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Official Errata and Rulings

 

Last updated 16-Jun-04

New information is indicated by the New! splash, and any information that has
changed since the last version of this file is indicated with the Updated! splash.

Contents

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Version: 2.05

A notations of Reversal means that the ruling has reversed from a previous version of the FAQ.

Any page numbers are referencing the Daimyo Edition hard cover book.

A notation of +X/+Y represents an ATT modifier of +X and a DAM modifier of +Y.

rATT and rDAM are used to reference the ATT and DAM bonuses for ranged attacks.


Errata

This section details the errors in Daimyo Edition and their corrections. All errata covered in C2A has been removed.

  • Crab
    • The Great Bear [Thunders' Challenge] -- In his kiso on projecting skills, replace the word "Battle" in the example with "Defense" and add a kiso stating, "The Great Bear is considered to have a Battle of 7 for purposes of modifying a units MIS with the General's Modifier."
  • Dragon
    • Togashi Bujun [Call to Arms] -- Profile updated in C2A, but ignore the Crab Clan mon on his profile, he is still a Dragon.
  • Lion
    • Imperial Sentinels [Call to Arms] -- They are, in fact, a Lion unit.
  • Shadowlands
    • Kumo Nest -- The second Kiso should read: "Kiso: Kumo may not have a leader, but can still take 12 models in a unit."
    • Marsh Trolls -- Their "Ability (SA):" should actually be "Ability (Reaction):"
  • Unaligned
    • Ratling Bushi -- Their "armor bits" count as Light Armor.
  • Yoritomo's Alliance New!
    • Mantis Mercenaries -- Replace the word "Bushi" with the word "Mercenaries" in the first two kiso. The kiso in their profile do, in fact, apply to the Mercenaries.
  • Army General
    • Army General (p. 53) -- In the section in the second column. last paragraph in the section it says, "An army general has many powers, which will be fully described in another portion of the book, but they include, "...spending Void to allow a nearby unit to re-roll a failed Maneuver, Morale or Resistance test". In fact, this ability was restricted to only Morale tests, and only if the general is in a Command Group.
  • Magic
    • Maximum Castings per Spell -- This is also limited by the Earth ring of the personality using Maho, just as the maximum number of spells the Maho Tsukai can purchase.
  • Formations
    • Skirmish -- Units in this formation only suffer a -1 to all rolls while engaged in Close Combat. Once they are no longer engaged they cease to suffer the penalty.
  • Custom Personalities
    • Dragon Personalities and Daisho (p. 307) -- Dragon personalities get Daisho for free. The skill description on p. 307 is incorrect.
  • Associated Personalities (p. 51) -- 3rd Paragraph under "Associated Personalities" should be changed to read, "A unit does not benefit from the skills or abilities of an associated personality [in that unit]. The associated personality may [otherwise] make use of skills and abilities, if appropriate, but he may not use skills and abilities that require him to be the unit leader." This means that an associated shugenja is free to cast spells since it is not a "skill or ability". However, the shugenja can only cast a spell that does not require him to be the unit leader.
  • Spells New!
    • Looking to the Void (p. 100) -- The effects of this spell should read, "...every model in his unit gains +1 ATT, +1 DAM, and a +2 modifier to all [other] tests until the end of the turn." Attacks only receive the ATT and DAM modifier, not the other +2 modifier.
  • Tactical Cards
    • General's Special Orders (p. 46) -- Under the trait General's Special Order the text should be modified to include the following, "A General's Special Order can be used by a general in a Command Group." A general in a Command Group can use these tactical cards only, all other tactical cards are limited by the restrictions on generals in a Command Group and may only affect the Command Group itself.
  • Traits
    • Individual (p. 88) -- The last sentence "Personalities without the Individual trait may also operate independently, but gain no Morale advantages." is erroneous, and should be removed. The only difference between a personality with the Individual trait and a personality without a unit is that the Individual trait makes the personality immune to Hopelessly Outnumbered.

