2050 Koku - Crab Army James Burton (Ori 2001) - Kuni Yori Reformed

Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Hiruma Archers 10 4 6 1 1 0 0 +1 0 6 7 1 - - - - - - 7 13 19 185
Crab Chui; Battle 2; Leadership 2; Defense 3; Stalwart Defender; Skills; Defense 3; Traits; Infantry; Equipment; Light Armor; Yumi; Range: 15" close, 30" extended (-2 ATT)
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Hiruma Scouts 8 4 6 1 1 0 0 +1 0 7 6 2 - - - - - - 7 13 19 153
Kiso: Ignore movement penalties for Woods and Brush; Crab Chui; Battle 2; Leadership 2; Defense 3; Stalwart Defender; Skills; Defense 3; Traits; Infantry; Equipment; Light Armor; Yumi; Range: 12" close, 24" extended (-2 ATT)
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Hiruma Scouts 8 4 6 1 1 0 0 +1 0 7 6 2 - - - - - - 7 13 19 153
Kiso: Ignore movement penalties for Woods and Brush; Crab Chui; Battle 2; Leadership 2; Defense 3; Stalwart Defender; Skills; Defense 3; Traits; Infantry; Equipment; Light Armor; Yumi; Range: 12" close, 24" extended (-2 ATT)
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Yasuki Family Guard 9 5 6 1 1 0 +1 +1 +1 7 6 1 - - - - - - 8 15 22 254
Skills; Defense 3; Traits; Infantry; Equipment; Light Armor; Nage-yari
  Hida Tampako 1 4 8 6 2 +1 +4 - - 6 6 1 4 3 5 3 5 2 2 [128]
Kiso: Once per battle when leading a unit, Tampako targets his unit when an enemy unit declares an engaging movement against it. Until the end of the turn, his unit ignores all Morale tests (including Morale tests caused by Fear effects or flank attacks). Ability: When leading a unit as it enters an engagement as the defender, Tampako targets the engaging attacker. Until the end of the turn, the target enemy unit suffers -1 ATT.; Unit Commander; Skills; Battle 2; Defense 4; Leadership 3; Traits; Infantry; Equipment; Heavy Armor; Tetsubo
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Crab Heavy Elite 9 4 8 2 1 +1 +2 - - 6 6 1 - - - - - - 4 8 12 481
Skills; Defense 3; Traits; Infantry; Equipment; Heavy Armor; Various 2-Handed Weapons
  Hida Unari (Expd) 1 4 8 6 2 +2 +3 - - 6 5 2 6 3 5 5 4 3 4 [247]
Kiso: May perform Hiruma Withdrawal. Ability: When Unari's unit Charges an enemy unit that unit may not produce, or benefit from, effects that provide combat modifiers (including skills and Defensive Reaction cards such as Countercharge, Defensive Position, etc.). This ability has no effect when Unari's unit performs a normal engaging movement.; Unit Commander; Skills; Battle 3; Charge; Countercharge; Defense 3; Hiruma Withdrawal; Leadership 3; Traits; Fearless; Infantry; Equipment; Heavy Armor; Tetsubo
    Fan of Command Nemuranai; Kiso: This personality gains Tactician 1. If the personality already has the Tactician skill, add +1 to the skill rating. [30]
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Crab Heavy Infantry 15 4 7 1 1 +1 +1 - - 6 6 1 - - - - - - 8 15 22 570
Skills; Defense 3; Traits; Infantry; Equipment; Heavy Armor; Various 2-Handed Weapons
  Hida Yakamo 1 4 9 8 2 +2 +4 - - 6 4 2 8 5 7 5 5 4 4 [360]
Kiso: While engaged against Yakamo or his unit, all abilities and combat modifiers from Weapon Items being used by an enemy model are negaged. While engaged against Yakamo or his unit, enemy units lose Fast Strike, First Strike and/or Mounted bonuses. Kiso: No model in base-to-base contact with Yakamo may roll more Attack dice than Yakamo during Close Combat (this kiso does not restrict add-rolls).; Unit Commander; Skills; Battle 4; Countercharge; Defense 3; Leadership 4; Tactician 1; Traits; Fearless; Infantry; Equipment; Heavy Armor; Claw; Tetsubo; Army General
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Shugenja Unit 0 - - - - - - 0 0 - - - - - - - - - 249
Skills; Traits; Equipment
  Kuni Yori 1 4 7 5 1 +1 0 0 0 7 6 2 4 5 4 3 3 3 2 [230]
