 |


from Call to Arms
This excerpt from Call to Arms
is (c) 2001 by Alderac Entertainment Group and is used with permission.
Legend of the Five Rings, Clan War, The Emerald Empire of Rokugan
and all other related marks are trademarks of Wizards of the
Coast, Inc.
Revised Profiles
 |
Hida Amoro (exp) |
 |
| Air 3 |
Earth 6 |
Fire 4 |
Water 7 |
Void 2 |
| ATN 7 |
Wounds 6 |
ATT +1 |
DAM +4 |
#S 2 |
| TL 6 |
ML 6 |
Glory 6 |
Honor 0 |
Cost 220 |
| Equipment: No-daichi, Light Armor |
| Traits: Experienced, Fear 0, Fearless,
Historical, Infantry, Revised, Tainted, Unique, Undead |
| Skills: Battle 2, Leadership 3, Defense
5, Charge, Go Master |
Kiso: Amoro may only lead Undead troops.
Kiso: Amoro may recruit troops with the Undead trait for
his unit regardless of his army's affiliation, though cost increases
for recruiting out of clan must be paid, as appropriate.
Ability (SA): Once per battle, when leading a unit, Amoro
may add +1 to the Fear rating of his unit until the end of the
turn. If his unit does not cause Fear, it gains Fear 0 until
the end of the turn. |
 |
Empress' Guard |
 |
| ATN 7 |
Wounds 1 |
ATT +1 |
DAM +1 |
#S 1 |
| TL 6 |
ML 3 |
Glory -- |
Honor 0 |
Cost 17 |
| Equipment: No-daichi, Light Armor |
| Traits: Imperial, Infantry, Revised |
| Skills: None. |
Kiso: This unit may not be targeted with
Kolat or Ninja effects.
Ability: This unit gains +1 ATT and +1 DAM when receiving
an enemy unit's Charge (either skill or card effect).
Maximum of two units: no more than 20 models per unit, no
more than 32 models total. |
 |
Togashi Mitsu (exp) |
 |
| Air 4 |
Earth 6 |
Fire 4 |
Water 4 |
Void 4 |
| ATN 7 |
Wounds 6 |
ATT +2 |
DAM +2 |
#S 2 |
| TL 6 |
ML 6 |
Glory 6 |
Honor 1 |
Cost 229 |
| Equipment: None |
| Traits: Experienced, Fearless, Infantry,
Loyal, Revised, Tattooed, Unique |
| Skills: Battle 3, Leadership 3, Charge,
Countercharge |
Kiso: Will join a Toturi army at standard
price, but must lead a Dragon unit.
Ability (SO, Dragonfly Tattoo): Once per battle,
Mitsu may activate this tattoo. All Ranged Attacks targeting
his unit have -2 ATT until the end of next turn.
Ranged (Dragon Tattoo): Once per battle, target
an enemy unit within 12 inches and LOS. Mitsu breathes fire at
the target unit, hitting automatically. Roll 6 Damage dice. |
 |
Togashi Bujun |
 |
| Air 3 |
Earth 4 |
Fire 4 |
Water 5 |
Void 4 |
| ATN 7 |
Wounds 4 |
ATT +1 |
DAM +2 |
#S 2 |
| TL 7 |
ML 7 |
Glory 5 |
Honor 2 |
Cost 194 |
| Equipment: None |
| Traits: Infantry, Revised, Tattooed, Unique |
| Skills: Battle 3, Leadership 2, Defense
4, Stalwart Defender |
Ability (SO, Snake Tattoo): Once
per battle, Bujun activates this tattoo. All Tattooed models
in his unit gain First Strike each Close Combat phase of an engagement
until the end of the next turn.
Ability (SO, Thunder Tattoo): Once per battle,
Bujun activates this tattoo. If Bujun is leading a unit with
the tattooed trait, that unit may roll two additional Attack
dice during Close Combat until the end of the next turn. Treat
these dice as if rolled by models in the unit. |
 |
Togashi Mitsu |
 |
| Air 4 |
Earth 5 |
Fire 4 |
Water 4 |
Void 3 |
| ATN 7 |
Wounds 5 |
ATT +2 |
DAM +2 |
#S 2 |
| TL 7 |
ML 6 |
Glory 5 |
Honor 1 |
Cost 185 |
| Equipment: None |
| Traits: Fearless, Infantry, Revised, Tattooed,
Unique |
| Skills: Battle 3, Leadership 2, Charge |
Kiso: Will join a Toturi army at standard
price, but must lead a Dragon unit.
