2050 Koku - Crane Army P.A. Birkelbach (Ori 2001) - Crane

Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Empress' Guard 11 4 7 1 1 +1 +1 - - 6 3 0 - - - - - - 6 12 18 392
Kiso: This unit may not be targeted with Kolat or Ninja effects. Ability: This unit gains +1 ATT and +1 DAM when receiving an enemy unit's Charge (either skill or card effect).; Skills; Traits; Imperial; Infantry; Equipment; Light Armor; No-dachi
  Doji Kuwanan 1 4 7 5 2 +2 +1 - - 6 5 3 5 3 5 4 4 4 4 [205]
Unit Commander; Skills; Battle 3; Defense 3; Iaijutsu 2; Leadership 3; Tactician 1; Traits; Infantry; Equipment; Heavy Armor; Katana; Army General
    The Imperial Standard Nemuranai; Kiso: May only be attached to a personality serving in an army with a minimum starting Honor of 12. Kiso: During the End phase of each turn during which this personality's unit was engaged, and when this personality is not Spent, Broken, or Routed, his army gains two Honor. Kiso: All models in this personality's unit gain +1 DAM. [50]
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Kakita Academy Students 7 4 6 1 1 +1 +1 - - 6 6 3 - - - - - - 8 16 24 239
Ability: Any personality leading or associating within this unit gains +1 to all Damage dice during a duel, even if there is no modifier allowed. Ability: When a personality in this unit uses a Tactical card during a duel or to initiate a duel, the personality's player may immediately draw a Tactical card from his deck.; Skills; Traits; Infantry; Equipment; Light Armor; Katana
  Doji Yosai 1 4 7 4 2 +2 0 - - 7 6 3 5 4 4 5 3 4 3 [148]
Kiso: When Yosai is leading a Crane unit that has a maximum number of models per unit or total, his unit's maximum number of allowable models is increased by 4. E.g. If Yosai were leading a unit of Daidoji Spearmen (Maximum of two units, up to 20 models per unit), then his unit could include up to 24 spearmen models. This also increases the maximum number of models allowed to an army by 4 models (so additional units of the same type are not further limited in size).; Unit Commander; Skills; Battle 2; Defense 2; Iaijutsu 4; Leadership 4; Traits; Infantry; Equipment; Light Armor; Katana
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Crane Elite Archers 8 4 6 1 1 0 -1 +2 0 6 6 2 - - - - - - 6 12 18 250
Skills; Traits; Infantry; Equipment; Light Armor; Yumi; Range: 15" close, 30" extended (-2 ATT)
  Kakita Disaru 1 4 7 2 1 +1 0 +0/1 +0/1 7 6 3 2 3 2 3 3 3 2 [114]
Kiso: When leading a Crane unit, Disaru's unit does not need to make a Maneuver test when performing a Breakaway or Withdrawal maneuver - the maneuver automatically succeeds. Any other tests or requirements must be met.; Unit Commander; Skills; Battle 1; Defense 2; Iaijutsu 2; Leadership 2; Traits; Infantry; Equipment; Light Armor; Katana; Ranged Weapon; Gives this personality a ranged weapon equivalent in all respects to those used by the unit being led
    Jade Bow Nemuranai; Kiso: When making a Ranged Attack, this personality gains one additional Attack die. Kiso: This personality's Ranged Attacks are made with +2 ATT and +2 DAM, or add +1 ATT and +1 DAM to existing Ranged Attack modifiers, whichever is higher. Kiso: When targeting a unit that contains at least one Tainted model, this personality's Ranged Attack receives an additional +1 ATT and +1 DAM. [45]
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Crane Elite Archers 8 4 6 1 1 0 -1 +2 0 6 6 2 - - - - - - 6 12 18 205
Skills; Traits; Infantry; Equipment; Light Armor; Yumi; Range: 15" close, 30" extended (-2 ATT)
  Kakita Disaru 1 4 7 2 1 +1 0 +0/1 +0/1 7 6 3 2 3 2 3 3 3 1 [69]
Kiso: When leading a Crane unit, Disaru's unit does not need to make a Maneuver test when performing a Breakaway or Withdrawal maneuver - the maneuver automatically succeeds. Any other tests or requirements must be met.; Unit Commander; Skills; Battle 1; Defense 2; Iaijutsu 2; Leadership 2; Traits; Infantry; Equipment; Light Armor; Katana; Ranged Weapon; Gives this personality a ranged weapon equivalent in all respects to those used by the unit being led
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Daidoji Spearmen 15 4 6 1 1 +1 +1 - - 6 6 2 - - - - - - 8 15 22 294
Ability: Fast Strike during Close Combat.; Skills; Traits; Infantry; Equipment; Light Armor; Yari; Mounted models gain +1 DAM when equipped with a yari
  Daidoji Sembi 1 4 7 3 1 +2 0 - - 6 6 3 3 3 3 4 3 3 2 [84]
Unit Commander; Skills; Battle 2; Defense 3; Iaijutsu 2; Leadership 2; Traits; Infantry; Equipment; Light Armor; Match Unit Weapon; Gives this personality a weapon equivalent in all respects to those used by the unit being led, including any special abilities such as Fast Strike or First Strike
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Ratling Bushi 14 4/5 6 1 1 0 +1 - - 7 7 0 - - - - - - 9 17 25 382
Ability: Fast Strike during Close Combat.; Skills; Traits; Infantry; Non-human; Ratling; Equipment; Armor Bits; Yari; Mounted models gain +1 DAM when equipped with a yari
