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from Call to Arms

This excerpt from Call to Arms is (c) 2001 by Alderac Entertainment Group and is used with permission.
Legend of the Five Rings, Clan War, The Emerald Empire of Rokugan and all other related marks are trademarks of Wizards of the Coast, Inc.

 

Revised Profiles

Hida Amoro (exp)

Air 3 Earth 6 Fire 4 Water 7 Void 2
ATN 7 Wounds 6 ATT +1 DAM +4 #S 2
TL 6 ML 6 Glory 6 Honor 0 Cost 220
Equipment: No-daichi, Light Armor
Traits: Experienced, Fear 0, Fearless, Historical, Infantry, Revised, Tainted, Unique, Undead
Skills: Battle 2, Leadership 3, Defense 5, Charge, Go Master
Kiso: Amoro may only lead Undead troops.
Kiso: Amoro may recruit troops with the Undead trait for his unit regardless of his army's affiliation, though cost increases for recruiting out of clan must be paid, as appropriate.
Ability (SA): Once per battle, when leading a unit, Amoro may add +1 to the Fear rating of his unit until the end of the turn. If his unit does not cause Fear, it gains Fear 0 until the end of the turn.

Empress' Guard

ATN 7 Wounds 1 ATT +1 DAM +1 #S 1
TL 6 ML 3 Glory -- Honor 0 Cost 17
Equipment: No-daichi, Light Armor
Traits: Imperial, Infantry, Revised
Skills: None.
Kiso: This unit may not be targeted with Kolat or Ninja effects.
Ability: This unit gains +1 ATT and +1 DAM when receiving an enemy unit's Charge (either skill or card effect).
Maximum of two units: no more than 20 models per unit, no more than 32 models total.

Togashi Mitsu (exp)

Air 4 Earth 6 Fire 4 Water 4 Void 4
ATN 7 Wounds 6 ATT +2 DAM +2 #S 2
TL 6 ML 6 Glory 6 Honor 1 Cost 229
Equipment: None
Traits: Experienced, Fearless, Infantry, Loyal, Revised, Tattooed, Unique
Skills: Battle 3, Leadership 3, Charge, Countercharge
Kiso: Will join a Toturi army at standard price, but must lead a Dragon unit.
Ability (SO, Dragonfly Tattoo): Once per battle, Mitsu may activate this tattoo. All Ranged Attacks targeting his unit have -2 ATT until the end of next turn.
Ranged (Dragon Tattoo): Once per battle, target an enemy unit within 12 inches and LOS. Mitsu breathes fire at the target unit, hitting automatically. Roll 6 Damage dice.

Togashi Bujun

Air 3 Earth 4 Fire 4 Water 5 Void 4
ATN 7 Wounds 4 ATT +1 DAM +2 #S 2
TL 7 ML 7 Glory 5 Honor 2 Cost 194
Equipment: None
Traits: Infantry, Revised, Tattooed, Unique
Skills: Battle 3, Leadership 2, Defense 4, Stalwart Defender
Ability (SO, Snake Tattoo): Once per battle, Bujun activates this tattoo. All Tattooed models in his unit gain First Strike each Close Combat phase of an engagement until the end of the next turn.
Ability (SO, Thunder Tattoo): Once per battle, Bujun activates this tattoo. If Bujun is leading a unit with the tattooed trait, that unit may roll two additional Attack dice during Close Combat until the end of the next turn. Treat these dice as if rolled by models in the unit.

Togashi Mitsu

Air 4 Earth 5 Fire 4 Water 4 Void 3
ATN 7 Wounds 5 ATT +2 DAM +2 #S 2
TL 7 ML 6 Glory 5 Honor 1 Cost 185
Equipment: None
Traits: Fearless, Infantry, Revised, Tattooed, Unique
Skills: Battle 3, Leadership 2, Charge
Kiso: Will join a Toturi army at standard price, but must lead a Dragon unit.
Ability (SO, Crab Tattoo): Once per battle, Mitsu activates this tattoo. All tattooed models in his unit gain +1 ATN (max ATN 8) until the end of next turn.
Ranged (Dragon Tattoo): Once per battle, target an enemy unit within 12 inches and LOS. Mitsu breathes fire at the target unit, hitting automatically. Roll 5 Damage dice. Mitsu becomes Spent immediately after resolving the Ranged Attack.

