2050 Koku - Phoenix Army Loren A. Boustead (Ori 2001) - Phoenix

Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Firestorm 11 4 5 1 1 0 -1 +3 +1 7 7 1 - - - - - - 7 13 19 681
Ranged (magical, elemental): 12" close, 24" extended (-2 ATT).; Skills; Traits; Elemental; Infantry; Equipment; Wakizashi
  Isawa Tsuke 1 4 7 5 2 +3 +1 - - 6 6 2 7 5 5 8 3 4 6 [505]
Innate: When entering a duel, Tsuke targets the opposing personality. Immediately after Damage dice are rolled (and selected, if the opponent has Double Chi), Tsuke removes one of his opponent's Damage dice, which is eliminated without being replaced. Innate (SO): Once per battle, target an enemy personality within 6". Tsuke initiates a duel (Void based) with the target personality. This duel may not be declined. Immediately following the duel, or if the duel is negated through an effect, Tsuke becomes spent.; Unit Commander; Skills; Magic 6; Battle 2; Iaijutsu 4; Leadership 2; Traits; Infantry; Equipment; Katana; Army General
    The Eye of Shorihotsu Nemuranai; Kiso: When this personality is using a spell, elemental effect or innate ability that generates a Ranged Attack, the Eye adds +2 DAM to the Ranged Attack. [40]
    Isawa's Scroll Nemuranai; Kiso: When this shugenja is about to become spent, destroy Isawa's Scroll. This shugenja does not become spent. Kiso: When a scroll possessed by this Shugenja is about to be destroyed, target that scroll and destroy Isawa's Scroll. The target scroll is not destroyed. Kiso: Target a spell immediately after you cast it. Destroy Isawa's Scroll. The target spell may not be targeted with Counterspell or Resist Magic. [30]
    Prophecies of Asako Yurito Target an enemy effect as it is produced. The Prophecies may target an effect generated by a card, personality, unit, spell, or item. Destroy the Prophecies of Asako Yurito to cancel the target effect. [20]
    Writ of the Elements Writ; Kiso: As this personality casts a spell, target the spell and destroy this Writ. The target spell does not count as this personality's spell for the turn, though other results of the spell casting (destroyed scroll, spent caster, etc.) remain unaltered. [25]
    Steady the Spirit Special Action: Target a unit that you control. Until the end of the turn, that unit receives a +1 modifier to all Morale tests. Contrary to normal restrictions, multiple castings of Steady the Spirit on a unit are allowed, with each subsequent casting providing an additional +1 modifier to all Morale tests until the end of the turn. Range: 12" (LOS). Rank: 2. [15]
    Fury of Osano Wo Magical Attack, Ranged Attack; Ranged Attack (magical): Target an enemy unit. Roll a number of Attack dice equal to the casting shugenja's Ring of Fire. This attack has +1 ATT and +1 DAM. Determine hits and apply Damage normally. Range: 30" (LOS). Rank: 2. [5]
    Fury of Osano Wo Magical Attack, Ranged Attack; Ranged Attack (magical): Target an enemy unit. Roll a number of Attack dice equal to the casting shugenja's Ring of Fire. This attack has +1 ATT and +1 DAM. Determine hits and apply Damage normally. Range: 30" (LOS). Rank: 2. [5]
    The Fires that Cleanse Magical Attack, Ranged Attack; Ranged Attack (magical): Target an enemy unit. Roll a number of Attack dice equal to three times the casting shugenja's Ring of Fire. Determine hits and apply Damage normally. The casting shugenja becomes Spent immediately after the spell is cast. This scroll is destroyed immediately after use. Range: 15" (LOS). Rank: 5. [20]
    The Fires that Cleanse Magical Attack, Ranged Attack; Ranged Attack (magical): Target an enemy unit. Roll a number of Attack dice equal to three times the casting shugenja's Ring of Fire. Determine hits and apply Damage normally. The casting shugenja becomes Spent immediately after the spell is cast. This scroll is destroyed immediately after use. Range: 15" (LOS). Rank: 5. [20]
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Void Guard 15 4 7 1 1 +1 +1 - - 7 6 1 - - - - - - 6 12 18 489
Kiso (SA): Any personality in this unit may expend Void to give this unit one of the following effects until the end of the turn. One Void: +1 ATT, +2 DAM, -4 TL, or -2 ML. Two Void: +2" to Movement or Fear 1. Three Void: +1 ATN (max ATN 8). This Special Action may be used as many times as desired, but no effect may be produced more than once per turn. A personality may perform this Special Action more than once, and it is not considered their use of Void for the turn.; Skills; Traits; Fear 0; Elemental; Fearless; Infantry; Equipment; Light Armor; Various Weapons
  The Nameless One (Expd) 1 4 7 4 1 +1 0 - - 6 6 4 5 5 4 4 3 6 3 [234]
Kiso: When dueling a Tainted personality, The Nameless One may roll 8 Damage dice. When using this kiso, if the enemy personality is removed as a casualty as a result of the duel, The Nameless One's army gains no VP for that personality. Innate (SO): Twice per battle, when engaged with a unit that contains at least one Tainted personality, target a Tainted personality in that unit. The Nameless One challenges the target personality to an Iaijutsu duel (Void based) that cannot be refused.; Unit Commander; Skills; Magic 5; Battle 2; Iaijutsu 3; Leadership 3; Traits; Infantry; Equipment; Wakizashi
    Jade Strike Magical Attack, Ranged Attack; Ranged Attack (magical): Target an enemy unit which contains one or more Tainted models. Jade Strike has +2 ATT and +2 DAM. Roll five Attack dice, resolving hits normally. Range: 18" (LOS). Rank: 3. [0]
    Calling the Elements Magical Attack; Special Action: Target an enemy unit with the Cavalry trait. The target unit must make an immediate Resistance test (TN 7). If the test fails, the target loses the Cavalry trait until the end of the turn.Calling the Elements may not target an airborne unit. Range: 24" (LOS). Rank: 4. [15]