Ability (SO, Crab Tattoo): Once per battle, Mitsu
activates this tattoo. All tattooed models in his unit gain +1
ATN (max ATN 8) until the end of next turn.
Ranged (Dragon Tattoo): Once per battle, target
an enemy unit within 12 inches and LOS. Mitsu breathes fire at
the target unit, hitting automatically. Roll 5 Damage dice. Mitsu
becomes Spent immediately after resolving the Ranged Attack. |
 |
Togashi Gaijutsu |
 |
| Air 4 |
Earth 3 |
Fire 3 |
Water 3 |
Void 3 |
| ATN 8/7 |
Wounds 3 |
ATT +1 |
DAM +1 |
#S 1 |
| TL 7 |
ML 7 |
Glory 3 |
Honor 2 |
Cost 90 |
| Equipment: Daisho |
| Traits: Infantry, Revised, Tattooed, Unique,
Hatamoto |
| Skills: Battle 2, Leadership 1, Iaijutsu
3, Daisho |
Kiso: May only serve in a Command Group
Kiso: Gaijutsu may attach any number of Tattoos (items)
at a cost of 25 koku each. When activated, Gaijutsu's Tattooes
benefit neither himself or his unit.
Ability (SO): Gaijutsu targets a Tattooed unit that you
control within his LOS and activates one of his attached tattoos.
The target unit is treated, in all respects, as if it had activated
the tattoo. Gaijutsu may activate each of his attached tattoos
only once per battle.
Ability (SO): Target a tattoo as it is activated by a
unit within Gaijutsu's LOS. IF the target tattoo has a duration,
Gaijutsu becomes spent to extend the duration by one full turn. |
 |
Ise Zumi |
 |
| ATN 6 |
Wounds 2 |
ATT +1 |
DAM +1 |
#S 1 |
| TL 7 |
ML 5 |
Glory -- |
Honor 1 |
Cost 17 |
| Equipment: None |
| Traits: Infantry, Revised, Tattooed |
| Skills: None |
Kiso: Will join a Toturi army at standard
price, but must be lead by a Dragon Clan personality.
Kiso: This unit may attach up to three tattoos (items),
adding the tattoo cost to each model in this unit.
Maximum of two units: no more than 20 models per unit, no
more than 32 models total. |
 |
Tattooed Warriors |
 |
| ATN 6 |
Wounds 1 |
ATT +1 |
DAM +1 |
#S 1 |
| TL 7 |
ML 5 |
Glory -- |
Honor 1 |
Cost 15 |
| Equipment: None |
| Traits: Infantry, Revised, Tattooed |
| Skills: None |
Kiso: This unit may attach up to two tattoos
(items), adding the tattoo cost to each model in the unit.
Maximum of two units: no more than 24 models per unit, no
more than 40 models total. |
 |
Imperial Sentinels |
 |
| ATN 7 |
Wounds 1 |
ATT +2 |
DAM +2 |
#S 1 |
| TL 5 |
ML 3 |
Glory -- |
Honor 2 |
Cost 23 |
| Equipment: Yari, Heavy Armor |
| Traits: Imperial, Infantry, Revised |
| Skills: None |
Ability: Fast Strike during Close Combat.
Maximum of one unit: no more than 20 models. |
 |
Shahadet (exp) |
 |
| Air 3 |
Earth 6 |
Fire 5 |
Water 5 |
Void 5 |
| ATN 7 |
Wounds 6 |
ATT +2 |
DAM +3 |
#S 2 |
| TL 4 |
ML 4 |
Glory 7 |
Honor 2 |
Cost 294 |
| Equipment: No-Daichi, Light Armor |
| Traits: Experienced, Fearless, Loyal,
Naga, Non-human, Unique, Cavalry Base, Revised. |
| Skills: Battle 3, Leadership 4, Defense
3, Charge, Countercharge, Go Master, Tactician 1 |
Ability (SO): Once per battle, when leading
a Naga unit, Shahadet targets his unit. Until the end of the
turn, every model in his unit gains +1 ATT and +1 DAM, for both
Close Combat and Ranged Attacks.
