| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Empress' Guard |
11 |
4 |
7 |
1 |
1 |
+1 |
+1 |
- |
- |
6 |
3 |
0 |
- |
- |
- |
- |
- |
- |
6 |
12 |
18 |
392 |
| Kiso: This
unit may not be targeted with Kolat or Ninja effects. Ability:
This unit gains +1 ATT and +1 DAM when receiving an enemy unit's
Charge (either skill or card effect).; Skills; Traits; Imperial;
Infantry; Equipment; Light Armor; No-dachi |
| Doji Kuwanan |
1 |
4 |
7 |
5 |
2 |
+2 |
+1 |
- |
- |
6 |
5 |
3 |
5 |
3 |
5 |
4 |
4 |
4 |
4 |
|
|
[205] |
| Unit Commander;
Skills; Battle 3; Defense 3; Iaijutsu 2; Leadership 3; Tactician
1; Traits; Infantry; Equipment; Heavy Armor; Katana; Army General |
| The Imperial
Standard |
Nemuranai; Kiso: May only be
attached to a personality serving in an army with a minimum starting
Honor of 12. Kiso: During the End phase of each turn during which
this personality's unit was engaged, and when this personality
is not Spent, Broken, or Routed, his army gains two Honor. Kiso:
All models in this personality's unit gain +1 DAM. |
[50] |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Kakita Academy Students |
7 |
4 |
6 |
1 |
1 |
+1 |
+1 |
- |
- |
6 |
6 |
3 |
- |
- |
- |
- |
- |
- |
8 |
16 |
24 |
239 |
| Ability:
Any personality leading or associating within this unit gains
+1 to all Damage dice during a duel, even if there is no modifier
allowed. Ability: When a personality in this unit uses a Tactical
card during a duel or to initiate a duel, the personality's player
may immediately draw a Tactical card from his deck.; Skills;
Traits; Infantry; Equipment; Light Armor; Katana |
| Doji Yosai |
1 |
4 |
7 |
4 |
2 |
+2 |
0 |
- |
- |
7 |
6 |
3 |
5 |
4 |
4 |
5 |
3 |
4 |
3 |
|
|
[148] |
| Kiso: When
Yosai is leading a Crane unit that has a maximum number of models
per unit or total, his unit's maximum number of allowable models
is increased by 4. E.g. If Yosai were leading a unit of Daidoji
Spearmen (Maximum of two units, up to 20 models per unit), then
his unit could include up to 24 spearmen models. This also increases
the maximum number of models allowed to an army by 4 models (so
additional units of the same type are not further limited in
size).; Unit Commander; Skills; Battle 2; Defense 2; Iaijutsu
4; Leadership 4; Traits; Infantry; Equipment; Light Armor; Katana |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Crane Elite Archers |
8 |
4 |
6 |
1 |
1 |
0 |
-1 |
+2 |
0 |
6 |
6 |
2 |
- |
- |
- |
- |
- |
- |
6 |
12 |
18 |
250 |
| Skills; Traits;
Infantry; Equipment; Light Armor; Yumi; Range: 15" close,
30" extended (-2 ATT) |
| Kakita Disaru |
1 |
4 |
7 |
2 |
1 |
+1 |
0 |
+0/1 |
+0/1 |
7 |
6 |
3 |
2 |
3 |
2 |
3 |
3 |
3 |
2 |
|
|
[114] |
| Kiso: When
leading a Crane unit, Disaru's unit does not need to make a Maneuver
test when performing a Breakaway or Withdrawal maneuver - the
maneuver automatically succeeds. Any other tests or requirements
must be met.; Unit Commander; Skills; Battle 1; Defense 2; Iaijutsu
2; Leadership 2; Traits; Infantry; Equipment; Light Armor; Katana;
Ranged Weapon; Gives this personality a ranged weapon equivalent
in all respects to those used by the unit being led |
| Jade Bow |
Nemuranai; Kiso: When making
a Ranged Attack, this personality gains one additional Attack
die. Kiso: This personality's Ranged Attacks are made with +2
