| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Champion's Guard |
11 |
4 |
8 |
2 |
1 |
+2 |
+3 |
- |
- |
6 |
5 |
2 |
- |
- |
- |
- |
- |
- |
3 |
6 |
9 |
874 |
| Kiso: When
this unit enters an engagement as the defender, every model in
the unit gains +1 ATT and +1 DAM until the end of the turn.;
Skills; Defense 3; Traits; Fearless; Infantry; Equipment; Heavy
Armor; Die-Tsuchi |
| Hida Kisada |
1 |
4 |
9 |
10 |
2 |
+3 |
+4 |
- |
- |
4 |
2 |
2 |
9 |
5 |
9 |
5 |
5 |
6 |
5 |
|
|
[500] |
| Kiso: Kisada's
combat modifiers may not be reduced below +3 ATT and +4 DAM when
engaged in Close Combat. He may ignore effects which reduce his
ATT and DAM modifiers, such as that of the Phoenix Water Elementals.
Kiso: When involved in a duel, regardless of the value upon which
the duel is based, Kisada adds +4 to each Damage die. This modifier
is added even if the duel says to use no modifiers. Kiso: No
model in this unit may be targeted or affected by any spell or
innate ability. Kiso: Kisada rolls two Damage dice for each hit
against models which use large or creature bases.; Unit Commander;
Skills; Battle 5; Defense 5; Double Chi; Leadership 4; Stalwart
Defender; Traits; Fearless; Infantry; Equipment; Heavy Armor;
No-dachi; Army General |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Crab Heavy Elite |
16 |
4 |
8 |
2 |
1 |
+1 |
+2 |
- |
- |
6 |
6 |
1 |
- |
- |
- |
- |
- |
- |
4 |
8 |
12 |
436 |
| Crab Gunso;
Battle 2; Leadership 2; Defense 2; Skills; Defense 3; Traits;
Infantry; Equipment; Heavy Armor; Various 2-Handed Weapons |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Crab Heavy Elite |
16 |
4 |
8 |
2 |
1 |
+1 |
+2 |
- |
- |
6 |
6 |
1 |
- |
- |
- |
- |
- |
- |
4 |
8 |
12 |
436 |
| Crab Gunso;
Battle 2; Leadership 2; Defense 2; Skills; Defense 3; Traits;
Infantry; Equipment; Heavy Armor; Various 2-Handed Weapons |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Defenders of the Wall |
15 |
4 |
7 |
1 |
1 |
+1 |
+1 |
0 |
0 |
7 |
6 |
1 |
- |
- |
- |
- |
- |
- |
6 |
11 |
16 |
300 |
| Ability:
While benefiting from the cover of a linear obstacle during an
engagement, all models in this unit gain +1 ATT and +1 DAM. In
addition, this unit gains +2 to all Morale tests while within
cover or within 6" of a battle objective. Ability: Defenders
receive Rank and Overlap advantages normally when fighting across
a linear obstacle.; Generic Gunso; Battle 1; Leadership 2; Defense
1; Skills; Defense 3; Traits; Infantry; Equipment; Heavy Armor;
No-dachi; Yumi; Range: 15" close, 30" extended (-2
ATT) |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Tactical Deck |
0 |
- |
- |
- |
- |
- |
- |
0 |
0 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
|
|
0 |
| Charge; Qty:
3; ; Grim Determination; Qty: 3; ; Know the Terrain; Qty: 3;
; Parade Ground Practice; Qty: 3; ; Superior Tactics; Qty: 3;
; Strike At The Tail; Qty: 3; ; Kharmic Betrayal; Qty: 3; ; Defensive
Position; Qty: 3; ; Bad Kharma; Qty: 3; ; Focus; Qty: 3; ; Skills;
Traits; Equipment |