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Rulings and Clarifications

  • Crab New!
    • Kaiu Engineers -- The engineers build Linear Obstacles, not Impassable Terrain. Once a wall is begun, it must be continued in a straight line (hence, linear). The wall may not have any bends or corners in it. Any new wall must be built at least 1 inch away from any previously built wall.
  • Dragon
    • Togashi Yokuni
      • He may lead a combat unit, since he is a samurai.
      • Yokuni cannot become spent when casting a spell. If he is casting a spell that requires the shugenja to become spent, then he destroys the scroll to avoid becoming spent, even if the scroll would normally be destroyed after the spell is cast.
      • If Yokuni casts Heavenly Wings, he may not become spent to maintain the spell, so the effects of the spell end at the end of the turn (as if he chose to stop maintaining the spell).
  • Naga
    • Isha (exp) -- May be targeted normally by effects which modify his rATT and rDAM. After all modifiers have been totaled, if either his rATT or rDAM value exceeds +3, it is reduce it to +3. Thus Isha (exp) (ranged +3/+3 base) is at short range (-0/-0). His unit is under the effect of a Blessing (+2/+2), putting him at +5/+5 when the attack is declared. His target reacts with a Turtle Shell (-2/-0), lowering him to +3/+5. Isha's unit then plays All or Nothing (+2/+2) as a reaction to their own attack, raising Isha to +5/+7. No other reactions or modifiers come up. Isha's final modifiers amount to +5/+7. Because of Isha's Kiso, he then drops to +3/+3, at which point the attack is then resolved.
    • High Strike -- may not be used when using Reactionary Fire. The rules are very specific about High Strike being only used in the Ranged Attack and Close Combat phases.
    • Naga Innate Abilities -- The Pearl skill text (p. 88, DE) states that the Naga shugenja's Pearl skill should be used in place of a Magic skill for purposes of Counterspelling Naga spells. This applies to the Blessing of the Akasha, which was changed in Call to Arms to be an innate ability. Note that in the case of elemental spells cast from the appropriate elemental pearl, the pearl rules take precedent, and you use the Magic rating of the Pearl. This was clarified on p. 10 of Call to Arms.
    • Pearl Effects -- The fact that the pearls allow a Naga Shugenja to cast spells does not make the spell itself a Pearl Effect nor is casting the spell a Pearl Effect, it only allows the purchase in the first place.. The spell is still a spell, and the act of casting it is still standard spell effects. So a Naga shugenja can still cast a spell and perform a pearl effect.
  • Scorpion
    • Bayushi Houseguard -- The Kiso regarding the unit's ability to avoid routing only works if the unit has a leader. If the leader has been slain, then the kiso does not apply.
    • Bayushi Tangen -- If his unit is targeted by a Charge, and then he jumps in the path of the engaging unit so that they contact him instead, he was still a model in the targeted unit, so the engaging enemy unit is still considered to have successfully engaged their target. Thus no penalties for failing to engage his unit are accrued by the enemy unit.
    • New! Ninja Bowmen -- The Ranged Attacks of a NB unit are not Ninja effects, since Ninja Bowmen are neither a personality nor a card.
  • Shadowlands
    • Oni Ravers [Call to Arms] -- Ravers over-rule the normal rules for using a Superior Tactics card. When using their effect, you pull out a Superior Tactics, and then play it. They do not have to spend the Void required, nor do they have to have a personality in the unit. The card is resolved normally. Since the ravers are not a personality, they cannot be affected by Bad Kharma or Kharmic Betrayal while using the Superior Tactics card for its printed effect.
  • Toturi's Army
    • Unaligned Leaders -- TA units cannot be lead by Unaligned personalities unless that personality is first oathed to TA. Although the units will work for anyone (including an unaligned army), they may only be lead by an aligned personality (where unaligned is *not* an affiliation).
  • Unaligned
    • Air Dragon -- His ATT and DAM modifiers cannot be modified by the Water Elementals, nor can his #S be modified by Hida Yakamo. His kiso prevents any such modification.
    • Unaligned is Not an Affiliation -- Rather it is a lack of affiliation. As such, Unaligned personalities do not count as personalities "of any alignment" since they do not have an alignment. That is why they can join any army for standard cost. Note that units that may join "any army" may still join an Unaligned army (such as many of the Toturi's Army units) but those units are clan units, and so cannot be lead by Unaligned personalities. The term "of any clan" is synonymous with "of any affiliation" and both mean any faction, which does not include Unaligned.