ATT and +2 DAM, or add +1 ATT and +1 DAM to existing Ranged Attack
modifiers, whichever is higher. Kiso: When targeting a unit that
contains at least one Tainted model, this personality's Ranged
Attack receives an additional +1 ATT and +1 DAM. |
[45] |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Crane Elite Archers |
8 |
4 |
6 |
1 |
1 |
0 |
-1 |
+2 |
0 |
6 |
6 |
2 |
- |
- |
- |
- |
- |
- |
6 |
12 |
18 |
205 |
| Skills; Traits;
Infantry; Equipment; Light Armor; Yumi; Range: 15" close,
30" extended (-2 ATT) |
| Kakita Disaru |
1 |
4 |
7 |
2 |
1 |
+1 |
0 |
+0/1 |
+0/1 |
7 |
6 |
3 |
2 |
3 |
2 |
3 |
3 |
3 |
1 |
|
|
[69] |
| Kiso: When
leading a Crane unit, Disaru's unit does not need to make a Maneuver
test when performing a Breakaway or Withdrawal maneuver - the
maneuver automatically succeeds. Any other tests or requirements
must be met.; Unit Commander; Skills; Battle 1; Defense 2; Iaijutsu
2; Leadership 2; Traits; Infantry; Equipment; Light Armor; Katana;
Ranged Weapon; Gives this personality a ranged weapon equivalent
in all respects to those used by the unit being led |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Daidoji Spearmen |
15 |
4 |
6 |
1 |
1 |
+1 |
+1 |
- |
- |
6 |
6 |
2 |
- |
- |
- |
- |
- |
- |
8 |
15 |
22 |
294 |
| Ability:
Fast Strike during Close Combat.; Skills; Traits; Infantry; Equipment;
Light Armor; Yari; Mounted models gain +1 DAM when equipped with
a yari |
| Daidoji Sembi |
1 |
4 |
7 |
3 |
1 |
+2 |
0 |
- |
- |
6 |
6 |
3 |
3 |
3 |
3 |
4 |
3 |
3 |
2 |
|
|
[84] |
| Unit Commander;
Skills; Battle 2; Defense 3; Iaijutsu 2; Leadership 2; Traits;
Infantry; Equipment; Light Armor; Match Unit Weapon; Gives this
personality a weapon equivalent in all respects to those used
by the unit being led, including any special abilities such as
Fast Strike or First Strike |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Ratling Bushi |
14 |
4/5 |
6 |
1 |
1 |
0 |
+1 |
- |
- |
7 |
7 |
0 |
- |
- |
- |
- |
- |
- |
9 |
17 |
25 |
382 |
| Ability:
Fast Strike during Close Combat.; Skills; Traits; Infantry; Non-human;
Ratling; Equipment; Armor Bits; Yari; Mounted models gain +1
DAM when equipped with a yari |
| T'chikchuk |
1 |
4/5 |
7 |
5 |
2 |
+2 |
+4 |
- |
- |
5 |
5 |
1 |
5 |
3 |
5 |
3 |
5 |
4 |
4 |
|
|
[214] |
| Ability (SO):
Once per battle, when leading any Ratling unit, T'chikchuk may
inspire his unit. Until the end of the turn, all Ratling models
in his unit gain +1 ATT and +1 DAM.; Unit Commander; Skills;
Battle 3; Beastmaster 2; Charge; Countercharge; Defense 3; Leadership
3; Traits; Infantry; Non-human; Ratling; Equipment |
| Gunsen of Water |
Elemental, Nemuranai, Weapon;
Kiso: The movement of every model in this personality's unit
is increased by +1". Kiso: When engaged with one or more
models that have the Elemental trait, every model in this unit
gains +1 ATT in Close Combat. |
[50] |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Shugenja Unit |
0 |
- |
- |
- |
- |
- |
- |
0 |
0 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
|
|
141 |
| Skills; Traits;
Equipment |
| Asahina Tomo |
1 |
4 |
6 |
2 |
1 |
+1 |
0 |
0 |
0 |
7 |
6 |
2 |
3 |
4 |
2 |
3 |
3 |
4 |
2 |
|
|
[122] |
| Skills; Magic
4; Battle 1; Iaijutsu 2; Leadership 1; Traits; Infantry; Equipment;
Wakizashi |
| Scattered by
the Wind |
Magical Attack; Special Action:
Target a personality with one or more attached Tactical cards.