Ability (SO): Once per battle, when leading a Naga unit,
Shahadet targets his unit. Shahadet becomes spent, every model
in his unit gainst +2 ATT and +2 DAM for Close Combat only, and
his unit ignores all Morale triggers until the end of the turn. |
 |
Shashakar (exp) |
 |
| Air 4 |
Earth 6 |
Fire 5 |
Water 5 |
Void 4 |
| ATN 7 |
Wounds 6 |
ATT +2 |
DAM +2 |
#S 2 |
| TL 4 |
ML 3 |
Glory 7 |
Honor 1 |
Cost 290 |
| Equipment: None |
| Traits: Combat, Experienced, Fear 1, Fearless,
Loyal, Naga, Non-human, Resistance 3, Revised, Unique, Cavalry
base |
| Skills: Pearl 6, Battle 3, Leadership
3, Iaijutsu 3, Tactician 1 |
Innate (SO, Blessing of the Akasha):
Target a Naga unit within 12 inches. Shashakar becomes Spent
and the target unit gains +2 ATT and +2 DAM, for either Close
Combat or Ranged Attacks, until the end of the turn. This effect
may not target a unit already benefitting from a Blessing
of the Akasha.
Kiso (SA): Target a Naga personality that you control
as he enters a duel. Shashakar either expends two Void or becomes
spent, his choice, to end the duel immediately - no Damage dice
are rolled and the duel has no winner or loser. |
 |
Isha (exp) |
 |
| Air 5 |
Earth 5 |
Fire 4 |
Water 5 |
Void 3 |
| ATN 8 |
Wounds 5 |
ATT +1/+3 |
DAM +2/+3 |
#S 2 |
| TL 4 |
ML 3 |
Glory 6 |
Honor 2 |
Cost 222 |
| Equipment: Yumi, Light Armor |
| Traits: Experienced, Fearless, Loyal,
Naga, Non-human, Revised, Unique, Cavalry base |
| Skills: Battle 3, Leadership 3, Defense
3, Stalwart Defender, Tactician 1 |
Kiso: Isha rolls four Attack dice when
making a Ranged Attack
Kiso: No effect may increase Isha's Ranged Attack modifiers
above +3 ATT, +3 DAM.
Ability: Models in Isha's unit which have a Ranged Attack
gain +2" to their close range and +4" to their extended
range.
Ability: When Isha's unit performs reactionary fire against
a unit that is moving to engage it, his unit gainst +1 ATT and
+1 DAM for reactionary fire.
Ranged (yumi): 15" Close, 30" Extended (-1 ATT). |
 |
Shahadet |
 |
| Air 3 |
Earth 5 |
Fire 5 |
Water 5 |
Void 4 |
| ATN 7 |
Wounds 5 |
ATT +2 |
DAM +3 |
#S 2 |
| TL 4 |
ML 4 |
Glory 6 |
Honor 2 |
Cost 224 |
| Equipment: No-daichi, Light Armor |
| Traits: Fearless, Loyal, Naga, Non-human,
Revised, Unique, Cavalry base |
| Skills: Battle 3, Leadership 4, Defense
2, Charge, Countercharge, Go Master |
Ability (SO): Once per battle, when leading
a Naga unit, Shahadet targets his unit. Until the end of the
turn, every model in his unit gains +1 ATT and +1 DAM, for both
Close Combat and Ranged Attacks.
Ability (SO): Once per battle, when leading a Naga unit,
Shahadet targets his unit. Shahadet becomes Spent, every model
in his unit gainst +1 ATT and +1 DAM for Close Combat only, and
his unit ignores all Morale triggers until the end of the turn. |
 |
Shashakar |
 |
| Air 4 |
Earth 5 |
Fire 5 |
Water 5 |
Void 3 |
| ATN 7 |
Wounds 5 |
ATT +2 |
DAM +2 |
#S 2 |
| TL 4 |
ML 4 |
Glory 6 |
Honor 2 |
Cost 220 |
| Equipment: None |
| Traits: Fear 0, Fearless, Loyal, Naga,
Non-human, Resistance 2, Revised, Unique, Cavalry base |
| Skills: Pearl 5, Battle 3, Leadership
2, Iaijutsu 2 |
Innate (SO, Blessing of the Akasha):
Target a Naga unit within 12 inches. Shashakar becomes Spent
and the target unit gainst +2 ATT and +2 DAM for either Close
Combat or Ranged Attacks, until the end of the turn. This effect
may not target a unit already benefiting from a Blessing of
the Akasha.
