2000 Koku - Unicorn Army Who Let the Dogs Out?

Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Battle Maidens 8 5/6 8 2 1 +1 +2 - - 5 5 2 - - - - - - 3 6 9 687
Kiso: Battle Maidens may not contest enemy maneuvers in Close Combat, but gain +1 ATT until the end of the turn when an enemy performs such a maneuver. Kiso: When an enemy engaged with the Battle Maidens leaves combat, the Battle Maidens must take parting shots if possible. Kiso: When making parting shots, all models in this unit gain +1 ATT and +1 DAM until the parting shots are resolved.; Skills; Traits; Cavalry; Mounted; Equipment; Heavy Armor; Yari; Mounted models gain +1 DAM when equipped with a yari
  Otaku Kamoko (Expd) 1 5/6 9 7 2 +3 +3 - - 5 4 3 8 4 7 5 6 4 5 [415]
Kiso: Kamoko may only lead a Mounted unit. She will never associate with a unit. Kiso: When recruiting Battle Maidens for Kamoko's unit, their cost is reduced by 2 koku each. Ability: When leading a unit of Battle Maidens, Kamoko's unit gains Fear 0. Ability: Kamoko's unit automatically passes all Morale tests during a turn in which it entered an engagement as the attacker. Ability: Fast Strike during Close Combat. Ability: Kamoko rolls two Damage dice for each hit, and every model in Kamoko's unit gains +3 DAM, when making a parting shot.; Unit Commander; Skills; Battle 4; Charge; Countercharge; Go Master; Leadership 4; Tactician 1; Traits; Cavalry; Fearless; Mounted; Equipment; Heavy Armor; Umayari; Army General
    Gunsen of Water Elemental, Nemuranai, Weapon; Kiso: The movement of every model in this personality's unit is increased by +1". Kiso: When engaged with one or more models that have the Elemental trait, every model in this unit gains +1 ATT in Close Combat. [50]
Heavy Lancers 8 5 7 1 1 +1 +1 - - 6 6 2 - - - - - - 5 9 14 408
Ability: Fast Strike during Close Combat.; Skills; Traits; Cavalry; Mounted; Equipment; Heavy Armor; Umayari
  Shinjo Yasamura 1 5 8 6 2 +2 +2 - - 6 6 2 6 4 6 5 5 2 3 [224]
Unit Commander; Skills; Battle 3; Charge; Countercharge; Leadership 4; Tactician 1; Traits; Cavalry; Mounted; Equipment; Heavy Armor; Katana
Shinjo's Thunder 8 5 7 1 1 +1 +2 - - 6 6 2 - - - - - - 5 9 13 354
Ability: If after this unit announces an engaging movement, the target attempts a withdrawal or retreat of any kind, this unit may move an additional 4" in the attempt to engage. If this unit fails to engage after moving the additional 4", it becomes unformed.; Skills; Charge; Traits; Cavalry; Mounted; Equipment; Heavy Armor; No-dachi
  Shinjo Tashima 1 5 8 5 2 +2 +2 - - 6 6 2 5 3 5 5 3 4 3 [162]
Kiso: Tashima may lead any Unicorn unit, regardless of Glory and Honor requirements. Kiso: When engaged with a unit that contains at least one dishonored personality, Tashima gains +2 ATT and +2 DAM. If dueling a dishonored personality, Tashima gains an additional +2 modifier to each Damage die.; Unit Commander; Skills; Battle 2; Countercharge; Defense 2; Iaijutsu 2; Leadership 3; Traits; Cavalry; Mounted; Equipment; Heavy Armor; No-dachi
Ki-Rin Wardogs 8 5 6 1 1 0 +1 - - 7 5 0 - - - - - - 8 15 22 235
Kiso: This unit and its leader ignore all of the effects of having/being a dishonored leader. Ability: When Ki-Rin Wardogs enter an engagment as the attacker, the defending enemy unit becomes unformed and may not reform during this engagement. Ability: At the end of the Primary Movement phase, any unit engaged with the front of the Wardogs unit must make a Maneuver test. If the test fails, the unit becomes unformed. Unformed units ignore this test.; Skills; Charge; Traits; Animal; Cavalry; Infantry; Equipment; Light Armor
  Shinjo Sanetama 1 5 7 4 1 +1 +3 - - 6 6 2 4 3 4 3 5 3 2 [123]
Kiso: While engaged with Sanetama's unit, enemy units have a -2 modifier on all Maneuver tests.; Unit Commander; Skills; Battle 2; Beastmaster 3; Defense 3; Leadership 2; Traits; Cavalry; Mounted; Equipment; Light Armor; Yari; Mounted models gain +1 DAM when equipped with a yari
Shugenja Unit 0 - - - - - - 0 0 - - - - - - - - - 314
Skills; Traits; Equipment
  Iuchi Daiyu (Expd) 1 5 7 4 1 +1 0 - - 6 5 1 6 5 4 4 4 5 3 [276]
Innate (SA): Until the end of the turn, all Ranged Attacks targeting Daiyu's unit suffer -4 ATT in addition to all other modifiers. Innate (SO): Target all mounted units in your army. Daiyu becomes spent. Until the end of the turn, Ranged Attacks targeting any Mounted unit in your army suffer -2 ATT in addition to all other modifiers.; Skills; Magic 5; Battle 3; Defense 2; Iaijutsu 2; Leadership 2; Traits; Cavalry; Mounted; Equipment; Wakizashi
    Fury of Osano Wo Magical Attack, Ranged Attack; Ranged Attack (magical): Target an enemy unit. Roll a number of Attack dice equal to the casting shugenja's Ring of Fire. This attack has +1 ATT and +1 DAM. Determine hits and apply Damage normally. Range: 30" (LOS). Rank: 2. [15]
    Counterspell (Void) When an shugenja uses a spell or innate ability, and either he or the target of the spell are within range, make an immediate test (TN [6 - difference between Magic skill levels]) to negate the target spell. If the test succeeds, the spell is negated (otherwise nothing happens). When casting counterspell at a counterspell, you must be within range of the enemy shugenja casting counterspell. When casting counterspell at a counterspell, you must be within range of the enemy shugenja casting counterspell. Range: 18". Rank: 1. [20]
    Writ of the Elements Writ; Kiso: As this personality casts a spell, target the spell and destroy this Writ. The target spell does not count as this personality's spell for the turn, though other results of the spell casting (destroyed scroll, spent caster, etc.) remain unaltered. [25]
  Yojimbo 2 4 7 2 1 +1 +1 0 0 7 6 0 - - - - - - 4 8 12 [38]
Removed from play if all personalities are removed from their unit; May enter a Duel on behalf of a personality of their unit, always rolling two dice for Damage; Skills; Traits; Infantry; Equipment; Heavy Armor; Two-Handed Weapons
Tactical Deck 0 - - - - - - 0 0 - - - - - - - - - 0
Charge; Qty: 3; ; Frenzy; Qty: 3; ; Know the Terrain; Qty: 3; ; Grim Determination; Qty: 3; ; Superior Tactics; Qty: 3; ; Inner Fire; Qty: 3; ; Test of Might; Qty: 3; ; Turtle Shell; Qty: 3; ; Focus; Qty: 3; ; Unfocused Chi; Qty: 3; ; Skills; Traits; Equipment
Total Army Cost: 1998 Koku.
Notes:
Total Honor: 15

Validation Results:
Roster satisfies all enforced validation rules

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