Official
Tournaments will use the Daimyo Edition rules, as printed in
the Daimyo Edition hard-bound book. The lastest edition of the
official FAQ will be in effect. Personality and unit profiles
from other official AEG publications printed for use in Daimyo
Edition will be available for use in a tournament army provided
the material was published at least one month before the date
of the tournament.
Clan War events should be announced
at least three weeks prior to the date of the event. If there
is a limit to the number of participants, all announcements should
include that information.
The posted start time for the
event should be set at least 30 minutes prior to the referee's
planned start time.
Events
should be set for either 2000 koku or 2500 koku armies. All armies
must be made up of published units and personalities - no custom
built forces are allowed. All personalities printed in official
AEG products are available for use in a tournament army, unless
specifically excluded by the rules of the tournament. This includes
personalities with the "Historical" trait.
An address and/or e-mail address
for either the referee or event site is to be provided on the
event announcement.
Optional: Potential players may
be notified, via flier, poster, or posted announcement, that
all army lists pre-registered by mail or e-mail in advance of
the event (set a due date up to a week prior to the event date)
may include 50 additional koku in the army's construction. The
pre-reg army list should include forces, items, spells, and tactical
deck, and should be accompanied by the player's name, address,
and either phone or e-mail contact information. If a pre-reg
army is rejected, the referee should notify the player as soon
as possible.
If there is a limit to the number
of participants, it should be made clear that pre-registered
armies will take priority over walk-in armies, on a first-come
first-serve basis (the first pre-reg army received and approved
is the #1 registered participant, the second pre-reg army received
and approved is the #2 registered participant, etc). Open participant
slots at the time of the event should be filled in the order
that players arrived for the event.
On the day of the event, referees
should show up at least an hour prior to the announced start
time and set-up the playing areas. The standard tournament table
size is 4' x 6' with placement areas on the long edges, but this
format may not be supported at all locations so tournament organizers
should work with what's available.
At the appointed event time,
referees should be done with set-up and be free to review all
walk-in army lists, in the order that players arrived. A sign-up
sheet should be out so that players may sign up in the order
in which they arrive.
The approved pre-registered armies
should be returned to the originating player for use during the
event, signed by the referee so it can be verified that the player
is using the re-registered list. If a re-registered player makes
any changes to the pre-reg army at the event, the player loses
their pre-registered place in the tournament and becomes a walk-in,
losing the 50 additional koku for the army as well. If at all
possible, play should begin within 30 minutes of the posted event
time.
All miniatures must be using
AEG plastic bases, except creatures that use the 3" x 5"
base. This is to provide for an even playing field, not to sell
AEG bases. Bases of non-standard size can create a balance problem
in close combat because frontages may vary depending on the base's
manufacturer. The 3" x 5" bases are allowed a tolerance
of ±1/8" along each dimension.
Army match-ups should be determined
randomly (using dice or a name-draw method). This can
result in friends playing against each other, but them's the
breaks. If the referee feels strongly about avoiding such match-ups
in the first round, that's fine, but random match-ups in the
second and subsequent rounds are to ignore player relationships.
For most events, each round should
last 2½ hours.
If players are using proxy miniatures,
all such proxies should be announced to their opponent at the
start of play.
Proxy
tactical cards are allowed for any cards included in the Daimyo
Edition rulebook. Daimyo Edition promotional cards may not be
proxied unless the player owns at least one original card, so
that any interpretation questions can be verified with the actual
text. Promotional cards from first edition that were not reprinted
in Daimyo Edition are no longer valid. Daimyo Edition promotional
cards may not be used in a storyline tournament.
Referees should provide players
with a 30 minute warning before the end of the round. Players
should attempt to end the game at the completion of a turn, even
if the turn ends a few minutes prior to the end of round. Referees
should end games early if the players reach the End phase of
a turn within 10 minutes of a round's end - they should not begin
another turn. If players are in the middle of turn when the round
ends, the game ends immediately unless the players are in the
middle of a Ranged Attack or Close Combat phase, in which case
they must finish the phase quickly.
Unless the referee has approved
a different schedule, events should be either single-elimination
(for events larger than 8 players) or double elimination (for
events of 8 players or less).
Prizes are awarded for First
Place, Second Place, and either Best Painted Army or
Best Painted Unit. All prizes are awarded only to armies that
were involved in the event, including the painting prize. The
painting prize is limited to armies or units which consist entirely
of miniatures from AEG's Clan War miniatures line. It is up to
the referee whether to award Painted Army or Unit, based on the
number of eligible entries. If there is only a single painted
Clan War army, and the judge feels that it does not represent
a level of painting worthy of a prize, the judge may opt to award
based on the best painted unit, assuming there are a larger number
of eligible units and that they reflect higher quality painting.
Judges/referees should be courteous
and friendly at all times. They should remember that they are
a guest of the event site and that the players are involved for
the purpose of having a good time. Playing in a Clan War event
is not tantamount to joining military service or indentured servitude
- players are not responsible to buy the judge's lunch or fetch
his coffee.
Judges should be appropriately
dressed (torn or dirty clothing is not appropriate) and well
groomed. They are representing AEG and should remember that they
are making a lasting impression for the company.
Only
published rules and official FAQ's should be used in judging
a Clan War event. The Honor rules will be used in all tournaments
unless otherwise stated.
If a situation arises during
play which is not specifically covered by the rules, the judge
may depend on his own expertise and common sense to formulate
a ruling. The judge's ruling is final - there is not appellate
court or court of public opinion for Clan War events. If the
judge chooses to reverse a ruling, he must do so before the original
ruling has decided the outcome of a battle - otherwise, in fairness
to all players, the ruling must stand until the end of the event,
for good or evil.