Kiso (SA): Target a Naga personality that you control
as he enters a duel. Shashakar becomes Spent to end the duel
immediately - no Damage dice are rolled and the duel has no winner
or loser. |
 |
Isha |
 |
| Air 5 |
Earth 4 |
Fire 3 |
Water 5 |
Void 3 |
| ATN 8 |
Wounds 4 |
ATT +1/+2 |
DAM +2/+2 |
#S 2 |
| TL 4 |
ML 4 |
Glory 5 |
Honor 2 |
Cost 185 |
| Equipment: Yumi, Light Armor |
| Traits: Fearless, Loyal, Naga, Non-human,
Revised, Cavalry base |
| Skills: Battle 3, Leadership 3, Defense
2, Stalwart Defender |
Kiso: Isha rolls three attack dice when
making a Ranged Attack.
Kiso: Isha may lead Shahadet's Legion, ignoring Glory
requirements.
Ranged (yumi): 15" close, 30" extended (-2 ATT). |
 |
Naga Shugenja |
 |
| Air 4 |
Earth 4 |
Fire 3 |
Water 4 |
Void 3 |
| ATN 7 |
Wounds 4 |
ATT +1 |
DAM +1 |
#S 2 |
| TL 5 |
ML 5 |
Glory 4 |
Honor 1 |
Cost 130 |
| Equipment: Various Weapons |
| Traits: Fearless, Naga, Non-human, Revised,
Cavalry base |
| Skills: Pearl 4, Battle 2, Leadership
2, Defense 2, Iaijutsu 2 |
Kiso: A Naga army may include up to three
Naga Shugenja.
Innate (SO, Blessing of the Akasha): Target a Naga
unit within 12 inches. This shugenja becomes Spent and the target
unit gainst +2 ATT and +2 DAM for either Close Combat or Ranged
Attacks, until the end of the turn. This effect may not target
a unit already benefiting from a Blessing of the Akasha. |
 |
Naga Bowmen |
 |
| ATN 6 |
Wounds 2 |
ATT +0/+1 |
DAM +0/+1 |
#S 1 |
| TL 6 |
ML 6 |
Glory -- |
Honor 1 |
Cost 24 |
| Equipment: Yumi, Katana |
| Traits: Fearless, Naga, Non-human, Revised,
Cavalry base |
| Skills: None. |
Ability: All models in this unit gain
Fast Strike during Ranged Attacks.
Ranged (yumi): 15" close, 30" extended (-2 ATT).
No more than 12 models per unit. |
 |
Bayushi Shoju |
 |
| Air 4 |
Earth 6 |
Fire 6 |
Water 5 |
Void 5 |
| ATN 8/7 |
Wounds 6 |
ATT +2 |
DAM +2 |
#S 2 |
| TL 5 |
ML 4 |
Glory 8 |
Honor 0 |
Cost 345 |
| Equipment: Daisho, Light Armor |
| Traits: Fear 2, Fearless, Historical,
Infantry, Revised, Tainted, Undead, Unique |
| Skills: Battle 4, Leadership 4, Defense
2, Iaijutsu 4, Countercharge, Daisho, Stalwart Defender, Tactician
1 |
Kiso: Shoju may lead any Scorpion unit,
regardless of Honor requirements.
Kiso: Shoju may only serve in a Scorpion or Shadowlands
army (at no cost increase). While serving in a Shadowlands army,
he may lead Shadowlands affiliated troops.
Ability: When leading a unit that causes Fear, that unit
gains +1 to its Fear rating (max Fear 2). If leading a unit that
does not cause Fear, that unit gains Fear 0.