All attached cards are immediately returned to the hand of the
player who controls the target personality. The cards are then
replaced from that player's hand - if the player controls the
casting shugenja then he may choose cards from his hand; otherwise
they are replaced at random from all the Tactical cards in his
hand (including the recently returned cards). No other effects
or consequences are generated by removing or replacing the cards.
Range: 16". Rank: 4. |
[10] |
| Wind Borne Speed |
Special Action: Target a unit
that you control. Until the end of the turn, the target unit
gains the Cavalry trait and may move during the Cavalry Movement
phase. Rank: 3. |
[15] |
| Wind Borne Speed |
Special Action: Target a unit
that you control. Until the end of the turn, the target unit
gains the Cavalry trait and may move during the Cavalry Movement
phase. Rank: 3. |
[15] |
| Yojimbo |
1 |
4 |
7 |
2 |
1 |
+1 |
+1 |
0 |
0 |
7 |
6 |
0 |
- |
- |
- |
- |
- |
- |
4 |
8 |
12 |
[19] |
| Removed from
play if all personalities are removed from their unit; May enter
a Duel on behalf of a personality of their unit, always rolling
two dice for Damage; Skills; Traits; Infantry; Equipment; Heavy
Armor; Two-Handed Weapons |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Shugenja Unit |
0 |
- |
- |
- |
- |
- |
- |
0 |
0 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
|
|
144 |
| Skills; Traits; Equipment |
| Asahina Utuko |
1 |
4 |
6 |
2 |
1 |
+1 |
+1 |
0 |
0 |
7 |
6 |
2 |
3 |
4 |
2 |
2 |
5 |
3 |
2 |
|
|
[125] |
| Skills; Magic
4; Battle 1; Leadership 1; Traits; Infantry; Equipment; Wakizashi |
| Fires of Purity |
Special Action: Target a personality
that you control who has an Honor of at least 3. This may not
target an airborne personality. Until the end of the turn, the
target personaity gains +2 ATT and +2 DAM. Range: 18". Rank:
2. |
[10] |
| Ebb and Flow |
Special Action: Target a unit
that you control. The target unit is immediately moved 4"
in any direction. The unit's facing and frontage are not affected.
The target unit may not enter an engagement or be moved out of
the battle (off the table) in this way. If the unit targeted
with Ebb and Flow of Battle is engaged, one enemy unit in the
engagement may make an immediate Resistance test (TN 8) to negate
this spell. If the target unit is moved out of an engagement,
all enemy units may make parting shots as normal. This scroll
is destroyed immediately after use. Range: 18" (LOS). Rank:
4. |
[20] |
| Ebb and Flow |
Special Action: Target a unit
that you control. The target unit is immediately moved 4"
in any direction. The unit's facing and frontage are not affected.
The target unit may not enter an engagement or be moved out of
the battle (off the table) in this way. If the unit targeted
with Ebb and Flow of Battle is engaged, one enemy unit in the
engagement may make an immediate Resistance test (TN 8) to negate
this spell. If the target unit is moved out of an engagement,
all enemy units may make parting shots as normal. This scroll
is destroyed immediately after use. Range: 18" (LOS). Rank:
4. |
[20] |
| Yojimbo |
1 |
4 |
7 |
2 |
1 |
+1 |
+1 |
0 |
0 |
7 |
6 |
0 |
- |
- |
- |
- |
- |
- |
4 |
8 |
12 |
[19] |
| Removed from
play if all personalities are removed from their unit; May enter
a Duel on behalf of a personality of their unit, always rolling
two dice for Damage; Skills; Traits; Infantry; Equipment; Heavy
Armor; Two-Handed Weapons |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Tactical Deck |
0 |
- |
- |
- |
- |
- |
- |
0 |
0 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
|
|
0 |
| Amaterasu's
Smile; Qty: 3; ; Arcane Fury; Qty: 3; ; Bad Kharma; Qty: 3; ;
Burning Your Essence; Qty: 3; ; Desperate Times; Qty: 3; ; Failing
Strength; Qty: 3; ; Grim Determination; Qty: 3; ; Focus; Qty:
3; ; Iaijutsu Duel; Qty: 3; ; Parade Ground Practice; Qty: 3;
; Skills; Traits; Equipment |