Innate: Target a personality immediately after he announces a Special Action/Order (excluding spells or innates), and Yori becomes spent to negate the SA/SO (target has still used the SA/SO).; Skills; Magic 4; Defense 2; Iaijutsu 1; Traits; Fearless; Infantry; Equipment; Wakizashi
    Abomination Magical Attack; Special Action: Target an unengaged enemy unit. This may not target an airborne unit. The target must make an immediate Resistance test (TN 6). If the unit fails the test, the unit must move away from the spell's caster, in as direct a course as possible, until the end of the turn. This movement cannot result in the unit leaving the battlefield - if the unit reaches the table edge, it stops immediately. Units that cause Fear and units with the Fearless trait are immune to the effects of Abomination (they ignore all effects of the spell). This scroll is destroyed immediately after use. Range: 18" (LOS). Rank: 4. [15]
    Abomination Magical Attack; Special Action: Target an unengaged enemy unit. This may not target an airborne unit. The target must make an immediate Resistance test (TN 6). If the unit fails the test, the unit must move away from the spell's caster, in as direct a course as possible, until the end of the turn. This movement cannot result in the unit leaving the battlefield - if the unit reaches the table edge, it stops immediately. Units that cause Fear and units with the Fearless trait are immune to the effects of Abomination (they ignore all effects of the spell). This scroll is destroyed immediately after use. Range: 18" (LOS). Rank: 4. [15]
    Stagnant Air Magical Attack; Special Action: Place the 3" x 3" Stagnant Air template on the battlefield within range of the casting shugenja. This must be placed on the battlefield (not in the air) so it may not affect airborne units. Any unit that moves into the Stagnant Air during movement, or begins a Movement phase within the area of the spell, must make an immediate Resistance test (TN 7). If the template is placed on any portion of an engagement, all units within the engagement must make the Resistance test. If the test fails, the unit's movement ends immediately and the unit suffers -1 ATT to all Attack rolls until the end of the turn. The ATT penalty is not cumulative for multiple failures of this test during a turn. Range: 18" (LOS). Rank: 3. [25]
    Jade Strike Magical Attack, Ranged Attack; Ranged Attack (magical): Target an enemy unit which contains one or more Tainted models. Jade Strike has +2 ATT and +2 DAM. Roll five Attack dice, resolving hits normally. Range: 18" (LOS). Rank: 3. [15]
    Writ of the Elements Writ; Kiso: As this personality casts a spell, target the spell and destroy this Writ. The target spell does not count as this personality's spell for the turn, though other results of the spell casting (destroyed scroll, spent caster, etc.) remain unaltered. [25]
  Yojimbo 1 4 7 2 1 +1 +1 0 0 7 6 0 - - - - - - 4 8 12 [19]
Removed from play if all personalities are removed from their unit; May enter a Duel on behalf of a personality of their unit, always rolling two dice for Damage; Skills; Traits; Infantry; Equipment; Heavy Armor; Two-Handed Weapons
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Tactical Deck 0 - - - - - - 0 0 - - - - - - - - - 0
Another Time; Qty: 3; ; Coordinated Fire; Qty: 2; ; Turtle Shell; Qty: 2; ; Superior Tactics; Qty: 3; ; Grim Determination; Qty: 3; ; Frenzy; Qty: 2; ; Charge; Qty: 2; ; Beyond Your Mastery; Qty: 3; ; All or Nothing; Qty: 3; ; Desperate Times; Qty: 1; ; Failing Strength; Qty: 2; ; Inner Fire; Qty: 1; ; Parade Ground Practice; Qty: 3; ; Skills; Traits; Equipment
Total Army Cost: 2045 Koku.
Notes:
Total Honor: 11
Validation Results:
Roster satisfies all enforced validation rules

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