Togashi Gaijutsu

Air 4 Earth 3 Fire 3 Water 3 Void 3
ATN 8/7 Wounds 3 ATT +1 DAM +1 #S 1
TL 7 ML 7 Glory 3 Honor 2 Cost 90
Equipment: Daisho
Traits: Infantry, Revised, Tattooed, Unique, Hatamoto
Skills: Battle 2, Leadership 1, Iaijutsu 3, Daisho
Kiso: May only serve in a Command Group
Kiso: Gaijutsu may attach any number of Tattoos (items) at a cost of 25 koku each. When activated, Gaijutsu's Tattooes benefit neither himself or his unit.
Ability (SO): Gaijutsu targets a Tattooed unit that you control within his LOS and activates one of his attached tattoos. The target unit is treated, in all respects, as if it had activated the tattoo. Gaijutsu may activate each of his attached tattoos only once per battle.
Ability (SO): Target a tattoo as it is activated by a unit within Gaijutsu's LOS. IF the target tattoo has a duration, Gaijutsu becomes spent to extend the duration by one full turn.

Ise Zumi

ATN 6 Wounds 2 ATT +1 DAM +1 #S 1
TL 7 ML 5 Glory -- Honor 1 Cost 17
Equipment: None
Traits: Infantry, Revised, Tattooed
Skills: None
Kiso: Will join a Toturi army at standard price, but must be lead by a Dragon Clan personality.
Kiso: This unit may attach up to three tattoos (items), adding the tattoo cost to each model in this unit.
Maximum of two units: no more than 20 models per unit, no more than 32 models total.

Tattooed Warriors

ATN 6 Wounds 1 ATT +1 DAM +1 #S 1
TL 7 ML 5 Glory -- Honor 1 Cost 15
Equipment: None
Traits: Infantry, Revised, Tattooed
Skills: None
Kiso: This unit may attach up to two tattoos (items), adding the tattoo cost to each model in the unit.
Maximum of two units: no more than 24 models per unit, no more than 40 models total.

Imperial Sentinels

ATN 7 Wounds 1 ATT +2 DAM +2 #S 1
TL 5 ML 3 Glory -- Honor 2 Cost 23
Equipment: Yari, Heavy Armor
Traits: Imperial, Infantry, Revised
Skills: None
Ability: Fast Strike during Close Combat.
Maximum of one unit: no more than 20 models.

Shahadet (exp)

Air 3 Earth 6 Fire 5 Water 5 Void 5
ATN 7 Wounds 6 ATT +2 DAM +3 #S 2
TL 4 ML 4 Glory 7 Honor 2 Cost 294
Equipment: No-Daichi, Light Armor
Traits: Experienced, Fearless, Loyal, Naga, Non-human, Unique, Cavalry Base, Revised.
Skills: Battle 3, Leadership 4, Defense 3, Charge, Countercharge, Go Master, Tactician 1
Ability (SO): Once per battle, when leading a Naga unit, Shahadet targets his unit. Until the end of the turn, every model in his unit gains +1 ATT and +1 DAM, for both Close Combat and Ranged Attacks.
Ability (SO): Once per battle, when leading a Naga unit, Shahadet targets his unit. Shahadet becomes spent, every model in his unit gainst +2 ATT and +2 DAM for Close Combat only, and his unit ignores all Morale triggers until the end of the turn.

Shashakar (exp)

Air 4 Earth 6 Fire 5 Water 5 Void 4
ATN 7 Wounds 6 ATT +2 DAM +2 #S 2
TL 4 ML 3 Glory 7 Honor 1 Cost 290
Equipment: None
Traits: Combat, Experienced, Fear 1, Fearless, Loyal, Naga, Non-human, Resistance 3, Revised, Unique, Cavalry base
Skills: Pearl 6, Battle 3, Leadership 3, Iaijutsu 3, Tactician 1
Innate (SO, Blessing of the Akasha): Target a Naga unit within 12 inches. Shashakar becomes Spent and the target unit gains +2 ATT and +2 DAM, for either Close Combat or Ranged Attacks, until the end of the turn. This effect may not target a unit already benefitting from a Blessing of the Akasha.
Kiso (SA): Target a Naga personality that you control as he enters a duel. Shashakar either expends two Void or becomes spent, his choice, to end the duel immediately - no Damage dice are rolled and the duel has no winner or loser.

