; Individual; Non-human; Tainted; Equipment; Various 2-Handed Weapons
  Prophecies of Asako Yurito Target an enemy effect as it is produced. The Prophecies may target an effect generated by a card, personality, unit, spell, or item. Destroy the Prophecies of Asako Yurito to cancel the target effect. [45]
  Mempo of the Void Elemental, Nemuranai; Kiso (SA): This player may discard any or all of the Tactical cards in his hand and replace them from his deck. This personality becomes Spent. Kiso: When another player uses a Tactical card for its printed effect, target the Tactical card and destroy the Mempo to negate the effects of the target Tactical card. [60]
  Yari of Air Elemental, Nemuranai, Weapon; Kiso: This personality gains Fast Strike during Close Combat. Kiso: Ranged Attacks targeting this personality's unit suffer -1 ATT. Kiso: Every model in this personality's unit gains a +1 modifier to all Resistance tests. Kiso: When engaged with one or more models that have the Elemental trait, every model in this unit gains +1 ATT in Close Combat. [65]
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Oni no Sanru Lord 1 4 7/8 5 3 +1 +2 - - 4 4 0 6 4 5 3 5 5 3 300
Kiso (SA): Target Oni no Sanru Lord when he is airborne. He gains a 6" Movement rate until he lands. Kiso: Oni no Sanru Lord rolls two damage dice for each hit in Close Combat. Ability: When performing a Dive maneuver during an engaging movement, Oni no Sanru Lord gains +1 ATT and +1 DAM until the end of the turn and automatically succeeds at the Maneuver test at the end of the dive. Ability: First Strike during Close Combat.; Skills; Battle 5; Charge; Countercharge; Defense 4; Iaijutsu 3; Traits; Fear 1; Resistance 3; Cavalry; Fearless; Flight; Individual; Oni; Tainted; Equipment
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Oni no Tsuburu 1 4 6 5 2 +1 +2 - - 6 6 0 5 4 5 3 5 3 3 245
Kiso: When Oni no Tsuburu rolls a natural 10, he does not make an add-roll but automatically causes 3 Wounds, ignoring Defense and other Wound reducing effects (such as The Damned's ability to reduce Wounds by 1). Kiso: Oni no Tsuburu rolls two Damage dice for each hit in Close Combat. Ability: While engaged with an infantry unit, Oni no Tsuburu gains +2 ATT, +1 DAM and +1 #S.; Skills; Battle 2; Charge; Defense 1; Traits; Cavalry; Individual; Oni; Tainted; Equipment
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Dragon, Fire 1 4 7 5 3 +3 +2 +1 +1 5 5 4 8 4 5 7 5 5 4 545
Kiso: The Fire Dragon rolls two Damage dice for each hit in Close Combat. Ranged (elemental, innate): 8" close, 16" extended (-2 ATT). Roll eight Attack dice for this attack. Ranged (elemental, innate): 8" close, 16" extended (-2 ATT). Roll 16 Attack dice for this attack. The Fire Dragon becomes spent to produce this attack.; Skills; Magic 6; Battle 3; Charge; Defense 2; Iaijutsu 2; Traits; Fear 2; Cavalry; Creature; Elemental; Fearless; Flight; Individual; Equipment; Tainted
  The Elements' Fury Magical Attack, Ranged Attack; Ranged Attack (magical): Target any number of enemy units. The Elements' Fury allows the caster to produce a number of Damage dice equal to his Ring of Fire. The caster divides the Damage dice among the target units as he desires. Once the Damage dice have been assigned, the Damage dice are rolled and applied normally. This attack has +2 DAM. No other effect may reduce or increase the dice or modifiers for this spell. This scroll is destroyed immediately after casting. Range: 18" (LOS). Rank: 4. [25]
  The Path to Inner Peace Special Action: Target a personality that you control. For every three points of the casting shugenja's Ring of Water (rounding up), The Path to Inner Peace heals 1 Wound taken by the target personality (e.g., Water of 1-3 heals one Wound, Water of 4-6 heals two Wounds, Water of 7+ heals three Wounds.). Range: 12". Rank: 2. [15]
  Draining the Life Magical Attack, Ranged Attack; Ranged Attack (magical): Target an enemy unit. The target unit must make an immediate Resistance test (TN 7). If the range of the attack is 6" or less, the test has a -2 modifier. If the range is less than 12", the test has a -1 modifier. Modifiers are not cumulative. If the test fails, the target unit takes 3 Wounds and the caster regains one lost Wound (if previously Wounded). If the test succeeds or the spell is otherwise negated, the caster loses one personal Wound. Range: 18" (LOS). Rank: 3. [15]
Total Army Cost: 2050 Koku.
Notes:
Total Honor: -9

Validation Results:
Roster satisfies all enforced validation rules

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