| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Battle Maidens |
8 |
5/6 |
8 |
2 |
1 |
+1 |
+2 |
- |
- |
5 |
5 |
2 |
- |
- |
- |
- |
- |
- |
3 |
6 |
9 |
687 |
| Kiso: Battle Maidens may not
contest enemy maneuvers in Close Combat, but gain +1 ATT until
the end of the turn when an enemy performs such a maneuver. Kiso:
When an enemy engaged with the Battle Maidens leaves combat,
the Battle Maidens must take parting shots if possible. Kiso:
When making parting shots, all models in this unit gain +1 ATT
and +1 DAM until the parting shots are resolved.; Skills; Traits;
Cavalry; Mounted; Equipment; Heavy Armor; Yari; Mounted models
gain +1 DAM when equipped with a yari |
| Otaku Kamoko (Expd) |
1 |
5/6 |
9 |
7 |
2 |
+3 |
+3 |
- |
- |
5 |
4 |
3 |
8 |
4 |
7 |
5 |
6 |
4 |
5 |
|
|
[415] |
| Kiso: Kamoko may only lead
a Mounted unit. She will never associate with a unit. Kiso: When
recruiting Battle Maidens for Kamoko's unit, their cost is reduced
by 2 koku each. Ability: When leading a unit of Battle Maidens,
Kamoko's unit gains Fear 0. Ability: Kamoko's unit automatically
passes all Morale tests during a turn in which it entered an
engagement as the attacker. Ability: Fast Strike during Close
Combat. Ability: Kamoko rolls two Damage dice for each hit, and
every model in Kamoko's unit gains +3 DAM, when making a parting
shot.; Unit Commander; Skills; Battle 4; Charge; Countercharge;
Go Master; Leadership 4; Tactician 1; Traits; Cavalry; Fearless;
Mounted; Equipment; Heavy Armor; Umayari; Army General |
| Gunsen of Water |
Elemental, Nemuranai, Weapon;
Kiso: The movement of every model in this personality's unit
is increased by +1". Kiso: When engaged with one or more
models that have the Elemental trait, every model in this unit
gains +1 ATT in Close Combat. |
[50] |
| Heavy Lancers |
8 |
5 |
7 |
1 |
1 |
+1 |
+1 |
- |
- |
6 |
6 |
2 |
- |
- |
- |
- |
- |
- |
5 |
9 |
14 |
408 |
| Ability: Fast Strike during
Close Combat.; Skills; Traits; Cavalry; Mounted; Equipment; Heavy
Armor; Umayari |
| Shinjo Yasamura |
1 |
5 |
8 |
6 |
2 |
+2 |
+2 |
- |
- |
6 |
6 |
2 |
6 |
4 |
6 |
5 |
5 |
2 |
3 |
|
|
[224] |
| Unit Commander; Skills; Battle
3; Charge; Countercharge; Leadership 4; Tactician 1; Traits;
Cavalry; Mounted; Equipment; Heavy Armor; Katana |
| Shinjo's Thunder |
8 |
5 |
7 |
1 |
1 |
+1 |
+2 |
- |
- |
6 |
6 |
2 |
- |
- |
- |
- |
- |
- |
5 |
9 |
13 |
354 |
| Ability: If after this unit
announces an engaging movement, the target attempts a withdrawal
or retreat of any kind, this unit may move an additional 4"
in the attempt to engage. If this unit fails to engage after
moving the additional 4", it becomes unformed.; Skills;
Charge; Traits; Cavalry; Mounted; Equipment; Heavy Armor; No-dachi |
| Shinjo Tashima |
1 |
5 |
8 |
5 |
2 |
+2 |
+2 |
- |
- |
6 |
6 |
2 |
5 |
3 |
5 |
5 |
3 |
4 |
3 |
|
|
[162] |
| Kiso: Tashima may lead any
Unicorn unit, regardless of Glory and Honor requirements. Kiso:
When engaged with a unit that contains at least one dishonored
personality, Tashima gains +2 ATT and +2 DAM. If dueling a dishonored
personality, Tashima gains an additional +2 modifier to each
Damage die.; Unit Commander; Skills; Battle 2; Countercharge;
Defense 2; Iaijutsu 2; Leadership 3; Traits; Cavalry; Mounted;
Equipment; Heavy Armor; No-dachi |
| Ki-Rin Wardogs |
8 |
5 |
6 |
1 |
1 |
0 |
+1 |
- |
- |
7 |
5 |
0 |
- |
- |
- |
- |
- |
- |
8 |
15 |
22 |
235 |
| Kiso: This unit and its leader
ignore all of the effects of having/being a dishonored leader.