  • Shugenja
    • As Secondary Commanders -- Shugenja cannot be Secondary Commanders. Shugenja with the Combat trait can lead a unit, but that does not allow them to be secondary commanders. Shugenja without the Combat trait may only appear in a Shugenja unit. If a shugenja can act as a secondary commander in a unit, there will be a reference on his card allowing the personality to act in such a capacity.
    • Associated Personalities -- If a shugenja has a kiso allowing him to associate with a unit, then he may cast spells on that unit as long as the spell does not require him to be the unit commander in order to cast it.
    • New! Shugenja Units - Shugenja units are Skirmish units, so they receive the -1 to RA rolls made against the unit.
  • Victory Points
    • Lesser Oni -- The VP breakpoints for units are based on the koku cost of the models in the unit. Use an average of all the costs of the various models in a unit of lesser oni to determine their VP breakpoints.
    • LPs -- The cost of an LP is associated with the cost of the last model in the unit. This is the sort of thing meant by "and any remainder" when discussing how to allocate VP. Example: A unit of 11 Hiruma Scouts lead by a Crab Chui is 201 koku, so the unit is worth 3 koku total. The first Victory Point is given up when the 7th Scout is killed (since 6 X 16 koku = 96 koku, so you have to kill 7 to get over 100 koku). When the 11th scout is killed, the opponent gets 1 VP for the final break point (11 x 16 koku is only worth 176 koku, but the last scout is the LP, which is worth an additional 25 koku. Therefore he kicks over the next VP break point, and then yields an additional VP for the "remainder" of 1 koku beyond 200.
  • Morale
    • New! Outnumbered 4 to 1 -- count all models in the entire engagement, friendly then enemy to determine the ratio of models.
  • Maneuvers
    • Break Away -- The unit rotates without paying any movement cost. It just rotates however much it needs in order to face a clear path away from the enemy with which it is currently engaged.
    • New! Reforming -- Count all models in an engagement, friendly then enemy to determine the ratio of models to see if a unit is allowed to reform while engaged.
  • Tactical Cards
    • An Oni's Fury -- This card targets an oni. So if you want to use it on a unit of Lesser Oni, you may target one model (and only one model) and have that oni sacrifice his wound to enable the use of the card affect. This card is much more effective if you use an oni that had more than one wound.
    • New! Omens and Portents - This penalty applies to the next test the unit makes. Regardless of whether or not that test is automatically passed via a Grim Determination or a Parade Ground Practice, the penalty applied to that test and after that test it ends. This test can even be a voluntary test such as a maneuver test to change frontage. Attack rolls do not count as tests for this purpose.
    • New! Resist Magic
      • Biting Steel -- If your unit is engaged with one or more models that are under the effect of a Biting Steel spell, you may not use Resist Magic to ignore the damage caused by the spells DAM modifier. Your units is not being affected by the spell, the only affected model is the one that has Biting Steel cast upon it. The extra damage is just a "side effect" and does not count. If your unit marches into the effect of a Stagnant Air spell, you may use the card to resist that effect, since it is actually happening to your unit.
      • Gust of Wind -- If your unit fired a ranged attack against an enemy unit, and that enemy unit employs Gust of Wind to stop your ranged attack, you may not use Resist Magic to resist it, as your unit was not affected, only its ranged attack was affected.
    • New! Retreat in Good Order -- The term "lead by a personality with the Defense skill" should be read as, "lead by a commander with the Defense skill".
    • Shadows of Rokugan -- Although it can make a Kolat or Ninja action unable to be Cancelled or Negated, that does not stop the Kitsuki Magistrates from preventing their unit from being targeted. Such prevention is neither canceling nor negating the action directly.
  • Terrain New!
    • Brush and Cover -- On p. 49, the rules state that brush does not provides cover but on p. 76 the rules imply that brush can provide cover. Page 49 is correct, brush does not provide a cover bonus. 
  • Leadership Packages
    • Clan LPs -- Can lead unaligned troops, since it is an "upgrade" to an existing troop model. It would be doing a ronin a great honor to allow him to train at a Clan school, but it could happen.
