| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Command Group |
0 |
- |
- |
- |
- |
- |
- |
0 |
0 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
|
|
258 |
| Skills; Traits; Equipment |
| Toturi (Expd) |
1 |
4 |
9 |
7 |
2 |
+2 |
+2 |
- |
- |
2 |
2 |
4 |
9 |
5 |
7 |
6 |
5 |
5 |
5 |
|
|
[120] |
| Kiso: No effect may allow another
player/army to view, discard, replace, add or tamper with Tactical
Cards attached to Toturi. Ability: Toturi does not have to expend
a Void when using a Superior Tactics card or performing a General's
Special Order. Ability: When Toturi's unit uses a Tactical Card
as a Damage Focus or Defensive Focus, double the Focus value
of the card. Ability (SO): While in a Command Group, Toturi may
project the Charge, Countercharge, or Stalwart Defender skill
to a personality within 24" and LOS. Until the end of the
turn, the target personality may use the skill as if he had it.;
Skills; Battle 6; Charge; Countercharge; Defense 3; Double Chi;
Go Master; Iaijutsu 3; Leadership 4; Stalwart Defender; Tactician
3; Traits; Infantry; Equipment; Heavy Armor; Katana; Army General |
| Hatamoto |
2 |
4 |
6 |
1 |
1 |
0 |
0 |
0 |
0 |
6 |
6 |
1 |
- |
- |
- |
- |
- |
- |
3 |
6 |
9 |
[50] |
| Ability: While in the Command
Group, each Hatamoto add +1 to the army general's effective Battle
skill.; Skills; Traits; Infantry; Equipment; Light Armor; Katana |
| Signal Corps |
5 |
4 |
5 |
1 |
1 |
0 |
0 |
0 |
0 |
6 |
6 |
1 |
- |
- |
- |
- |
- |
- |
5 |
10 |
15 |
[50] |
| Skills; Traits; Infantry; Equipment;
Flags; Wakizashi |
| Yojimbo |
2 |
4 |
7 |
2 |
1 |
+1 |
+1 |
0 |
0 |
7 |
6 |
0 |
- |
- |
- |
- |
- |
- |
4 |
8 |
12 |
[38] |
| Removed from play if all personalities
are removed from their unit; May enter a Duel on behalf of a
personality of their unit, always rolling two dice for Damage;
Skills; Traits; Infantry; Equipment; Heavy Armor; Two-Handed
Weapons |
| Veteran Ashigaru |
20 |
4 |
6 |
1 |
1 |
0 |
0 |
0 |
0 |
7 |
8 |
0 |
- |
- |
- |
- |
- |
- |
15 |
29 |
43 |
172 |
| Ronin Taisa; Battle 3; Leadership
2; Defense 2; Countercharge; Skills; Traits; Equipment; Light
Armor; Wakizashi |
| Veteran Ashigaru |
20 |
4 |
6 |
1 |
1 |
0 |
0 |
0 |
0 |
7 |
8 |
0 |
- |
- |
- |
- |
- |
- |
15 |
29 |
43 |
172 |
| Ronin Taisa; Battle 3; Leadership
2; Defense 2; Countercharge; Skills; Traits; Equipment; Light
Armor; Wakizashi |
| Veteran Ashigaru |
23 |
4 |
6 |
1 |
1 |
0 |
0 |
0 |
0 |
7 |
8 |
0 |
- |
- |
- |
- |
- |
- |
15 |
29 |
43 |
239 |
| Skills; Traits; Equipment;
Light Armor; Wakizashi |
| Toku (Expd) |
1 |
4 |
7 |
3 |
1 |
+1 |
+1 |
- |
- |
6 |
6 |
2 |
3 |
4 |
3 |
3 |
3 |
3 |
2 |
|
|
[78] |
| Ability (SO): Once per battle,
when leading a unit of peasant levies or ashigaru, Toku's unit
gains +1 ATT, +1 DAM, and +2 to all Maneuver, Morale, and Resistance
tests.; Unit Commander; Skills; Battle 2; Defense 3; Leadership
2; Traits; Infantry; Equipment; Light Armor; Katana |
| Akodo Godaigo |
1 |
4 |
7 |
5 |
4 |
+2 |
+2 |
- |
- |
5 |
4 |
3 |
6 |
3 |
5 |
5 |
4 |
5 |
3 |
|
|
210 |
| Kiso: Akodo Godaigo may not
enter a duel and may not be dishonored. Ability (SO): Target
a unit within 12" that contains at least one Tainted model.