    Way of Deception Pre-game; Target two units that you control. The units must have either cavalry or infantry bases. In addition, the numerical difference in models between the units may not exceed 6 models.Immediately after all units have been placed during army placement, switch the locations of the two target units if both units are within their army's designated placement area.This scroll is destroyed immediately after use. Range: Placement Area. Rank: 4. [30]
    Gust of Wind Special Action: Target a unit that you control. Once during this turn, that unit may target a Ranged Attack directed against it. That Ranged Attack is negated - no Attack dice are rolled.The casting shugenja becomes Spent immediately after this spell is cast. Range: 18". Rank: 2. [8]
    Counterspell (Void) When an shugenja uses a spell or innate ability, and either he or the target of the spell are within range, make an immediate test (TN [6 - difference between Magic skill levels]) to negate the target spell. If the test succeeds, the spell is negated (otherwise nothing happens). When casting counterspell at a counterspell, you must be within range of the enemy shugenja casting counterspell. When casting counterspell at a counterspell, you must be within range of the enemy shugenja casting counterspell. Range: 18". Rank: 1. [10]
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Void Guard 15 4 7 1 1 +1 +1 - - 7 6 1 - - - - - - 6 12 18 534
Kiso (SA): Any personality in this unit may expend Void to give this unit one of the following effects until the end of the turn. One Void: +1 ATT, +2 DAM, -4 TL, or -2 ML. Two Void: +2" to Movement or Fear 1. Three Void: +1 ATN (max ATN 8). This Special Action may be used as many times as desired, but no effect may be produced more than once per turn. A personality may perform this Special Action more than once, and it is not considered their use of Void for the turn.; Skills; Traits; Fear 0; Elemental; Fearless; Infantry; Equipment; Light Armor; Various Weapons
  Isawa Kaede 1 4 7 4 1 +1 0 - - 7 6 2 5 5 4 3 3 6 4 [279]
Innate (SA): Kaede's player may immediately draw a Tactical Card. If there are more than five Tactical Cards in his hand after the draw, he must immediately discard down to 5 cards.; Unit Commander; Skills; Magic 5; Battle 2; Leadership 2; Traits; Infantry; Equipment; Wakizashi
    Fan of Command Nemuranai; Kiso: This personality gains Tactician 1. If the personality already has the Tactician skill, add +1 to the skill rating. [30]
    Abomination Magical Attack; Special Action: Target an unengaged enemy unit. This may not target an airborne unit. The target must make an immediate Resistance test (TN 6). If the unit fails the test, the unit must move away from the spell's caster, in as direct a course as possible, until the end of the turn. This movement cannot result in the unit leaving the battlefield - if the unit reaches the table edge, it stops immediately. Units that cause Fear and units with the Fearless trait are immune to the effects of Abomination (they ignore all effects of the spell). This scroll is destroyed immediately after use. Range: 18" (LOS). Rank: 4. [15]
    Calling the Elements Magical Attack; Special Action: Target an enemy unit with the Cavalry trait. The target unit must make an immediate Resistance test (TN 7). If the test fails, the target loses the Cavalry trait until the end of the turn.Calling the Elements may not target an airborne unit. Range: 24" (LOS). Rank: 4. [20]
    Fury of the Earth Magical Attack; Special Action: Target an enemy unit. This may not target an airborne unit. The target unit must make an immediate Resistance test (TN 7). If the test fails, the unit becomes unformed.This scroll is destroyed immediately after use. Range: 12" (LOS). Rank: 4. [19]
    Counterspell (Water) When an shugenja uses a spell or innate ability, and either he or the target of the spell are within range, make an immediate test (TN [6 - difference between Magic skill levels]) to negate the target spell. If the test succeeds, the spell is negated (otherwise nothing happens). When casting counterspell at a counterspell, you must be within range of the enemy shugenja casting counterspell. When casting counterspell at a counterspell, you must be within range of the enemy shugenja casting counterspell. Range: 18". Rank: 1. [15]
    Counterspell (Void) When an shugenja uses a spell or innate ability, and either he or the target of the spell are within range, make an immediate test (TN [6 - difference between Magic skill levels]) to negate the target spell. If the test succeeds, the spell is negated (otherwise nothing happens). When casting counterspell at a counterspell, you must be within range of the enemy shugenja casting counterspell. When casting counterspell at a counterspell, you must be within range of the enemy shugenja casting counterspell. Range: 18". Rank: 1. [15]
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Heavy Infantry 20 4 7 1 1 0 0 - - 7 7 0 - - - - - - 10 20 30 220
Generic Chui; Battle 2; Leadership 2; Defense 2; Skills; Traits; Infantry; Equipment; Heavy Armor; Katana
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Oni No Takada 1 4 7 2 4 0 0 - - 5 5 0 4 3 2 2 2 7 2 115
Kiso: Oni no Tadaka is immune to all spells, innate abilities, and elemental attacks. Kiso: Oni no Tadaka may never enter a duel - any effect which would cause it to do so is negated. Ability (SA): Target a Phoenix personaliy within 18". Oni no Tadaka may expend Void to replenish the expended Void of the target personality, on a one-for-one basis. As one action, he may expend up to his remaining Void points in this fashion. This does not count as a Void expenditure.; Skills; Traits; Individual; Infantry; Oni; Tainted; Equipment
Total Army Cost: 2039 Koku.
Notes:
Total Honor: 17
Validation Results:
Roster satisfies all enforced validation rules

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