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Last
updated 16-Jun-04
New information is indicated by the splash, and any information that has
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Contents
Back to Rules
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Version: 2.05
A notations of Reversal
means that the ruling has reversed from a previous version of
the FAQ.
Any page numbers are referencing
the Daimyo Edition hard cover book.
A notation of +X/+Y represents
an ATT modifier of +X and a DAM modifier of +Y.
rATT and rDAM are used to
reference the ATT and DAM bonuses for ranged attacks.
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Errata
This section details the errors in Daimyo
Edition and their corrections. All errata covered in C2A has
been removed.
- Crab
- The Great Bear [Thunders' Challenge] -- In his kiso
on projecting skills, replace the word "Battle" in
the example with "Defense" and add a kiso stating,
"The Great Bear is considered to have a Battle of 7 for
purposes of modifying a units MIS with the General's Modifier."
- Dragon
- Togashi Bujun [Call to Arms] -- Profile updated in
C2A, but ignore the Crab Clan mon on his profile, he is still
a Dragon.
- Lion
- Imperial Sentinels [Call to Arms] -- They are, in
fact, a Lion unit.
- Shadowlands
- Kumo Nest -- The second Kiso should read: "Kiso:
Kumo may not have a leader, but can still take 12 models in a
unit."
- Marsh Trolls -- Their "Ability (SA):" should
actually be "Ability (Reaction):"
- Unaligned
- Ratling Bushi -- Their "armor bits" count
as Light Armor.
- Yoritomo's Alliance
- Mantis Mercenaries -- Replace the word "Bushi"
with the word "Mercenaries" in the first two kiso.
The kiso in their
profile do, in fact, apply to the Mercenaries.
- Army General
- Army General (p. 53) -- In the section in
the second column. last paragraph in the section it says, "An
army general has many powers, which will be fully described in
another portion of the book, but they include, "...spending
Void to allow a nearby unit to re-roll a failed Maneuver, Morale
or Resistance test". In fact, this ability was restricted
to only Morale tests, and only if the general is in a Command
Group.
- Magic
- Maximum Castings per Spell -- This is also limited
by the Earth ring of the personality using Maho, just as the
maximum number of spells the Maho Tsukai can purchase.
- Formations
- Skirmish -- Units in this formation only suffer a
-1 to all rolls while engaged in Close Combat. Once they are
no longer engaged they cease to suffer the penalty.
- Custom Personalities
- Dragon Personalities and Daisho (p. 307) -- Dragon
personalities get Daisho for free. The skill description
on p.
307 is incorrect.
- Associated Personalities (p. 51) --
3rd Paragraph under "Associated Personalities" should
be changed to read, "A unit does not benefit from the skills
or abilities of an associated personality [in that unit].
The associated personality may [otherwise] make use of
skills and abilities, if appropriate, but he may not use skills
and abilities that require him to be the unit leader." This
means that an associated shugenja is free to cast spells since
it is not a "skill or ability". However, the shugenja
can only cast a spell that does not require him to be the unit
leader.
- Spells
- Looking to the Void (p. 100) -- The effects of this
spell should read, "...every model in his unit gains +1
ATT, +1 DAM, and a +2 modifier to all [other] tests
until the end of the turn." Attacks only receive the
ATT and DAM modifier, not the other +2 modifier.
- Tactical Cards
- General's Special Orders (p. 46) -- Under the trait
General's Special Order the text should be modified to include
the following, "A General's Special Order can be used by
a general in a Command Group." A general in a Command Group
can use these tactical cards only, all other tactical cards are
limited by the restrictions on generals in a Command Group and
may only affect the Command Group itself.
- Traits
- Individual (p. 88) -- The last sentence "Personalities
without the Individual trait may also operate independently,
but gain no Morale advantages." is erroneous, and should
be removed. The only difference between a personality with the
Individual trait and a personality without a unit is that the
Individual trait makes the personality immune to Hopelessly
Outnumbered.
Back to Top
Rulings
and Clarifications
- Crab
- Kaiu Engineers -- The engineers build Linear
Obstacles, not Impassable Terrain. Once a wall is begun, it
must be continued in a straight line (hence, linear). The
wall may not have any bends or corners in it. Any new wall
must be built at least 1 inch away from any previously built
wall.
- Dragon
- Togashi Yokuni
- He may lead a combat unit, since he is a samurai.