    • Generic LPs -- The generic LPs listed in the Unaligned section are not necessarily unaligned profiles. They are "upgrades" to a trooper in a unit that can be purchased by any army. So an LP built with the generic package is still considered to have the affiliation of the base trooper model. If the base model is unaligned, then the LP is unaligned as well. Since the model is considered to be the same affiliation as the unit he is to lead, there is no problem with him leading the unit.
    • Toturi's Army LPs -- These can be taken by any affiliation, since they do not bear the Loyal trait. However, they are still clan affiliated profiles, so a Toturi's Army LP can only lead a unit aligned with Toturi's Army or an unaligned unit (which can be lead by anyone). Since they are clan affiliated profiles, they still may not be taken by an Unaligned army.
    • Troop Skills -- LPs do not inherit skills from their base troop model. (Note, this entire section is dealing only with skills the troop model has, which an LP does not inherit when the LP upgrade is purchased for a trooper. This has nothing to do with skills that are actually possessed by the LP profile.) They only inherit those items that are specifically mentioned on their profile (Equipment, Traits, and Abilities). However, the LP is still considered a trooper in the unit, so if a generic Nikutai is leading a unit of Crab Heavy Infantry, the unit still gains the benefit of Defense 3, even if the LP is the only trooper left, since the unit possesses the skill. -- But the Nikutai does not have Defense 3 as a personality skill, so he cannot add his Defense to the unit's Defense for a total of Defense 6. Likewise, a generic Gunso leading a unit of Mobbing Goblins may participate in the Mob, but only if there is a Personality leading the unit who also has the Mob skill. He does not allow the unit to mob.
  • Personalities
    • Abilities on a personality -- Those that are dependent on the presence of troops are only useful if the personality is in fact a unit commander. Since a lone personality cannot be a unit commander, he cannot use abilities that require troops.
    • Replacing a Weapon -- If you replace a personalities weapon, then their old weapon is no longer available to them. This means, if you replace Bayushi Yokuan's dart gun with a Han-kyu, he may no longer use his dart gun ability, as his weapon has been replaced by the Han-kyu. Note this is only for weapons, it does not include a spell or innate ability.
  • Ranged Attacks
    • New! Gust of Wind -- A unit that has it's ranged attack negated by a Gust of Wind have not been affected by the GoW themselves, and as such they may not use Resist Magic to cancel the Gust of Wind.
    • New! Magic Mud Goblins and Reactionary Fire -- As much as you might wish it to be otherwise, you may not fire on your own MMG even though he is heading for your archer unit. A MMG is still a member of your army, and thus is not a legal target.
    • New! Shugenja Units - Shugenja units are skirmishing, so they receive the -1 to RA rolls made against the unit.
    • Spells that Generate a Ranged Attack -- Spells that generate a ranged attack have no natural ATT or DAM modifiers other than those listed on the spell.
  • Tattoos
    • Attaching Tattoos -- Tattoos are attached to non-personality models. Even if a personality is purchased as a lone model (and thus also constitutes a unit), the personality still cannot attach tattoos. Once all the last troop model in a unit are removed, tattoos purchased by the troopers, is no longer available to any personalities in the unit, only their personal tattoos (if any) are still available.
    • Activating Tattoos -- Regardless of how they are activated, tattoos may only be activated once per battle, as it says on both the tattoo and the tattooed unit profiles.
    • New! Dragon Tattoo -- Togashi Mitsu may combine his Dragon Tattoo Effect with his unit if the unit is activating the Dragon Tattoo and breathing fire. He gets only his 6 dice, he does not generate an additional die for being a model in the front rank of the unit.
  • Items
    • Items that modify a personality's Honor value -- The new value is the one that should be used for determining the total Honor of the army into which the personality is recruited. Note: This applies only to items that modify a personalities personal honor specifically. The honor gain from taking nemuranai applies to an army's honor, not the personalities honor.
    • Items that can only be attached to personalities of a particular Clan -- The qualification "can only be attached to personalities of <X> clan." is not limited to the point where you purchase the item. This use of "Attach" means "possessed by" not "affixed to". If that personalities affiliation changes after the item is attached and now violates that restriction, then the item can no longer be possessed by that personality. Example: Hida Amoro possesses Chikara, but is then Oathed to Crane. At that point, Chikara is now an illegal item for Amoro to own, and it cannot be attached to the newly Doji Amoro. If Amoro's affiliation were to somehow change in the middle of the battle, all benefit from Chikara would be lost.