  T'chikchuk 1 4/5 7 5 2 +2 +4 - - 5 5 1 5 3 5 3 5 4 4 [214]
Ability (SO): Once per battle, when leading any Ratling unit, T'chikchuk may inspire his unit. Until the end of the turn, all Ratling models in his unit gain +1 ATT and +1 DAM.; Unit Commander; Skills; Battle 3; Beastmaster 2; Charge; Countercharge; Defense 3; Leadership 3; Traits; Infantry; Non-human; Ratling; Equipment
    Gunsen of Water Elemental, Nemuranai, Weapon; Kiso: The movement of every model in this personality's unit is increased by +1". Kiso: When engaged with one or more models that have the Elemental trait, every model in this unit gains +1 ATT in Close Combat. [50]
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Shugenja Unit 0 - - - - - - 0 0 - - - - - - - - - 141
Skills; Traits; Equipment
  Asahina Tomo 1 4 6 2 1 +1 0 0 0 7 6 2 3 4 2 3 3 4 2 [122]
Skills; Magic 4; Battle 1; Iaijutsu 2; Leadership 1; Traits; Infantry; Equipment; Wakizashi
    Scattered by the Wind Magical Attack; Special Action: Target a personality with one or more attached Tactical cards. All attached cards are immediately returned to the hand of the player who controls the target personality. The cards are then replaced from that player's hand - if the player controls the casting shugenja then he may choose cards from his hand; otherwise they are replaced at random from all the Tactical cards in his hand (including the recently returned cards). No other effects or consequences are generated by removing or replacing the cards. Range: 16". Rank: 4. [10]
    Wind Borne Speed Special Action: Target a unit that you control. Until the end of the turn, the target unit gains the Cavalry trait and may move during the Cavalry Movement phase. Rank: 3. [15]
    Wind Borne Speed Special Action: Target a unit that you control. Until the end of the turn, the target unit gains the Cavalry trait and may move during the Cavalry Movement phase. Rank: 3. [15]
  Yojimbo 1 4 7 2 1 +1 +1 0 0 7 6 0 - - - - - - 4 8 12 [19]
Removed from play if all personalities are removed from their unit; May enter a Duel on behalf of a personality of their unit, always rolling two dice for Damage; Skills; Traits; Infantry; Equipment; Heavy Armor; Two-Handed Weapons
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Shugenja Unit 0 - - - - - - 0 0 - - - - - - - - - 144
Skills; Traits; Equipment
  Asahina Utuko 1 4 6 2 1 +1 +1 0 0 7 6 2 3 4 2 2 5 3 2 [125]
Skills; Magic 4; Battle 1; Leadership 1; Traits; Infantry; Equipment; Wakizashi
    Fires of Purity Special Action: Target a personality that you control who has an Honor of at least 3. This may not target an airborne personality. Until the end of the turn, the target personaity gains +2 ATT and +2 DAM. Range: 18". Rank: 2. [10]
    Ebb and Flow Special Action: Target a unit that you control. The target unit is immediately moved 4" in any direction. The unit's facing and frontage are not affected. The target unit may not enter an engagement or be moved out of the battle (off the table) in this way. If the unit targeted with Ebb and Flow of Battle is engaged, one enemy unit in the engagement may make an immediate Resistance test (TN 8) to negate this spell. If the target unit is moved out of an engagement, all enemy units may make parting shots as normal. This scroll is destroyed immediately after use. Range: 18" (LOS). Rank: 4. [20]
    Ebb and Flow Special Action: Target a unit that you control. The target unit is immediately moved 4" in any direction. The unit's facing and frontage are not affected. The target unit may not enter an engagement or be moved out of the battle (off the table) in this way. If the unit targeted with Ebb and Flow of Battle is engaged, one enemy unit in the engagement may make an immediate Resistance test (TN 8) to negate this spell. If the target unit is moved out of an engagement, all enemy units may make parting shots as normal. This scroll is destroyed immediately after use. Range: 18" (LOS). Rank: 4. [20]
  Yojimbo 1 4 7 2 1 +1 +1 0 0 7 6 0 - - - - - - 4 8 12 [19]
Removed from play if all personalities are removed from their unit; May enter a Duel on behalf of a personality of their unit, always rolling two dice for Damage; Skills; Traits; Infantry; Equipment; Heavy Armor; Two-Handed Weapons
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Tactical Deck 0 - - - - - - 0 0 - - - - - - - - - 0
Amaterasu's Smile; Qty: 3; ; Arcane Fury; Qty: 3; ; Bad Kharma; Qty: 3; ; Burning Your Essence; Qty: 3; ; Desperate Times; Qty: 3; ; Failing Strength; Qty: 3; ; Grim Determination; Qty: 3; ; Focus; Qty: 3; ; Iaijutsu Duel; Qty: 3; ; Parade Ground Practice; Qty: 3; ; Skills; Traits; Equipment
Total Army Cost: 2047 Koku.
Notes:
Total Honor: 28
Validation Results:
Roster satisfies all enforced validation rules

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