- Yokuni cannot become spent when casting a spell. If he is
casting a spell that requires the shugenja to become spent, then
he destroys the scroll to avoid becoming spent, even if the scroll
would normally be destroyed after the spell is cast.
- If Yokuni casts Heavenly Wings, he may not become spent to
maintain the spell, so the effects of the spell end at the end
of the turn (as if he chose to stop maintaining the spell).
- Naga
- Isha (exp) -- May be targeted normally by effects
which modify his rATT and rDAM. After all modifiers have been
totaled, if either his rATT or rDAM value exceeds +3, it is reduce
it to +3. Thus Isha (exp) (ranged +3/+3 base) is at short range
(-0/-0). His unit is under the effect of a Blessing (+2/+2),
putting him at +5/+5 when the attack is declared. His target
reacts with a Turtle Shell (-2/-0), lowering him to +3/+5. Isha's
unit then plays All or Nothing (+2/+2) as a reaction to their
own attack, raising Isha to +5/+7. No other reactions or modifiers
come up. Isha's final modifiers amount to +5/+7. Because of Isha's
Kiso, he then drops to +3/+3, at which point the attack is then
resolved.
- High Strike -- may not be used when using Reactionary
Fire. The rules are very specific about High Strike being only
used in the Ranged Attack and Close Combat phases.
- Naga Innate Abilities -- The Pearl skill text (p. 88, DE) states
that the Naga shugenja's Pearl skill should be used in place
of a Magic skill for purposes of Counterspelling Naga spells.
This applies to the Blessing of the Akasha, which was
changed in Call to Arms to be an innate ability. Note
that in the case of elemental spells cast from the appropriate
elemental pearl, the pearl rules take precedent, and you use
the Magic rating of the Pearl. This was clarified on p. 10 of
Call to Arms.
- Pearl Effects -- The fact that the pearls allow a
Naga Shugenja to cast spells does not make the spell itself a
Pearl Effect nor is casting the spell a Pearl Effect, it only
allows the purchase in the first place.. The spell is still a
spell, and the act of casting it is still standard spell effects.
So a Naga shugenja can still cast a spell and perform
a pearl effect.
- Scorpion
- Bayushi Houseguard -- The Kiso regarding the unit's
ability to avoid routing only works if the unit has a
leader. If the leader has been slain, then the kiso does not
apply.
- Bayushi Tangen -- If his unit is targeted by a Charge,
and then he jumps in the path of the engaging unit so that they
contact him instead, he was still a model in the targeted unit,
so the engaging enemy unit is still considered to have successfully
engaged their target. Thus no penalties for failing to engage
his unit are accrued by the enemy unit.
Ninja Bowmen -- The Ranged Attacks of a NB unit
are not Ninja effects, since Ninja Bowmen are neither a
personality nor a card.
- Shadowlands
- Oni Ravers [Call to Arms] -- Ravers over-rule the
normal rules for using a Superior Tactics card. When using their
effect, you pull out a Superior Tactics, and then play it. They
do not have to spend the Void required, nor do they have to have
a personality in the unit. The card is resolved normally. Since
the ravers are not a personality, they cannot be affected by
Bad Kharma or Kharmic Betrayal while using the Superior Tactics
card for its printed effect.
- Toturi's Army
- Unaligned Leaders -- TA units cannot be lead by Unaligned
personalities unless that personality is first oathed to TA.
Although the units will work for anyone (including an unaligned
army), they may only be lead by an aligned personality (where
unaligned is *not* an affiliation).
- Unaligned
- Air Dragon -- His ATT and DAM modifiers cannot be
modified by the Water Elementals, nor can his #S be modified
by Hida Yakamo. His kiso prevents any such modification.
- Unaligned is Not an Affiliation -- Rather it is a
lack of affiliation. As such, Unaligned personalities do not
count as personalities "of any alignment" since they
do not have an alignment. That is why they can join any army
for standard cost. Note that units that may join "any army"
may still join an Unaligned army (such as many of the Toturi's
Army units) but those units are clan units, and so cannot be
lead by Unaligned personalities. The term "of any clan"
is synonymous with "of any affiliation" and both mean
any faction, which does not include Unaligned.
- Shugenja
- As Secondary Commanders -- Shugenja cannot be Secondary
Commanders. Shugenja with the Combat trait can lead
a unit, but that does not allow them to be secondary commanders.
Shugenja without the Combat trait may only appear in a Shugenja
unit. If a shugenja can act as a secondary commander in a unit,
there will be a reference on his card allowing the personality
to act in such a capacity.