    • Obsidian Hand -- Does not prevent a unit from suffering wounds that are used to cast maho spells generated from within their own unit. The wounds suffered in order to cast a maho spell are considered costs of casting the spell, not effects of the spell. They cannot be prevented.
    • Pearl, White -- This pearl can copy the effect of any pearl that started play in the game, even one that has been destroyed during the course of the battle. But keep in mind, if the effect normally destroys the Pearl, it will destroy the White Pearl as well.
  • Special Rules
    • New! Undead Troops and Instability -- If you choose to perform a Full Retreat with a unit of undead, then at the end of the maneuver, a unit would normally become Broken. As the undead do not become Broken (as per the Instability rules) they become Unstable instead. If the unit was unstable prior to performing the maneuver, then it will have to make an instability roll (with the -2 modifier to the roll because of the Full Retreat plus the -2 modifier for Instability) and will suffer the usual 2 wounds per point by which the test is failed.
  • Custom Personalities
    • Purchasing Skills, Traits and Abilities -- All of the skills and traits come first out of the point allowance provided for the glory cost of the personality. Anything above or beyond the allowance given for the profile are added to the cost of the profile as koku. The points provided for the glory level should have been called koku allowance, to prevent confusion. So, a Glory 6 personality would have a cost of 200 koku, be able to distribute 22 points among his rings, and be able to spend 30 points/koku on skills and traits without additional cost. If the personality exceeds 30 points worth of skills/traits, the balance would be added to the profile cost for the personality. In this case, if the personality purchased 45 points worth of skills and traits, the base cost of the personality's profile would go up by 15 koku.
    • #S -- All custom shugenja have only 1 strike. Only samurai gain more than one.
  • Pre-measuring effects -- If you have a non-ranged attack effect that has a range, you do not pre-measure before activating the effect. You activate the effect or play the card first, and then measure the range. If the target is out of range, then the effect is negated due to being out of range.
  • Modifiers -- When the term "modifier" is used in the rule book, it is referring to an effect that modifies a die result (ATT, DAM, ML test modifiers, etc.) It is not referring to any effect that may modify any other effect.
  • Effects
    • Cancelled Effects -- If an effect is cancelled then all cards that were used to modify the effect (example: Arrow Knows the Way) are returned to the players hand, but may not be used that turn (as per the effects of Cancelled).
    • Producing Effects -- An effect is considered "produced" when it is first declared. It will not be resolved until the action cycle generated by the declaration is resolved. Note however, that the actual dice rolled for the effect are not actually calculated until the effect is being resolved. Example 1: A Ranged Attack is "produced" when the attack is initially announced, and may be cancelled by Prophecies of Asako Yorito at that time. Example 2: An Iaijutsu duel is announced, but as a reaction the duel is changed to a Duel based on Honor (so now both participants are rolling a number of dice equal to their honor). The number of dice being rolled and the modifiers to those dice are not determined until the resolution of the duel. At the resolution, the number of dice rolled by each dueler is equal to their honor, and Iaijutsu does not apply to an Honor Duel. If one of the duelers is wearing the Emerald Armor, the number of dice being rolled is equal to honor, it has not been "reduced" by an effect. If he were dueling Isawa Tsuke, he would be immune to Tsuke's ability to reduce the dice actually rolled. Likewise, the fact that Iaijutsu no longer applies to the duel now that it is based on honor is not a reduction in the modifiers on the dice, since that modifier is not available when the duel is resolved.
  • Ally/Oath Cost Modifiers -- The cost of Allying or Oathing a personality is applied after all equipment has been purchased for a personality. Even clan specific items for the personalities new clan. if you look at the Personality Conversion and Creation rules, the "calculate total cost" step is the last, and that is where the cost modifiers should be applied. Those costs are the price you pay for recruiting from outside your army list.