Isha (exp)

Air 5 Earth 5 Fire 4 Water 5 Void 3
ATN 8 Wounds 5 ATT +1/+3 DAM +2/+3 #S 2
TL 4 ML 3 Glory 6 Honor 2 Cost 222
Equipment: Yumi, Light Armor
Traits: Experienced, Fearless, Loyal, Naga, Non-human, Revised, Unique, Cavalry base
Skills: Battle 3, Leadership 3, Defense 3, Stalwart Defender, Tactician 1
Kiso: Isha rolls four Attack dice when making a Ranged Attack
Kiso: No effect may increase Isha's Ranged Attack modifiers above +3 ATT, +3 DAM.
Ability: Models in Isha's unit which have a Ranged Attack gain +2" to their close range and +4" to their extended range.
Ability: When Isha's unit performs reactionary fire against a unit that is moving to engage it, his unit gainst +1 ATT and +1 DAM for reactionary fire.
Ranged (yumi): 15" Close, 30" Extended (-1 ATT).

Shahadet

Air 3 Earth 5 Fire 5 Water 5 Void 4
ATN 7 Wounds 5 ATT +2 DAM +3 #S 2
TL 4 ML 4 Glory 6 Honor 2 Cost 224
Equipment: No-daichi, Light Armor
Traits: Fearless, Loyal, Naga, Non-human, Revised, Unique, Cavalry base
Skills: Battle 3, Leadership 4, Defense 2, Charge, Countercharge, Go Master
Ability (SO): Once per battle, when leading a Naga unit, Shahadet targets his unit. Until the end of the turn, every model in his unit gains +1 ATT and +1 DAM, for both Close Combat and Ranged Attacks.
Ability (SO): Once per battle, when leading a Naga unit, Shahadet targets his unit. Shahadet becomes Spent, every model in his unit gainst +1 ATT and +1 DAM for Close Combat only, and his unit ignores all Morale triggers until the end of the turn.

Shashakar

Air 4 Earth 5 Fire 5 Water 5 Void 3
ATN 7 Wounds 5 ATT +2 DAM +2 #S 2
TL 4 ML 4 Glory 6 Honor 2 Cost 220
Equipment: None
Traits: Fear 0, Fearless, Loyal, Naga, Non-human, Resistance 2, Revised, Unique, Cavalry base
Skills: Pearl 5, Battle 3, Leadership 2, Iaijutsu 2
Innate (SO, Blessing of the Akasha): Target a Naga unit within 12 inches. Shashakar becomes Spent and the target unit gainst +2 ATT and +2 DAM for either Close Combat or Ranged Attacks, until the end of the turn. This effect may not target a unit already benefiting from a Blessing of the Akasha.
Kiso (SA): Target a Naga personality that you control as he enters a duel. Shashakar becomes Spent to end the duel immediately - no Damage dice are rolled and the duel has no winner or loser.

Isha

Air 5 Earth 4 Fire 3 Water 5 Void 3
ATN 8 Wounds 4 ATT +1/+2 DAM +2/+2 #S 2
TL 4 ML 4 Glory 5 Honor 2 Cost 185
Equipment: Yumi, Light Armor
Traits: Fearless, Loyal, Naga, Non-human, Revised, Cavalry base
Skills: Battle 3, Leadership 3, Defense 2, Stalwart Defender
Kiso: Isha rolls three attack dice when making a Ranged Attack.
Kiso: Isha may lead Shahadet's Legion, ignoring Glory requirements.
Ranged (yumi): 15" close, 30" extended (-2 ATT).

Naga Shugenja

Air 4 Earth 4 Fire 3 Water 4 Void 3
ATN 7 Wounds 4 ATT +1 DAM +1 #S 2
TL 5 ML 5 Glory 4 Honor 1 Cost 130
Equipment: Various Weapons
Traits: Fearless, Naga, Non-human, Revised, Cavalry base
Skills: Pearl 4, Battle 2, Leadership 2, Defense 2, Iaijutsu 2
Kiso: A Naga army may include up to three Naga Shugenja.
Innate (SO, Blessing of the Akasha): Target a Naga unit within 12 inches. This shugenja becomes Spent and the target unit gainst +2 ATT and +2 DAM for either Close Combat or Ranged Attacks, until the end of the turn. This effect may not target a unit already benefiting from a Blessing of the Akasha.