Ability: All Scorpion units within 16" of Shoju gain
Fearless. |
 |
Bayushi Kachiko |
 |
| Air 5 |
Earth 3 |
Fire 2 |
Water 2 |
Void 4 |
| ATN 7 |
Wounds 3 |
ATT -1 |
DAM -1 |
#S 1 |
| TL 5 |
ML 6 |
Glory 3 |
Honor 1 |
Cost 85 |
| Equipment: None |
| Traits: Courtier, Infantry, Loyal, Revised,
Unique |
| Skills: None |
Kiso: May associate with but not lead
any non-ninja Scorpion unit, including shugenja units (must include
at least one Scorpion shugenja). May serve in a Command Group
at standard cost, and may use her kisos and abilities while in
a Command Group.
Kiso: Kachiko may become spent to reduce any honor loss
by up to 3.
Kiso: Kachiko's player may add up to three Blackmail cards
to his Tactical deck.
Kiso: When entering a duel, Kachiko may become spent to
end the duel immediately, without resolution.
Ability (SO): Target a player and name a location (hand
or specific personality), Kachiko's player may look at all Tactical
Cards in the specified location. |
 |
Bayushi Goshio |
 |
| Air 3 |
Earth 2 |
Fire 3 |
Water 3 |
Void 3 |
| ATN 6 |
Wounds 2 |
ATT +0 |
DAM +0 |
#S 1 |
| TL 6 |
ML 6 |
Glory 2 |
Honor 1 |
Cost 60 |
| Equipment: None |
| Traits: Courtier, Infantry, Loyal, Revised,
Unique |
| Skills: None |
Kiso: May associate with but not lead
any non-ninja Scorpion unit, including shugenja units (must include
at least one Scorpion shugenja). May serve in a Command Group
at standard cost, and may use his kisos and abilities while in
a Command Group.
Kiso: Goshiu may become Spent to reduce an Honor loss
by up to 4.
Kiso: Goshiu's player may add up to three Blackmail cards
to his Tactical deck.
Ability: After an enemy has produced all desired effects
to reduce an Honor loss, Goshiu becomes spent to force the enemy
to accept the full Honor loss. |
 |
Bayushi House Guard |
 |
| ATN 8/7 |
Wounds 2 |
ATT +1 |
DAM +1 |
#S 1 |
| TL 7 |
ML 4 |
Glory -- |
Honor 0 |
Cost 22 |
| Equipment: Daisho, Heavy Armor |
| Traits: Infantry, Loyal, Revised |
| Skills: Daisho |
Kiso: May only be lead by a personality
with a Glory of at least 6. Will not rout while led by a personality
that is unspent.
Kiso (SA): Modify this unit's MIS by up to 2.
Maximum of one unit: no more than 16 models. |
 |
Ninja Bowmen |
 |
| ATN 6 |
Wounds 1 |
ATT +0/+1 |
DAM +0/+1 |
#S 1 |
| TL 8 |
ML 6 |
Glory -- |
Honor 0 |
Cost 15 |
| Equipment: Ninjato, Han-kyu, Light Armor |
| Traits: Infantry, Loyal, Ninja, Revised,
Skirmish (unit must skirmish, no cost increase). |
| Skills: None. |
Kiso (SA): Modify this unit's MIS by up
to 2.
Kiso: Until a Ranged Attack has been made by the Ninja
Bowmen or a model in their unit, or they have been engaged, they
may not be targeted by enemy Ranged Attacks. Enemy units performing
a Ranged Attack ignore them, drawing LOS to another unit as if
they were not there. After they have performed a Ranged Attack
or been engaged, the Ninja Bowmen may be targeted normally.
Ranged (han-kyu): 12" close, 24 extended (-2 ATT)
Maximum of two units: no more than 12 models per unit. |
 |
Moto Tsume (exp) |
 |
| Air 3 |
Earth 5 |
Fire 5 |
Water 5 |
Void 4 |
| ATN 8 |
Wounds 5 |
ATT +2 |
DAM +2 |
#S 2 |
| TL 5 |
ML 5 |
Glory 6 |
Honor 0 |
Cost 218 |
| Equipment: Katana, Heavy Armor |
| Traits: Experienced, Fear 2, Fearless,
Infantry, Revised, Tainted, Undead, Unique |
| Skills: Battle 3, Leadership 3, Defense
3, Iaijutsu 2, Charge, Countercharge, Tactician 1 |
Kiso: When recruiting Moto Tsume, your
army loses 4 honor.