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Surprise!

This section is to point out things that changed in Daimyo Edition that first edition players may be surprised by, or things that we receive a lot of questions about whether or not these items are mistakes in the rules.

  • The Army General
    • Morale Rerolls -- The General may only allow another unit to reroll a Morale test while in a Command Group. That is the only reroll that is allowed in DE. If he is leading a unit, then he may expend Void to reroll a test for that unit as normal for a unit commander.
    • Glory -- The General must be the highest glory personality in the army. This includes allied personalities. The only exception to this is personalities with the Individual trait, which are specifically excluded from the test.
  • Profiles
    • Hida Kisada -- Night Fighting cannot modify Kisada's ATT and DAM modifiers in close combat, as he has a kiso specifically preventing them from being modified. However, if he is in a duel, then his DAM can be modified, as that kiso lacks the same language preventing any modification.
    • Magic Mud Goblins -- MMG always skirmish. Although skirmish units normally are not allowed to take associated personalities, the MMG may take up to 4 goblin personalities as per their profile.
    • Naga Spearmen -- Yes, they may use Fast Strike even on a turn that they were flanked. That is why they have that Kiso.
    • Necromancer -- No longer has his +1/+1 per undead as he did in 1st edition.
    • Oni no Yakamo -- The non-experienced version is not unique.
    • Oni no Tadaka -- Is not unique.
    • Oni Ravers [Call to Arms] -- Yes, they have no honor loss for taking them.
    • Radakast -- The non-experienced version is not unique.
    • Tsuruchi -- His personal honor is indeed 5.
  • #S -- All personalities in DE have a correct number of strikes. There are many personalities that may seem like they should have more than the one they have, but those are all correct as designed.
  • Dueling
    • Spent State and Dueling -- You do not lose dice if you are spent during a duel. You still cannot use Abilities or Skills, so you cannot issue a duel with an Ability, and you cannot use Iaijutsu while spent.
    • Number of Challenges in a turn -- There is a difference between "challenged" and "challenge". A personality may not be challenged to more than one duel in a turn, but they can certainly issue more than one challenge themselves.
  • Multiple Engagements -- The rules state (p. 67) that you can only declare engagements against multiple units if you think your unit can make base-to-base contact with all the enemy units. This means that you cannot just declare engaging moves against any unit within range. This especially limits the effect of Fear causing units.
  • Animal Units -- No longer provide protection from duels for their leader.
  • Undead Units
    • Instability -- Undead units do not break, they become Unstable. As such, they do not trigger Morale Tests in nearby units since they did not actually break. This also means that an unstable undead unit does not count for VP at the end of the game.
  • Troops and Personalities -- p. 26 under Mixed Troops in a Formation states clearly that a unit is considered to be a unit of its troop type, regardless of the personalities within the unit. This has important ramifications for such things as Fear ratings, Burst of Speed, etc.
  • Individuals
    • Individuals and the Individual Trait -- There is a difference between the term Individual and those personalities with the Individual trait. An Individual is a personality with out a unit. They may or may not have the Individual trait, since personalities can be taken without units (and some personalities with the Individual trait may sometimes lead units in rare cases).
    • Attaching Tactical Cards -- Note that the restriction on attaching tactical cards excludes "Individuals", not personalities with the Individual trait. As such, when the Ogre Bushi is leading Ogre Warriors, he may attach tactical cards.
    • Fan of Command -- Some restrictions, such as the Fan of Command, do in fact specifically mention personalities with the Individual trait, so even if the Ogre Bushi is leading Ogre Warriors, he may not attach the Fan of Command. The Ogre Bushi ignores the Individual trait only for purposes of being allowed to lead the Ogre Warriors, he still has the trait.
    • Morale Triggers -- Personalities without the Individual trait who started the phase without troops in their command use all of the Morale Triggers for Individuals (which they are according to the definition on p. 10). If they lost their troops during the current phase, then they are still considered to be in a unit, and must use any Unit Triggers that apply. See the Errata section for an update to the Individual Trait regarding Morale Triggers as well.
  • Height Advantage vs. Flying -- The bonuses to Ranged Attacks from Height and from Flying are indeed different, and are intended to be that way. These are not an error.
  • Spells New!
    • Clarity of Purpose -- The only Offensive Reactions that do not involved Ranged Attacks are Frenzy and Strike at the Tail. Since you cannot be engaged by an enemy attacker with a flank or rear of the unit to be able to employ Strike at the Tail, Frenzy is your only real option with Clarity of Purpose.
  • Tactical Cards
    • New! Frenzy -- This is basically the only tactical card that can be played by a unit using Clarity of Purpose (see Spells, above).
    • Honor Betrayed -- It is not a political card.
    • Ninja Assassin -- You may not spend Void to modify the roll for Ninja Assassin. Void may only be used to modify a Maneuver, Morale, or Resistance test (p. 149).
    • Parade Ground Practice -- Although it allows your unit to automatically succeed at a Maneuver test, the test still occurred, so your unit still must pay the 1" of movement required for any Maneuver test.
  • Morale -- Immediate tests no longer stack as they did in first edition. All immediate tests are resolved independently, even if two tests result from a single trigger (action, etc.).
  • Shugenja Units -- If you have one yojimbo protecting one shugenja, and the yojimbo is killed, then the unit gives up one VP, since that is the last non-personality in the unit who just died. :)

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Tournament Play

This section is for questions regarding tournament play

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