| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Tsunami Legion |
20 |
4/5 |
6 |
1 |
1 |
+1 |
+2 |
- |
- |
7 |
6 |
1 |
- |
- |
- |
- |
- |
- |
6 |
12 |
18 |
666 |
| Kiso (SA):
Modify this unit's MIS by up to 2. Ability: Fast Strike during
Close Combat.; Skills; Traits; Cavalry; Elemental; Infantry;
Equipment; Light Armor; Yari; Mounted models gain +1 DAM when
equipped with a yari |
| Isawa Tomo |
1 |
5 |
7 |
4 |
1 |
+2 |
+4 |
- |
- |
6 |
5 |
2 |
6 |
5 |
4 |
3 |
7 |
4 |
4 |
|
|
[326] |
| Innate (SA):
Target a unit that you control within 18" and LOS. Tomo
becomes spent to move the target unit up to 4" in any direction,
ignoring terrain movement penalties but obeying all other movement
rules. The facing and formation of the unit may not be changed.
If the unit is engaged, the enemy may make a Resistance test
(TN 6) to negate this use of Tomo's innate. The target may not
be moved out of the battle (off the table edge).; Unit Commander;
Cavalry; Skills; Magic 5; Battle 4; Defense 2; Iaijutsu 2; Leadership
3; Traits; Cavalry; Equipment; Katana |
| Wind Borne Speed |
Special Action: Target a unit
that you control. Until the end of the turn, the target unit
gains the Cavalry trait and may move during the Cavalry Movement
phase. Rank: 3. |
[20] |
| The Path to Inner
Peace |
Special Action: Target a personality
that you control. For every three points of the casting shugenja's
Ring of Water (rounding up), The Path to Inner Peace heals 1
Wound taken by the target personality (e.g., Water of 1-3 heals
one Wound, Water of 4-6 heals two Wounds, Water of 7+ heals three
Wounds.). Range: 12". Rank: 2. |
[0] |
| Heart of Battle |
Special Action: Target a unit
that you control. The target unit's MIS may be modified (increased
or decreased) by an amount up to twice the Glory of the casting
shugenja. This modification may be applied contrary to modifiers
applied during the Initiative phase. This scroll is destroyed
immediately after use. Range: 18" (LOS). Rank: 1. |
[0] |
| Ebb and Flow |
Special Action: Target a unit
that you control. The target unit is immediately moved 4"
in any direction. The unit's facing and frontage are not affected.
The target unit may not enter an engagement or be moved out of
the battle (off the table) in this way. If the unit targeted
with Ebb and Flow of Battle is engaged, one enemy unit in the
engagement may make an immediate Resistance test (TN 8) to negate
this spell. If the target unit is moved out of an engagement,
all enemy units may make parting shots as normal. This scroll
is destroyed immediately after use. Range: 18" (LOS). Rank:
4. |
[10] |
| Ebb and Flow |
Special Action: Target a unit
that you control. The target unit is immediately moved 4"
in any direction. The unit's facing and frontage are not affected.
The target unit may not enter an engagement or be moved out of
the battle (off the table) in this way. If the unit targeted
with Ebb and Flow of Battle is engaged, one enemy unit in the
engagement may make an immediate Resistance test (TN 8) to negate
this spell. If the target unit is moved out of an engagement,
all enemy units may make parting shots as normal. This scroll
is destroyed immediately after use. Range: 18" (LOS). Rank:
4. |
[10] |
| Mempo of the
Void |
Elemental, Nemuranai; Kiso
(SA): This player may discard any or all of the Tactical cards
in his hand and replace them from his deck. This personality
becomes Spent. Kiso: When another player uses a Tactical card
for its printed effect, target the Tactical card and destroy
the Mempo to negate the effects of the target Tactical card. |
[60] |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Water Elementals |
20 |
4 |
6 |
1 |
1 |
0 |
0 |
- |
- |
5 |
6 |
2 |
- |
- |
- |
- |
- |
- |
9 |
17 |
25 |
511 |
| Ability:
This unit is not affected by ATT and DAM modifier from cards,
spells, or other effects. Likewise, units engaged with the Water
Elementals ignore all ATT and DAM modifiers from any source.
In addition, while a unit is engaged with the Water Elementals,
its printed ATT and DAM modifiers are set to +0.; Skills; Traits;
Elemental; Infantry; Equipment; Light Armor; Katana |
| The Nameless One
(Expd) |
1 |
4 |
7 |
4 |
1 |
+1 |
0 |
- |
- |
6 |
6 |
4 |
5 |
5 |
4 |
4 |
3 |
6 |
4 |
|
|
[271] |
| Kiso: When
dueling a Tainted personality, The Nameless One may roll 8 Damage
dice. When using this kiso, if the enemy personality is removed
as a casualty as a result of the duel, The Nameless One's army
gains no VP for that personality. Innate (SO): Twice per battle,
when engaged with a unit that contains at least one Tainted personality,
target a Tainted personality in that unit. The Nameless One challenges
the target personality to an Iaijutsu duel (Void based) that
cannot be refused.; Unit Commander; Skills; Magic 5; Battle 2;
Iaijutsu 3; Leadership 3; Traits; Infantry; Equipment; Wakizashi |
| Summon Storm |
Magical Attack; Special Action:
Target an airborne unit. The target unit must make an immediate
Resistance test (TN 8). If the test fails, the unit loses the
Flight trait (regardless of its source) until the end of the
turn and must make a forced landing during its next movement.