- Associated Personalities -- If a shugenja has a kiso
allowing him to associate with a unit, then he may cast spells
on that unit as long as the spell does not require him to be
the unit commander in order to cast it.
Shugenja Units - Shugenja units are
Skirmish units, so they receive the -1 to RA rolls made against
the unit.
- Victory Points
- Lesser Oni -- The VP breakpoints for units are based
on the koku cost of the models in the unit. Use an average of
all the costs of the various models in a unit of lesser oni to
determine their VP breakpoints.
- LPs -- The cost of an LP is associated with the cost
of the last model in the unit. This is the sort of thing meant
by "and any remainder" when discussing how to allocate
VP. Example: A unit of 11 Hiruma Scouts lead by a Crab Chui
is 201 koku, so the unit is worth 3 koku total. The first Victory
Point is given up when the 7th Scout is killed (since 6 X 16
koku = 96 koku, so you have to kill 7 to get over 100 koku).
When the 11th scout is killed, the opponent gets 1 VP for the
final break point (11 x 16 koku is only worth 176 koku, but the
last scout is the LP, which is worth an additional 25 koku. Therefore
he kicks over the next VP break point, and then yields an additional
VP for the "remainder" of 1 koku beyond 200.
- Morale
Outnumbered 4 to 1 -- count all
models in the entire engagement, friendly then enemy to
determine the ratio of models.
- Maneuvers
- Break Away -- The unit rotates without paying any
movement cost. It just rotates however much it needs in order
to face a clear path away from the enemy with which it is currently
engaged.
Reforming -- Count all models in an
engagement, friendly then enemy to determine the ratio of
models to see if a unit is allowed to reform while engaged.
- Tactical Cards
- An Oni's Fury -- This card targets an oni.
So if you want to use it on a unit of Lesser Oni, you may target
one model (and only one model) and have that oni sacrifice his
wound to enable the use of the card affect. This card is much
more effective if you use an oni that had more than one wound.
Omens and Portents - This penalty
applies to the next test the unit makes. Regardless of whether
or not that test is automatically passed via a Grim
Determination or a Parade Ground Practice, the penalty applied
to that test and after that test it ends. This test can even
be a voluntary test such as a maneuver test to change
frontage. Attack rolls do not count as tests for this purpose.
Resist Magic
- Biting Steel -- If your unit
is engaged with one or more models that are under the
effect of a Biting Steel spell, you may not use Resist
Magic to ignore the damage caused by the spells DAM
modifier. Your units is not being affected by the spell,
the only affected model is the one that has Biting Steel
cast upon it. The extra damage is just a "side
effect" and does not count. If your unit marches into
the effect of a Stagnant Air spell, you may use the card
to resist that effect, since it is actually happening to
your unit.
- Gust of Wind -- If your unit fired a
ranged attack against an enemy unit, and that enemy unit
employs Gust of Wind to stop your ranged attack, you may
not use Resist Magic to resist it, as your unit was not
affected, only its ranged attack was affected.
Retreat in Good Order -- The term
"lead by a personality with the Defense skill"
should be read as, "lead by a commander with the
Defense skill".
- Shadows of Rokugan -- Although it can make a Kolat
or Ninja action unable to be Cancelled or Negated,
that does not stop the Kitsuki Magistrates from preventing their
unit from being targeted. Such prevention is neither canceling nor negating the action directly.
- Terrain
- Brush and Cover -- On p. 49, the rules state that
brush does not provides cover but on p. 76 the rules imply
that brush can provide cover. Page 49 is correct, brush does
not provide a cover bonus.
- Leadership Packages
- Clan LPs -- Can lead unaligned troops, since it is
an "upgrade" to an existing troop model. It would be
doing a ronin a great honor to allow him to train at a Clan school,
but it could happen.
- Generic LPs -- The generic LPs listed in the Unaligned
section are not necessarily unaligned profiles. They are "upgrades"
to a trooper in a unit that can be purchased by any army. So
an LP built with the generic package is still considered to have
the affiliation of the base trooper model. If the base model
is unaligned, then the LP is unaligned as well. Since the model
is considered to be the same affiliation as the unit he is to
lead, there is no problem with him leading the unit.
- Toturi's Army LPs -- These can be taken by any affiliation,
since they do not bear the Loyal trait. However, they are still
clan affiliated profiles, so a Toturi's Army LP can only lead
a unit aligned with Toturi's Army or an unaligned unit (which
can be lead by anyone). Since they are clan affiliated profiles,
they still may not be taken by an Unaligned army.