Ability: When Ki-Rin Wardogs enter an engagment as the attacker,
the defending enemy unit becomes unformed and may not reform
during this engagement. Ability: At the end of the Primary Movement
phase, any unit engaged with the front of the Wardogs unit must
make a Maneuver test. If the test fails, the unit becomes unformed.
Unformed units ignore this test.; Skills; Charge; Traits; Animal;
Cavalry; Infantry; Equipment; Light Armor |
| Shinjo Sanetama |
1 |
5 |
7 |
4 |
1 |
+1 |
+3 |
- |
- |
6 |
6 |
2 |
4 |
3 |
4 |
3 |
5 |
3 |
2 |
|
|
[123] |
| Kiso: While engaged with Sanetama's
unit, enemy units have a -2 modifier on all Maneuver tests.;
Unit Commander; Skills; Battle 2; Beastmaster 3; Defense 3; Leadership
2; Traits; Cavalry; Mounted; Equipment; Light Armor; Yari; Mounted
models gain +1 DAM when equipped with a yari |
| Shugenja Unit |
0 |
- |
- |
- |
- |
- |
- |
0 |
0 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
|
|
314 |
| Skills; Traits; Equipment |
| Iuchi Daiyu (Expd) |
1 |
5 |
7 |
4 |
1 |
+1 |
0 |
- |
- |
6 |
5 |
1 |
6 |
5 |
4 |
4 |
4 |
5 |
3 |
|
|
[276] |
| Innate (SA): Until the end
of the turn, all Ranged Attacks targeting Daiyu's unit suffer
-4 ATT in addition to all other modifiers. Innate (SO): Target
all mounted units in your army. Daiyu becomes spent. Until the
end of the turn, Ranged Attacks targeting any Mounted unit in
your army suffer -2 ATT in addition to all other modifiers.;
Skills; Magic 5; Battle 3; Defense 2; Iaijutsu 2; Leadership
2; Traits; Cavalry; Mounted; Equipment; Wakizashi |
| Fury of Osano
Wo |
Magical Attack, Ranged Attack;
Ranged Attack (magical): Target an enemy unit. Roll a number
of Attack dice equal to the casting shugenja's Ring of Fire.
This attack has +1 ATT and +1 DAM. Determine hits and apply Damage
normally. Range: 30" (LOS). Rank: 2. |
[15] |
| Counterspell
(Void) |
When an shugenja uses a spell
or innate ability, and either he or the target of the spell are
within range, make an immediate test (TN [6 - difference between
Magic skill levels]) to negate the target spell. If the test
succeeds, the spell is negated (otherwise nothing happens). When
casting counterspell at a counterspell, you must be within range
of the enemy shugenja casting counterspell. When casting counterspell
at a counterspell, you must be within range of the enemy shugenja
casting counterspell. Range: 18". Rank: 1. |
[20] |
| Writ of the Elements |
Writ; Kiso: As this personality
casts a spell, target the spell and destroy this Writ. The target
spell does not count as this personality's spell for the turn,
though other results of the spell casting (destroyed scroll,
spent caster, etc.) remain unaltered. |
[25] |
| Yojimbo |
2 |
4 |
7 |
2 |
1 |
+1 |
+1 |
0 |
0 |
7 |
6 |
0 |
- |
- |
- |
- |
- |
- |
4 |
8 |
12 |
[38] |
| Removed from play if all personalities
are removed from their unit; May enter a Duel on behalf of a
personality of their unit, always rolling two dice for Damage;
Skills; Traits; Infantry; Equipment; Heavy Armor; Two-Handed
Weapons |
| Tactical Deck |
0 |
- |
- |
- |
- |
- |
- |
0 |
0 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
|
|
0 |
| Charge; Qty: 3; ; Frenzy; Qty:
3; ; Know the Terrain; Qty: 3; ; Grim Determination; Qty: 3;
; Superior Tactics; Qty: 3; ; Inner Fire; Qty: 3; ; Test of Might;
Qty: 3; ; Turtle Shell; Qty: 3; ; Focus; Qty: 3; ; Unfocused
Chi; Qty: 3; ; Skills; Traits; Equipment |