| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Moto Chargers |
10 |
5 |
6 |
1 |
1 |
+1 |
+2 |
- |
- |
7 |
5 |
0 |
- |
- |
- |
- |
- |
- |
5 |
9 |
14 |
486 |
| Ability:
When entering an engagement as the attacker, every model in this
unit gains +2 ATT, +2 DAM, and may ignore all Morale tests until
the end of the turn.; Skills; Traits; Cavalry; Fearless; Mounted;
Equipment; Light Armor; No-dachi |
| Iuchi Daiyu (Expd) |
1 |
5 |
7 |
4 |
1 |
+1 |
0 |
- |
- |
6 |
5 |
1 |
6 |
5 |
4 |
4 |
4 |
5 |
3 |
|
|
[256] |
| Innate (SA):
Until the end of the turn, all Ranged Attacks targeting Daiyu's
unit suffer -4 ATT in addition to all other modifiers. Innate
(SO): Target all mounted units in your army. Daiyu becomes spent.
Until the end of the turn, Ranged Attacks targeting any Mounted
unit in your army suffer -2 ATT in addition to all other modifiers.;
Unit Commander; Skills; Magic 5; Battle 3; Defense 2; Iaijutsu
2; Leadership 2; Traits; Cavalry; Mounted; Equipment; Wakizashi |
| Illusionary Terrain |
Pre-game; This spell is cast
immediately following army placement - it may not be used during
play. The casting shugenja's player may place one area of terrain
on the battlefield. The terrain is equal in size to two pieces
of terrain (see rules for terrain sizes). The terrain may not
be a linear obstacle or impassable. It is, otherwise, treated
like the appropriate terrain for LOS purposes. If any model comes
in direct contact with the Illusionary Terrain, or if it is targeted
with Fiery Wrath, it is dispelled - immediately remove the Illusionary
Terrain. This scroll is destroyed immediately after use. Range:
Battlefield. Rank: 5. |
[40] |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Battle Maidens |
10 |
5 |
8 |
2 |
1 |
+1 |
+2 |
- |
- |
5 |
5 |
2 |
- |
- |
- |
- |
- |
- |
3 |
6 |
9 |
385 |
| Kiso: Battle
Maidens may not contest enemy maneuvers in Close Combat, but
gain +1 ATT until the end of the turn when an enemy performs
such a maneuver. Kiso: When an enemy engaged with the Battle
Maidens leaves combat, the Battle Maidens must take parting shots
if possible. Kiso: When making parting shots, all models in this
unit gain +1 ATT and +1 DAM until the parting shots are resolved.;
Skills; Traits; Cavalry; Mounted; Equipment; Heavy Armor; Yari;
Mounted models gain +1 DAM when equipped with a yari; Unicorn
Chui; Battle 2; Leadership 2; Charge; Fearless |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Shinjo's Thunder |
10 |
5 |
7 |
1 |
1 |
+1 |
+2 |
- |
- |
6 |
6 |
2 |
- |
- |
- |
- |
- |
- |
5 |
9 |
13 |
265 |
| Ability:
If after this unit announces an engaging movement, the target
attempts a withdrawal or retreat of any kind, this unit may move
an additional 4" in the attempt to engage. If this unit
fails to engage after moving the additional 4", it becomes
unformed.; Skills; Charge; Traits; Cavalry; Mounted; Equipment;
Heavy Armor; No-dachi; Unicorn Chui; Battle 2; Leadership 2;
Charge; Fearless |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Shinjo House Guard |
14 |
5 |
7 |
2 |
1 |
+1 |
+1 |
- |
- |
5 |
5 |
2 |
- |
- |
- |
- |
- |
- |
4 |
7 |
11 |
630 |
| Kiso: Will
not rout while their leader is alive and honorable. Kiso: The
Shinjo House Guard are always the last unit placed during army
placement. Ability: The Shinjo House Guard need not make a Maneuver
test to perform an Overrun Attack.; Skills; Traits; Cavalry;
Mounted; Equipment; Heavy Armor; Katana |
| Shinjo Yasamura |
1 |
5 |
8 |
6 |
2 |
+2 |
+2 |
- |
- |
6 |
6 |
2 |
6 |
4 |
6 |
5 |
5 |
2 |
3 |
|
|
[224] |
| Unit Commander;
Skills; Battle 3; Charge; Countercharge; Leadership 4; Tactician
1; Traits; Cavalry; Mounted; Equipment; Heavy Armor; Katana;
Army General |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Shugenja Unit |
0 |
- |
- |
- |
- |
- |
- |
0 |
0 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
|
|
276 |
| Skills; Traits; Equipment |
| Iuchi Karasu |
1 |
5 |
7 |
4 |
1 |
+1 |
+1 |
0 |
0 |
7 |
6 |
3 |
5 |
5 |
4 |
3 |
5 |
3 |
3 |
|
|
[257] |
| Innate (SA):
Target a unit that you control within 18" and LOS. Karasu
becomes spent and the target unit gains +2 to all Maneuver, Morale
and Resistance tests until the end of the turn.; Skills; Magic
5; Battle 2; Iaijutsu 2; Leadership 2; Traits; Infantry; Equipment;
Wakizashi |
| Illusionary Terrain |
Pre-game; This spell is cast
immediately following army placement - it may not be used during
play. The casting shugenja's player may place one area of terrain
on the battlefield. The terrain is equal in size to two pieces
of terrain (see rules for terrain sizes). The terrain may not
be a linear obstacle or impassable. It is, otherwise, treated
like the appropriate terrain for LOS purposes. If any model comes
in direct contact with the Illusionary Terrain, or if it is targeted
with Fiery Wrath, it is dispelled - immediately remove the Illusionary
Terrain. This scroll is destroyed immediately after use. Range:
Battlefield. Rank: 5. |
[40] |
| Prophecies of
Asako Yurito |
Target an enemy effect as it
is produced. The Prophecies may target an effect generated by
a card, personality, unit, spell, or item. Destroy the Prophecies
of Asako Yurito to cancel the target effect. |
[45] |
| Yojimbo |
1 |
4 |
7 |
2 |
1 |
+1 |
+1 |
0 |
0 |
7 |
6 |
0 |
- |
- |
- |
- |
- |
- |
4 |
8 |
12 |
[19] |
| Removed from
play if all personalities are removed from their unit; May enter
a Duel on behalf of a personality of their unit, always rolling
two dice for Damage; Skills; Traits; Infantry; Equipment; Heavy
Armor; Two-Handed Weapons |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Tactical Deck |
0 |
- |
- |
- |
- |
- |
- |
0 |
0 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
|
|
0 |
| Another Time;
Qty: 2; ; Bad Kharma; Qty: 2; ; Charge; Qty: 3; ; Focus; Qty:
3; ; Frenzy; Qty: 3; ; Grim Determination; Qty: 3; ; Loss Of
Face; Qty: 3; ; Resist Magic; Qty: 2; ; Superior Tactics; Qty:
3; ; Turtle Shell; Qty: 3; ; Tactical Demands; Qty: 1; ; Know
the Terrain; Qty: 2; ; Skills; Traits; Equipment |