- Troop Skills -- LPs do not inherit skills
from their base troop model. (Note,
this entire section is dealing only with skills the troop model
has, which an LP does not inherit when the LP upgrade
is purchased for a trooper. This has nothing to do with skills
that are actually possessed by the LP profile.) They
only inherit those items that are specifically
mentioned on their profile (Equipment, Traits, and
Abilities).
However, the LP is still considered a trooper in the unit, so
if a generic Nikutai is leading a unit of Crab Heavy Infantry,
the unit still gains the benefit of Defense 3, even if the LP
is the only trooper left, since the unit possesses the skill.
-- But the Nikutai does not have Defense 3 as a personality skill,
so he cannot add his Defense to the unit's Defense for a total
of Defense 6. Likewise, a generic Gunso leading a unit of Mobbing
Goblins may participate in the Mob, but only if there is a Personality
leading the unit who also has the Mob skill. He does not allow
the unit to mob.
- Personalities
- Abilities on a personality -- Those that are dependent
on the presence of troops are only useful if the personality
is in fact a unit commander. Since a lone personality cannot
be a unit commander, he cannot use abilities that require troops.
- Replacing a Weapon -- If you replace a personalities weapon, then their old weapon is no longer available to them.
This means, if you replace Bayushi Yokuan's dart gun with a Han-kyu,
he may no longer use his dart gun ability, as his weapon has
been replaced by the Han-kyu. Note this is only for weapons,
it does not include a spell or innate ability.
- Ranged Attacks
Gust of Wind -- A unit that has it's ranged attack
negated by a Gust of Wind have not been affected by the GoW themselves,
and as such they may not use Resist Magic to cancel the Gust
of Wind.
Magic Mud Goblins and Reactionary Fire --
As much as you might wish it to be otherwise, you may not fire
on your own MMG even though he is heading for your archer
unit. A MMG is still a member of your army, and thus is not a
legal target.
Shugenja Units - Shugenja units are
skirmishing, so they receive the -1 to RA rolls made against
the unit.
- Spells that Generate a Ranged Attack -- Spells that
generate a ranged attack have no natural ATT or DAM modifiers
other than those listed on the spell.
- Tattoos
- Attaching Tattoos -- Tattoos are attached to non-personality
models. Even if a personality is purchased as a lone model (and
thus also constitutes a unit), the personality still cannot
attach tattoos. Once all the last troop model in a unit are removed,
tattoos purchased by the troopers, is no longer available to
any personalities in the unit, only their personal tattoos (if
any) are still available.
- Activating Tattoos -- Regardless of how they are activated,
tattoos may only be activated once per battle, as it says
on both the tattoo and the tattooed unit profiles.
Dragon Tattoo -- Togashi Mitsu may
combine his Dragon Tattoo Effect with his unit if the unit is activating the
Dragon Tattoo and breathing fire. He gets only his 6 dice, he
does not generate an additional die for being a model in the
front rank of the unit.
- Items
- Items that modify a personality's Honor value -- The
new value is the one that should be used for determining the
total Honor of the army into which the personality is recruited.
Note: This applies only to items that
modify a personalities personal honor specifically. The
honor gain from taking nemuranai applies to an army's honor,
not the personalities honor.
- Items that can only be attached to personalities
of a particular Clan -- The qualification "can only
be attached to personalities of <X> clan." is not
limited to the point where you purchase the item. This use of
"Attach" means "possessed by" not "affixed
to". If that personalities affiliation changes after the
item is attached and now violates that restriction, then the
item can no longer be possessed by that personality. Example:
Hida Amoro possesses Chikara, but is then Oathed to Crane. At
that point, Chikara is now an illegal item for Amoro to own,
and it cannot be attached to the newly Doji Amoro. If Amoro's
affiliation were to somehow change in the middle of the battle,
all benefit from Chikara would be lost.
- Obsidian Hand -- Does not prevent a unit from suffering
wounds that are used to cast maho spells generated from within
their own unit. The wounds suffered in order to cast a maho spell
are considered costs of casting the spell, not effects of the
spell. They cannot be prevented.
- Pearl, White -- This pearl can copy
the effect of any pearl that started play in the game, even one
that has been destroyed during the course of the battle. But
keep in mind, if the effect normally destroys the Pearl, it will
destroy the White Pearl as well.