The casting shugenja becomes Spent immediately after the spell
is cast. Range: 30" (LOS). Rank: 4. |
[15] |
| Wind Borne Speed |
Special Action: Target a unit
that you control. Until the end of the turn, the target unit
gains the Cavalry trait and may move during the Cavalry Movement
phase. Rank: 3. |
[15] |
| Jade Strike |
Magical Attack, Ranged Attack;
Ranged Attack (magical): Target an enemy unit which contains
one or more Tainted models. Jade Strike has +2 ATT and +2 DAM.
Roll five Attack dice, resolving hits normally. Range: 18"
(LOS). Rank: 3. |
[0] |
| Sharing Inner
Strength |
Special Action: Target a personality
that you control. This may not target an airborne personality.
The casting shugenja must expend one Void. Until the end of the
turn, the target personality gains +2 ATT and +2 DAM. In addition,
if the personality enters a duel while Sharing Inner Strength,
he rolls two additional Damage dice during the duel. Range: 12".
Rank: 5. |
[10] |
| Illusionary Terrain |
Pre-game; This spell is cast
immediately following army placement - it may not be used during
play. The casting shugenja's player may place one area of terrain
on the battlefield. The terrain is equal in size to two pieces
of terrain (see rules for terrain sizes). The terrain may not
be a linear obstacle or impassable. It is, otherwise, treated
like the appropriate terrain for LOS purposes. If any model comes
in direct contact with the Illusionary Terrain, or if it is targeted
with Fiery Wrath, it is dispelled - immediately remove the Illusionary
Terrain. This scroll is destroyed immediately after use. Range:
Battlefield. Rank: 5. |
[30] |
| Star of Laramun |
Nemuranai; Kiso: This personality
gains the Double Chi skill. |
[30] |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Void Guard |
17 |
4 |
7 |
1 |
1 |
+1 |
+1 |
- |
- |
7 |
6 |
1 |
- |
- |
- |
- |
- |
- |
6 |
12 |
18 |
659 |
| Kiso (SA):
Any personality in this unit may expend Void to give this unit
one of the following effects until the end of the turn. One Void:
+1 ATT, +2 DAM, -4 TL, or -2 ML. Two Void: +2" to Movement
or Fear 1. Three Void: +1 ATN (max ATN 8). This Special Action
may be used as many times as desired, but no effect may be produced
more than once per turn. A personality may perform this Special
Action more than once, and it is not considered their use of
Void for the turn.; Skills; Traits; Fear 0; Elemental; Fearless;
Infantry; Equipment; Light Armor; Various Weapons |
| Shiba Tsukune (Expd) |
1 |
4 |
8 |
6 |
2 |
+3 |
+3 |
+2 |
+2 |
4 |
4 |
3 |
8 |
5 |
6 |
5 |
5 |
6 |
5 |
|
|
[370] |
| Kiso: When
dueling a model with the Magic skill, Maho skill, or Oni trait,
Tsukune gains the Double Chi skill until the end of the duel.
Ability: Fast Strike during Close Combat. Tsukune rolls 2 Attack
dice for her Ranged Attack and the Damage total is rounded up
to the nearest multiple of 10 for determining Wounds.; Unit Commander;
Skills; Battle 4; Defense 4; Iaijutsu 3; Leadership 4; Tactician
1; Traits; Infantry; Equipment; Light Armor; Yari; Mounted models
gain +1 DAM when equipped with a yari; Yumi; Range: 15"
close, 30" extended (-2 ATT); Army General |
| Prophecies of
Asako Yurito |
Target an enemy effect as it
is produced. The Prophecies may target an effect generated by
a card, personality, unit, spell, or item. Destroy the Prophecies
of Asako Yurito to cancel the target effect. |
[20] |
| The Emerald Armor |
Armor, Nemuranai; Kiso: When
this personality is involved in a duel, no effect (including
Unfocused Chi) may reduce the number of Damage dice this personality
rolls or their modifier. Ability: Opponents in a duel may not
use Focus or Kharmic Strike Tactical cards. |
[60] |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Earth Elementals |
13 |
4 |
7 |
1 |
1 |
0 |
0 |
- |
- |
7 |
6 |
2 |
- |
- |
- |
- |
- |
- |
8 |
16 |
24 |
214 |
| Kiso: This
unit, and any personalities within it, is hidden in terrain prior
to unit placement (keep a note of location). The selected terrain
may not be within 8" of an opponent's placement area. As
a Special Action, or when an enemy unit ends a movement within
8" of the sheltering terrain, place the unit on the table
in contact with the terrain, in any standard formation and facing.
The unit may not enter an engagement during this placement. Kiso:
Until this unit has been placed on the battlefield, no effects
may be generated by any models within the unit.; Guardian of
Fire; Kiso: The Guardian of Fire may accept a challenge on behalf
of any personality in this unit. When involved in a duel, the
Guardian of Fire rolls 4 Damage dice and adds +2 to each die.;
Battle 2; Leadership 2; Charge; Go Master; Skills; Traits; Elemental;
Infantry; Equipment; Light Armor; Various Weapons |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Tactical Deck |
0 |
- |
- |
- |
- |
- |
- |
0 |
0 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
|
|
0 |
| Arcane Fury;
Qty: 3; ; Charge; Qty: 3; ; Focus; Qty: 3; ; Grim Determination;
Qty: 3; ; Iaijutsu Duel; Qty: 3; ; Superior Offense; Qty: 3;
; Turtle Shell; Qty: 3; ; Resist Magic; Qty: 2; ; Test of Might;
Qty: 2; ; Unfocused Chi; Qty: 2; ; Loss Of Face; Qty: 3; ; Skills;
Traits; Equipment |