Kiso: At any time that a unit which you control is within
12" of Moto Tsume and contains one or more models that are
not Tainted, all models in that unit suffer -1 to all rolls until
it no longer meets the aforementioned conditions.
Kiso: When leading a unit that causes Fear, that unit
gains +1 to its Fear rating (max Fear 2). If leading a unit that
does not cause Fear, the unit gains Fear 0. |
 |
Moto Tsume |
 |
| Air 3 |
Earth 4 |
Fire 4 |
Water 5 |
Void 4 |
| ATN 8 |
Wounds 4 |
ATT +1 |
DAM +2 |
#S 2 |
| TL 6 |
ML 5 |
Glory 5 |
Honor 0 |
Cost 154 |
| Equipment: Katana, Heavy Armor |
| Traits: Fear 1, Fearless, Infantry, Revised,
Tainted, Undead, Unique |
| Skills: Battle 3, Leadership 3, Defense
3, Iaijutsu 2, Charge |
Kiso: When recruiting Moto Tsume, your
army loses 4 honor.
Kiso: When leading a unit that does not cause Fear, Tsume's
unit gains Fear 0. |
 |
Shinjo Yokatsu (exp) |
 |
| Air 4 |
Earth 7 |
Fire 7 |
Water 5 |
Void 5 |
| ATN 8 |
Wounds 7 |
ATT +3 |
DAM +3 |
#S 2 |
| TL 3 |
ML 3 |
Glory 9 |
Honor 2 |
Cost 485 |
| Equipment: No-daichi, Heavy Armor, Horse |
| Traits: Cavalry, Experienced, Fearless,
Kolat, Loyal, Mounted, Revised, Unique, Cavalry base, 5"
Movement. |
| Skills: Battle 5, Leadership 5, Defense
4, Iaijutsu 3, Charge, Countercharge, Go Master, Tactician 2. |
Kiso: When recruiting infantry troops
that have no Ranged Attack to serve in his unit, Yokatsu may
pay an additional 4 koku per model to give them mounts. The unit
gains the Mounted, Cavalry, Cavalry base, and 5" Movement
traits, and loses the Infantry trait.
Kiso: Yokatsu may not become dishonored. Any effect that
would dishonor Yokatsu is negated. |
 |
Shinjo Yokatsu |
 |
| Air 4 |
Earth 7 |
Fire 7 |
Water 5 |
Void 5 |
| ATN 8 |
Wounds 7 |
ATT +3 |
DAM +3 |
#S 2 |
| TL 4 |
ML 3 |
Glory 9 |
Honor 2 |
Cost 445 |
| Equipment: No-daichi, Heavy Armor, Horse |
| Traits: Cavalry, Fearless, Loyal, Mounted,
Revised, Unique, Cavalry base, 5" Movement. |
| Skills: Battle 5, Leadership 4, Defense
3, Iaijutsu 2, Tactician 2. |
| Kiso: When recruiting infantry troops
that have no Ranged Attack to serve in his unit, Yokatsu may
pay an additional 4 koku per model to give them mounts. The unit
gains the Mounted, Cavalry, Cavalry base, and 4" Movement
traits, and loses the Infantry trait. |
 |
Kemmei |
 |
| Air 4 |
Earth 2 |
Fire 2 |
Water 4 |
Void 2 |
| ATN 6 |
Wounds 2 |
ATT +0 |
DAM +0 |
#S 1 |
| TL 7 |
ML 7 |
Glory 2 |
Honor 1 |
Cost 50 |
| Equipment: Wakizashi |
| Traits: Courtier, Infantry, Revised, Unique |
| Skills: Battle 1, Leadership 1, Defense
1 |
Kiso: Kemmei may lead or associate with
a combat unit or may serve as a Courtier in any clan's Command
Group.
Kiso: When recruited by Yoritomo's Army, Kemmei is considered
non-unique.
Kiso: Kemmei's Kisos may be used while he serves in a
Command Group.
Kiso: Kemmei may attach up to two Tactical Cards.
Kiso (SA): Kemmei's player may remove one Tactical Card
from Kemmei and place it in his hand. |
|