Naga Bowmen

ATN 6 Wounds 2 ATT +0/+1 DAM +0/+1 #S 1
TL 6 ML 6 Glory -- Honor 1 Cost 24
Equipment: Yumi, Katana
Traits: Fearless, Naga, Non-human, Revised, Cavalry base
Skills: None.
Ability: All models in this unit gain Fast Strike during Ranged Attacks.
Ranged (yumi): 15" close, 30" extended (-2 ATT).
No more than 12 models per unit.

Bayushi Shoju

Air 4 Earth 6 Fire 6 Water 5 Void 5
ATN 8/7 Wounds 6 ATT +2 DAM +2 #S 2
TL 5 ML 4 Glory 8 Honor 0 Cost 345
Equipment: Daisho, Light Armor
Traits: Fear 2, Fearless, Historical, Infantry, Revised, Tainted, Undead, Unique
Skills: Battle 4, Leadership 4, Defense 2, Iaijutsu 4, Countercharge, Daisho, Stalwart Defender, Tactician 1
Kiso: Shoju may lead any Scorpion unit, regardless of Honor requirements.
Kiso: Shoju may only serve in a Scorpion or Shadowlands army (at no cost increase). While serving in a Shadowlands army, he may lead Shadowlands affiliated troops.
Ability: When leading a unit that causes Fear, that unit gains +1 to its Fear rating (max Fear 2). If leading a unit that does not cause Fear, that unit gains Fear 0.
Ability: All Scorpion units within 16" of Shoju gain Fearless.

Bayushi Kachiko

Air 5 Earth 3 Fire 2 Water 2 Void 4
ATN 7 Wounds 3 ATT -1 DAM -1 #S 1
TL 5 ML 6 Glory 3 Honor 1 Cost 85
Equipment: None
Traits: Courtier, Infantry, Loyal, Revised, Unique
Skills: None
Kiso: May associate with but not lead any non-ninja Scorpion unit, including shugenja units (must include at least one Scorpion shugenja). May serve in a Command Group at standard cost, and may use her kisos and abilities while in a Command Group.
Kiso: Kachiko may become spent to reduce any honor loss by up to 3.
Kiso: Kachiko's player may add up to three Blackmail cards to his Tactical deck.
Kiso: When entering a duel, Kachiko may become spent to end the duel immediately, without resolution.
Ability (SO): Target a player and name a location (hand or specific personality), Kachiko's player may look at all Tactical Cards in the specified location.

Bayushi Goshio

Air 3 Earth 2 Fire 3 Water 3 Void 3
ATN 6 Wounds 2 ATT +0 DAM +0 #S 1
TL 6 ML 6 Glory 2 Honor 1 Cost 60
Equipment: None
Traits: Courtier, Infantry, Loyal, Revised, Unique
Skills: None
Kiso: May associate with but not lead any non-ninja Scorpion unit, including shugenja units (must include at least one Scorpion shugenja). May serve in a Command Group at standard cost, and may use his kisos and abilities while in a Command Group.
Kiso: Goshiu may become Spent to reduce an Honor loss by up to 4.
Kiso: Goshiu's player may add up to three Blackmail cards to his Tactical deck.
Ability: After an enemy has produced all desired effects to reduce an Honor loss, Goshiu becomes spent to force the enemy to accept the full Honor loss.

Bayushi House Guard

ATN 8/7 Wounds 2 ATT +1 DAM +1 #S 1
TL 7 ML 4 Glory -- Honor 0 Cost 22
Equipment: Daisho, Heavy Armor
Traits: Infantry, Loyal, Revised
Skills: Daisho
Kiso: May only be lead by a personality with a Glory of at least 6. Will not rout while led by a personality that is unspent.
Kiso (SA): Modify this unit's MIS by up to 2.
Maximum of one unit: no more than 16 models.

Ninja Bowmen

ATN 6 Wounds 1 ATT +0/+1 DAM +0/+1 #S 1
TL 8 ML 6 Glory -- Honor 0 Cost 15
Equipment: Ninjato, Han-kyu, Light Armor
Traits: Infantry, Loyal, Ninja, Revised, Skirmish (unit must skirmish, no cost increase).
Skills: None.
Kiso (SA): Modify this unit's MIS by up to 2.
Kiso: Until a Ranged Attack has been made by the Ninja Bowmen or a model in their unit, or they have been engaged, they may not be targeted by enemy Ranged Attacks. Enemy units performing a Ranged Attack ignore them, drawing LOS to another unit as if they were not there. After they have performed a Ranged Attack or been engaged, the Ninja Bowmen may be targeted normally.
Ranged (han-kyu): 12" close, 24 extended (-2 ATT)
Maximum of two units: no more than 12 models per unit.