- Special Rules
Undead Troops and Instability -- If
you choose to perform a Full Retreat with a unit of undead,
then at the end of the maneuver, a unit would normally
become Broken. As the undead do not become Broken (as per
the Instability rules) they become Unstable instead. If the
unit was unstable prior to performing the maneuver, then it
will have to make an instability roll (with the -2 modifier
to the roll because of the Full Retreat plus the -2 modifier
for Instability) and will suffer the usual 2 wounds per
point by which the test is failed.
- Custom Personalities
- Purchasing Skills, Traits and Abilities -- All of
the skills and traits come first out of the point allowance provided
for the glory cost of the personality. Anything above or beyond
the allowance given for the profile are added to the cost of
the profile as koku. The points provided for the glory level
should have been called koku allowance, to prevent confusion.
So, a Glory 6 personality would have a cost of 200 koku, be able
to distribute 22 points among his rings, and be able to spend
30 points/koku on skills and traits without additional cost.
If the personality exceeds 30 points worth of skills/traits,
the balance would be added to the profile cost for the personality.
In this case, if the personality purchased 45 points worth of
skills and traits, the base cost of the personality's profile
would go up by 15 koku.
- #S -- All custom shugenja have only 1 strike. Only
samurai gain more than one.
- Pre-measuring effects --
If you have a non-ranged attack effect that has a range, you
do not pre-measure before activating the effect. You activate
the effect or play the card first, and then measure the range.
If the target is out of range, then the effect is negated due
to being out of range.
- Modifiers -- When the term
"modifier" is used in the rule book, it is referring to an effect that modifies a die result (ATT, DAM, ML test modifiers,
etc.) It is not referring to any effect that may modify any other
effect.
- Effects
- Cancelled Effects -- If an effect is cancelled then
all cards that were used to modify the effect (example: Arrow
Knows the Way) are returned to the players hand, but may
not be used that turn (as per the effects of Cancelled).
- Producing Effects -- An effect is considered "produced"
when it is first declared. It will not be resolved until the
action cycle generated by the declaration is resolved. Note however,
that the actual dice rolled for the effect are not actually calculated
until the effect is being resolved. Example 1: A Ranged Attack
is "produced" when the attack is initially announced,
and may be cancelled by Prophecies of Asako Yorito at that time.
Example 2: An Iaijutsu duel is announced, but as a reaction
the duel is changed to a Duel based on Honor (so now both participants
are rolling a number of dice equal to their honor). The number
of dice being rolled and the modifiers to those dice are not
determined until the resolution of the duel. At the resolution,
the number of dice rolled by each dueler is equal to their honor,
and Iaijutsu does not apply to an Honor Duel. If one of the duelers
is wearing the Emerald Armor, the number of dice being rolled
is equal to honor, it has not been "reduced" by an
effect. If he were dueling Isawa Tsuke, he would be immune to
Tsuke's ability to reduce the dice actually rolled. Likewise,
the fact that Iaijutsu no longer applies to the duel now that
it is based on honor is not a reduction in the modifiers on the
dice, since that modifier is not available when the duel is resolved.
- Ally/Oath Cost Modifiers -- The
cost of Allying or Oathing a personality is applied after all
equipment has been purchased for a personality. Even clan specific
items for the personalities new clan. if you look at the Personality
Conversion and Creation rules, the "calculate total cost"
step is the last, and that is where the cost modifiers should
be applied. Those costs are the price you pay for recruiting
from outside your army list.
Back to Top
Surprise!
This section is to point out things
that changed in Daimyo Edition that first edition players may
be surprised by, or things that we receive a lot of questions
about whether or not these items are mistakes in the rules.
- The Army General
- Morale Rerolls -- The General may only allow another unit to reroll
a Morale test while in a Command Group. That is the only reroll
that is allowed in DE. If he is leading a unit, then he may expend
Void to reroll a test for that unit as normal for a unit commander.
- Glory -- The General must be the highest glory personality
in the army. This includes allied personalities. The only exception
to this is personalities with the Individual trait, which are
specifically excluded from the test.
- Profiles
- Hida Kisada -- Night Fighting cannot modify Kisada's
ATT and DAM modifiers in close combat, as he has a kiso specifically
preventing them from being modified. However, if he is in a duel,
then his DAM can be modified, as that kiso lacks the same
language preventing any modification.
- Magic Mud Goblins -- MMG always skirmish. Although
skirmish units normally are not allowed to take associated personalities,
the MMG may take up to 4 goblin personalities as per their profile.