Until the end of the turn, the target unit suffers a -2 modifier
to all tests.; Skills; Battle 3; Charge; Countercharge; Defense
3; Traits; Fear 2; Fearless; Tainted; Undead; Equipment; Heavy
Armor; Daisho |
| Elite Ronin Cavalry |
8 |
4 |
7 |
1 |
1 |
+1 |
+2 |
- |
- |
6 |
6 |
2 |
- |
- |
- |
- |
- |
- |
5 |
10 |
15 |
235 |
| Ability: When performing an
Overrun Attack, the Elite Ronin Cavalry gain a +2 to all Overrun
related Maneuver tests.; Skills; Traits; Cavalry; Mounted; Equipment;
Heavy Armor; Yari |
| Sanzo |
1 |
4 |
7 |
2 |
1 |
+1 |
+1 |
- |
- |
7 |
6 |
2 |
2 |
3 |
2 |
3 |
3 |
3 |
1 |
|
|
[67] |
| Ability: When leading a unit
of unaligned cavalry, Sanzo's unit gains a +1 modifier to all
Maneuver tests.; Unit Commander; Skills; Battle 2; Defense 1;
Leadership 2; Traits; Cavalry; Mounted; Equipment; Light Armor;
Oath of Fealty |
| Elite Heavy Infantry |
15 |
4 |
7 |
2 |
1 |
+1 |
+2 |
- |
- |
6 |
6 |
1 |
- |
- |
- |
- |
- |
- |
5 |
10 |
15 |
494 |
| Skills; Traits; Equipment;
Heavy Armor; No-dachi |
| Ginawa (Expd) |
1 |
4 |
7 |
5 |
2 |
+1 |
+2 |
- |
- |
5 |
5 |
2 |
5 |
3 |
5 |
3 |
5 |
4 |
4 |
|
|
[194] |
| Ability (SO): Target a Kolat
or Ninja personality within 12". Ginawa challenges that
personality to an Iaijutsu duel (Void based). If the enemy personality
refuses the duel, that personality becomes spent.; Unit Commander;
Skills; Battle 3; Charge; Countercharge; Defense 3; Iaijutsu
2; Leadership 3; Traits; Fearless; Infantry; Equipment; Light
Armor; Katana |
| Fan of Command |
Nemuranai; Kiso: This personality
gains Tactician 1. If the personality already has the Tactician
skill, add +1 to the skill rating. |
[30] |
| Shugenja Unit |
0 |
- |
- |
- |
- |
- |
- |
0 |
0 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
|
|
265 |
| Skills; Traits; Equipment |
| Morito Tokei (Expd) |
1 |
4 |
6 |
4 |
1 |
+1 |
0 |
- |
- |
6 |
5 |
2 |
4 |
4 |
4 |
4 |
3 |
3 |
2 |
|
|
[246] |
| Kiso: Tokei is considered to
have Magic 6 for the purpose of enemy Counterspells.; Skills;
Magic 5; Battle 2; Defense 2; Iaijutsu 2; Leadership 2; Traits;
Infantry; Equipment; Wakizashi |
| Wind Borne Speed |
Special Action: Target a unit
that you control. Until the end of the turn, the target unit
gains the Cavalry trait and may move during the Cavalry Movement
phase. Rank: 3. |
[25] |
| Illusionary Terrain |
Pre-game; This spell is cast
immediately following army placement - it may not be used during
play. The casting shugenja's player may place one area of terrain
on the battlefield. The terrain is equal in size to two pieces
of terrain (see rules for terrain sizes). The terrain may not
be a linear obstacle or impassable. It is, otherwise, treated
like the appropriate terrain for LOS purposes. If any model comes
in direct contact with the Illusionary Terrain, or if it is targeted
with Fiery Wrath, it is dispelled - immediately remove the Illusionary
Terrain. This scroll is destroyed immediately after use. Range:
Battlefield. Rank: 5. |
[20] |
| Counterspell
(Air) |
When an shugenja uses a spell
or innate ability, and either he or the target of the spell are
within range, make an immediate test (TN [6 - difference between
Magic skill levels]) to negate the target spell. If the test
succeeds, the spell is negated (otherwise nothing happens). When
casting counterspell at a counterspell, you must be within range
of the enemy shugenja casting counterspell. When casting counterspell
at a counterspell, you must be within range of the enemy shugenja
casting counterspell. Range: 18". Rank: 1. |
[20] |
| Fires of Purity |
Special Action: Target a personality
that you control who has an Honor of at least 3. This may not
target an airborne personality. Until the end of the turn, the
target personaity gains +2 ATT and +2 DAM. Range: 18". Rank:
2. |
[10] |
| Prophecies of
Asako Yurito |
Target an enemy effect as it
is produced. The Prophecies may target an effect generated by
a card, personality, unit, spell, or item. Destroy the Prophecies
of Asako Yurito to cancel the target effect. |
[45] |
| Yojimbo |
1 |
4 |
7 |
2 |
1 |
+1 |
+1 |
0 |
0 |
7 |
6 |
0 |
- |
- |
- |
- |
- |
- |
4 |
8 |
12 |
[19] |
| Removed from play if all personalities
are removed from their unit; May enter a Duel on behalf of a
personality of their unit, always rolling two dice for Damage;
Skills; Traits; Infantry; Equipment; Heavy Armor; Two-Handed
Weapons |
| Tactical Deck |
0 |
- |
- |
- |
- |
- |
- |
0 |
0 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
|
|
0 |
| Grim Determination; Qty: 3;
; Parade Ground Practice; Qty: 3; ; Loss Of Face; Qty: 3; ; Superior
Tactics; Qty: 3; ; Know the Terrain; Qty: 2; ; Charge; Qty: 3;
; Peasant Revolt; Qty: 3; ; Another Time; Qty: 2; ; Tactical
Demands; Qty: 3; ; Turtle Shell; Qty: 2; ; Resist Magic; Qty:
2; ; Evil Portents; Qty: 1; ; Skills; Traits; Equipment |