| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Hiruma Archers |
15 |
4 |
6 |
1 |
1 |
0 |
0 |
+1 |
0 |
6 |
7 |
1 |
- |
- |
- |
- |
- |
- |
7 |
13 |
19 |
440 |
| Skills; Defense 3; Traits;
Infantry; Equipment; Light Armor; Yumi; Range: 15" close,
30" extended (-2 ATT) |
| Hiruma Kage |
1 |
4 |
7 |
5 |
2 |
+2 |
+3 |
+0/1 |
+0/2 |
6 |
5 |
2 |
6 |
4 |
4 |
5 |
5 |
4 |
3 |
|
|
[200] |
| Kiso: May perform Hiruma Withdrawal.
Ability: When dueling a Tainted model, rolls three extra Damage
dice. Ability: While engaged with a unit that contains Tainted
models, gains +1 ATT and +1 DAM.; Unit Commander; Skills; Battle
4; Defense 3; Hiruma Withdrawal; Iaijutsu 3; Leadership 3; Stalwart
Defender; Traits; Fearless; Infantry; Equipment; Light Armor;
No-dachi; Ranged Weapon; Gives this personality a ranged weapon
equivalent in all respects to those used by the unit being led |
| Hiruma Archers |
15 |
4 |
6 |
1 |
1 |
0 |
0 |
+1 |
0 |
6 |
7 |
1 |
- |
- |
- |
- |
- |
- |
7 |
13 |
19 |
392 |
| Skills; Defense 3; Traits;
Infantry; Equipment; Light Armor; Yumi; Range: 15" close,
30" extended (-2 ATT) |
| Hiruma Yoshi |
1 |
4 |
8 |
5 |
2 |
+1 |
+2 |
+0/1 |
+0/2 |
6 |
5 |
3 |
5 |
3 |
4 |
3 |
5 |
3 |
3 |
|
|
[152] |
| Kiso: May perform Hiruma Withdrawal.;
Unit Commander; Skills; Battle 2; Hiruma Withdrawal; Iaijutsu
2; Leadership 3; Stalwart Defender; Traits; Infantry; Equipment;
Heavy Armor; Katana; Ranged Weapon; Gives this personality a
ranged weapon equivalent in all respects to those used by the
unit being led |
| Defenders of the Wall |
11 |
4 |
7 |
1 |
1 |
+1 |
+1 |
0 |
0 |
7 |
6 |
1 |
- |
- |
- |
- |
- |
- |
6 |
11 |
16 |
429 |
| Ability: While benefiting from
the cover of a linear obstacle during an engagement, all models
in this unit gain +1 ATT and +1 DAM. In addition, this unit gains
+2 to all Morale tests while within cover or within 6" of
a battle objective. Ability: Defenders receive Rank and Overlap
advantages normally when fighting across a linear obstacle.;
Skills; Defense 3; Traits; Infantry; Equipment; Heavy Armor;
No-dachi; Yumi; Range: 15" close, 30" extended (-2
ATT) |
| Hida Unari |
1 |
4 |
8 |
5 |
2 |
+2 |
+3 |
+0/1 |
+0/1 |
7 |
5 |
2 |
5 |
3 |
4 |
5 |
3 |
3 |
4 |
|
|
[220] |
| Kiso: May perform Hiruma Withdrawal.;
Unit Commander; Skills; Battle 3; Countercharge; Defense 3; Hiruma
Withdrawal; Leadership 3; Traits; Infantry; Equipment; Heavy
Armor; Tetsubo; Ranged Weapon; Gives this personality a ranged
weapon equivalent in all respects to those used by the unit being
led |
| Fan of Command |
Nemuranai; Kiso: This personality
gains Tactician 1. If the personality already has the Tactician
skill, add +1 to the skill rating. |
[30] |
| Writ of Command |
Writ; Kiso: Destroy this Writ
immediately before this personality or his unit makes a Maneuver