- Naga Spearmen -- Yes, they may use Fast Strike even
on a turn that they were flanked. That is why they have that
Kiso.
- Necromancer -- No longer has his +1/+1 per undead
as he did in 1st edition.
- Oni no Yakamo -- The non-experienced version is not
unique.
- Oni no Tadaka -- Is not unique.
- Oni Ravers [Call to Arms] -- Yes, they have no honor
loss for taking them.
- Radakast -- The non-experienced version is not unique.
- Tsuruchi -- His personal honor is indeed 5.
- #S --
All personalities in DE have a correct number of strikes. There
are many personalities that may seem like they should have more
than the one they have, but those are all correct as designed.
- Dueling
- Spent State and Dueling -- You do not lose dice if
you are spent during a duel. You still cannot use Abilities
or Skills, so you cannot issue a duel with an Ability,
and you cannot use Iaijutsu while spent.
- Number of Challenges in a turn -- There is a difference
between "challenged" and "challenge". A personality
may not be challenged to more than one duel in a turn,
but they can certainly issue more than one challenge themselves.
- Multiple Engagements --
The rules state (p. 67) that you can only declare engagements
against multiple units if you think your unit can make base-to-base
contact with all the enemy units. This means that you
cannot just declare engaging moves against any unit within range.
This especially limits the effect of Fear causing units.
- Animal Units -- No longer
provide protection from duels for their leader.
- Undead Units
- Instability -- Undead units do not break, they become
Unstable. As such, they do not trigger Morale Tests in nearby
units since they did not actually break. This also means that
an unstable undead unit does not count for VP at the end of the
game.
- Troops and Personalities
-- p. 26 under Mixed Troops in a Formation states clearly
that a unit is considered to be a unit of its troop type, regardless
of the personalities within the unit. This has important ramifications
for such things as Fear ratings, Burst of Speed,
etc.
- Individuals
- Individuals and the Individual Trait
-- There is a difference between the term Individual and
those personalities with the Individual trait. An Individual
is a personality with out a unit. They may or may not have the Individual trait, since personalities can be taken without units
(and some personalities with the Individual trait may sometimes
lead units in rare cases).
- Attaching Tactical Cards -- Note that the restriction
on attaching tactical cards excludes "Individuals",
not personalities with the Individual trait. As such,
when the Ogre Bushi is leading Ogre Warriors, he may attach tactical
cards.
- Fan of Command -- Some restrictions, such as the Fan
of Command, do in fact specifically mention personalities with
the Individual trait, so even if the Ogre Bushi is leading
Ogre Warriors, he may not attach the Fan of Command. The Ogre
Bushi ignores the Individual trait only for purposes of being
allowed to lead the Ogre Warriors, he still has the trait.
- Morale Triggers -- Personalities without the Individual
trait who started the phase without troops in their command use
all of the Morale Triggers for Individuals (which they are according
to the definition on p. 10). If they lost their troops during
the current phase, then they are still considered to be in a
unit, and must use any Unit Triggers that apply. See the Errata section for an update to the Individual
Trait regarding Morale Triggers as well.
- Height Advantage vs. Flying
-- The bonuses to Ranged Attacks from Height and from
Flying are indeed different, and are intended to be that
way. These are not an error.
- Spells
- Clarity of Purpose -- The only
Offensive Reactions that do not involved Ranged Attacks are
Frenzy and Strike at the Tail. Since you cannot be engaged by
an enemy attacker with a flank or rear of the unit to be able
to employ Strike at the Tail, Frenzy is your only real option
with Clarity of Purpose.
- Tactical Cards
Frenzy -- This is basically the
only tactical card that can be played by a unit using Clarity
of Purpose (see Spells, above).
- Honor Betrayed -- It is not a political card.
- Ninja Assassin -- You may not spend Void to modify
the roll for Ninja Assassin. Void may only be used to modify
a Maneuver, Morale, or Resistance test (p. 149).
- Parade Ground Practice -- Although it allows your
unit to automatically succeed at a Maneuver test, the test still
occurred, so your unit still must pay the 1" of movement
required for any Maneuver test.
- Morale -- Immediate tests
no longer stack as they did in first edition. All immediate tests
are resolved independently, even if two tests result from a single
trigger (action, etc.).
- Shugenja Units -- If you
have one yojimbo protecting one shugenja, and the yojimbo is
killed, then the unit gives up one VP, since that is the last
non-personality in the unit who just died. :)
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Tournament Play
This section is for questions regarding
tournament play
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