Moto Tsume (exp)

Air 3 Earth 5 Fire 5 Water 5 Void 4
ATN 8 Wounds 5 ATT +2 DAM +2 #S 2
TL 5 ML 5 Glory 6 Honor 0 Cost 218
Equipment: Katana, Heavy Armor
Traits: Experienced, Fear 2, Fearless, Infantry, Revised, Tainted, Undead, Unique
Skills: Battle 3, Leadership 3, Defense 3, Iaijutsu 2, Charge, Countercharge, Tactician 1
Kiso: When recruiting Moto Tsume, your army loses 4 honor.
Kiso: At any time that a unit which you control is within 12" of Moto Tsume and contains one or more models that are not Tainted, all models in that unit suffer -1 to all rolls until it no longer meets the aforementioned conditions.
Kiso: When leading a unit that causes Fear, that unit gains +1 to its Fear rating (max Fear 2). If leading a unit that does not cause Fear, the unit gains Fear 0.

Moto Tsume

Air 3 Earth 4 Fire 4 Water 5 Void 4
ATN 8 Wounds 4 ATT +1 DAM +2 #S 2
TL 6 ML 5 Glory 5 Honor 0 Cost 154
Equipment: Katana, Heavy Armor
Traits: Fear 1, Fearless, Infantry, Revised, Tainted, Undead, Unique
Skills: Battle 3, Leadership 3, Defense 3, Iaijutsu 2, Charge
Kiso: When recruiting Moto Tsume, your army loses 4 honor.
Kiso: When leading a unit that does not cause Fear, Tsume's unit gains Fear 0.

Shinjo Yokatsu (exp)

Air 4 Earth 7 Fire 7 Water 5 Void 5
ATN 8 Wounds 7 ATT +3 DAM +3 #S 2
TL 3 ML 3 Glory 9 Honor 2 Cost 485
Equipment: No-daichi, Heavy Armor, Horse
Traits: Cavalry, Experienced, Fearless, Kolat, Loyal, Mounted, Revised, Unique, Cavalry base, 5" Movement.
Skills: Battle 5, Leadership 5, Defense 4, Iaijutsu 3, Charge, Countercharge, Go Master, Tactician 2.
Kiso: When recruiting infantry troops that have no Ranged Attack to serve in his unit, Yokatsu may pay an additional 4 koku per model to give them mounts. The unit gains the Mounted, Cavalry, Cavalry base, and 5" Movement traits, and loses the Infantry trait.
Kiso: Yokatsu may not become dishonored. Any effect that would dishonor Yokatsu is negated.

Shinjo Yokatsu

Air 4 Earth 7 Fire 7 Water 5 Void 5
ATN 8 Wounds 7 ATT +3 DAM +3 #S 2
TL 4 ML 3 Glory 9 Honor 2 Cost 445
Equipment: No-daichi, Heavy Armor, Horse
Traits: Cavalry, Fearless, Loyal, Mounted, Revised, Unique, Cavalry base, 5" Movement.
Skills: Battle 5, Leadership 4, Defense 3, Iaijutsu 2, Tactician 2.
Kiso: When recruiting infantry troops that have no Ranged Attack to serve in his unit, Yokatsu may pay an additional 4 koku per model to give them mounts. The unit gains the Mounted, Cavalry, Cavalry base, and 4" Movement traits, and loses the Infantry trait.

Kemmei

Air 4 Earth 2 Fire 2 Water 4 Void 2
ATN 6 Wounds 2 ATT +0 DAM +0 #S 1
TL 7 ML 7 Glory 2 Honor 1 Cost 50
Equipment: Wakizashi
Traits: Courtier, Infantry, Revised, Unique
Skills: Battle 1, Leadership 1, Defense 1
Kiso: Kemmei may lead or associate with a combat unit or may serve as a Courtier in any clan's Command Group.
Kiso: When recruited by Yoritomo's Army, Kemmei is considered non-unique.
Kiso: Kemmei's Kisos may be used while he serves in a Command Group.
Kiso: Kemmei may attach up to two Tactical Cards.
Kiso (SA): Kemmei's player may remove one Tactical Card from Kemmei and place it in his hand.