or Morale test. The personality or unit gains a +2 modifier to
the test. |
[20] |
| Hiruma Scouts |
10 |
4 |
6 |
1 |
1 |
0 |
0 |
+1 |
0 |
7 |
6 |
2 |
- |
- |
- |
- |
- |
- |
7 |
13 |
19 |
185 |
| Kiso: Ignore movement penalties
for Woods and Brush; Crab Chui; Battle 2; Leadership 2; Defense
3; Stalwart Defender; Skills; Defense 3; Traits; Infantry; Equipment;
Light Armor; Yumi; Range: 12" close, 24" extended (-2
ATT) |
| Hiruma Scouts |
10 |
4 |
6 |
1 |
1 |
0 |
0 |
+1 |
0 |
7 |
6 |
2 |
- |
- |
- |
- |
- |
- |
7 |
13 |
19 |
185 |
| Kiso: Ignore movement penalties
for Woods and Brush; Crab Chui; Battle 2; Leadership 2; Defense
3; Stalwart Defender; Skills; Defense 3; Traits; Infantry; Equipment;
Light Armor; Yumi; Range: 12" close, 24" extended (-2
ATT) |
| Command Group |
0 |
- |
- |
- |
- |
- |
- |
0 |
0 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
|
|
369 |
| Skills; Traits; Equipment |
| The Great Bear |
1 |
4 |
7 |
3 |
1 |
+1 |
+2 |
- |
- |
4 |
3 |
2 |
4/9 |
5 |
3 |
3 |
3 |
4 |
5 |
|
|
[90] |
| While in a Command Group, The
Great Bear has effective Glory 9; Ability: When projecting a
skill from the Command Group, the target gains that skill with
an additional +2 to the rating. Example: If The Great Bear projects
Battle 5 to a personality in his army, that personality gains
Battle 7; Ability: Instead of projecting a skill, The Great Bear
can project the Fearless trait to a personality as if projecting
a skill.; Skills; Battle 5; Defense 5; Leadership 4; Traits;
Fearless; Infantry; Equipment; Tetsubo; Army General |
| Hatamoto |
5 |
4 |
6 |
1 |
1 |
0 |
0 |
0 |
0 |
6 |
6 |
1 |
- |
- |
- |
- |
- |
- |
3 |
6 |
9 |
[125] |
| Ability: While in the Command
Group, each Hatamoto add +1 to the army general's effective Battle
skill.; Skills; Traits; Infantry; Equipment; Light Armor; Katana |
| Signal Corps |
4 |
4 |
5 |
1 |
1 |
0 |
0 |
0 |
0 |
6 |
6 |
1 |
- |
- |
- |
- |
- |
- |
5 |
10 |
15 |
[40] |
| Skills; Traits; Infantry; Equipment;
Flags; Wakizashi |
| Yojimbo |
6 |
4 |
7 |
2 |
1 |
+1 |
+1 |
0 |
0 |
7 |
6 |
0 |
- |
- |
- |
- |
- |
- |
4 |
8 |
12 |
[114] |
| Removed from play if all personalities
are removed from their unit; May enter a Duel on behalf of a
personality of their unit, always rolling two dice for Damage;
Skills; Traits; Infantry; Equipment; Heavy Armor; Two-Handed
Weapons |
| Tactical Deck |
0 |
- |
- |
- |
- |
- |
- |
0 |
0 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
|
|
0 |
| All or Nothing; Qty: 3; ; Arrow
Knows The Way, The; Qty: 3; ; Coordinated Fire; Qty: 3; ; Defensive
Position; Qty: 3; ; Focus; Qty: 3; ; Grim Determination; Qty:
3; ; Indirect Fire; Qty: 3; ; Parade Ground Practice; Qty: 3;
; Superior Tactics; Qty: 3; ; Beyond Your Mastery; Qty: 3; ;
Skills; Traits; Equipment |