2050 Koku - Toturi Army Toturi's horde

Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Command Group 0 - - - - - - 0 0 - - - - - - - - - 258
Skills; Traits; Equipment
  Toturi (Expd) 1 4 9 7 2 +2 +2 - - 2 2 4 9 5 7 6 5 5 5 [120]
Kiso: No effect may allow another player/army to view, discard, replace, add or tamper with Tactical Cards attached to Toturi. Ability: Toturi does not have to expend a Void when using a Superior Tactics card or performing a General's Special Order. Ability: When Toturi's unit uses a Tactical Card as a Damage Focus or Defensive Focus, double the Focus value of the card. Ability (SO): While in a Command Group, Toturi may project the Charge, Countercharge, or Stalwart Defender skill to a personality within 24" and LOS. Until the end of the turn, the target personality may use the skill as if he had it.; Skills; Battle 6; Charge; Countercharge; Defense 3; Double Chi; Go Master; Iaijutsu 3; Leadership 4; Stalwart Defender; Tactician 3; Traits; Infantry; Equipment; Heavy Armor; Katana; Army General
  Hatamoto 2 4 6 1 1 0 0 0 0 6 6 1 - - - - - - 3 6 9 [50]
Ability: While in the Command Group, each Hatamoto add +1 to the army general's effective Battle skill.; Skills; Traits; Infantry; Equipment; Light Armor; Katana
  Signal Corps 5 4 5 1 1 0 0 0 0 6 6 1 - - - - - - 5 10 15 [50]
Skills; Traits; Infantry; Equipment; Flags; Wakizashi
  Yojimbo 2 4 7 2 1 +1 +1 0 0 7 6 0 - - - - - - 4 8 12 [38]
Removed from play if all personalities are removed from their unit; May enter a Duel on behalf of a personality of their unit, always rolling two dice for Damage; Skills; Traits; Infantry; Equipment; Heavy Armor; Two-Handed Weapons
Veteran Ashigaru 20 4 6 1 1 0 0 0 0 7 8 0 - - - - - - 15 29 43 172
Ronin Taisa; Battle 3; Leadership 2; Defense 2; Countercharge; Skills; Traits; Equipment; Light Armor; Wakizashi
Veteran Ashigaru 20 4 6 1 1 0 0 0 0 7 8 0 - - - - - - 15 29 43 172
Ronin Taisa; Battle 3; Leadership 2; Defense 2; Countercharge; Skills; Traits; Equipment; Light Armor; Wakizashi
Veteran Ashigaru 23 4 6 1 1 0 0 0 0 7 8 0 - - - - - - 15 29 43 239
Skills; Traits; Equipment; Light Armor; Wakizashi
  Toku (Expd) 1 4 7 3 1 +1 +1 - - 6 6 2 3 4 3 3 3 3 2 [78]
Ability (SO): Once per battle, when leading a unit of peasant levies or ashigaru, Toku's unit gains +1 ATT, +1 DAM, and +2 to all Maneuver, Morale, and Resistance tests.; Unit Commander; Skills; Battle 2; Defense 3; Leadership 2; Traits; Infantry; Equipment; Light Armor; Katana
Akodo Godaigo 1 4 7 5 4 +2 +2 - - 5 4 3 6 3 5 5 4 5 3 210
Kiso: Akodo Godaigo may not enter a duel and may not be dishonored. Ability (SO): Target a unit within 12" that contains at least one Tainted model. Until the end of the turn, the target unit suffers a -2 modifier to all tests.; Skills; Battle 3; Charge; Countercharge; Defense 3; Traits; Fear 2; Fearless; Tainted; Undead; Equipment; Heavy Armor; Daisho
Elite Ronin Cavalry 8 4 7 1 1 +1 +2 - - 6 6 2 - - - - - - 5 10 15 235
Ability: When performing an Overrun Attack, the Elite Ronin Cavalry gain a +2 to all Overrun related Maneuver tests.; Skills; Traits; Cavalry; Mounted; Equipment; Heavy Armor; Yari
  Sanzo 1 4 7 2 1 +1 +1 - - 7 6 2 2 3 2 3 3 3 1 [67]
Ability: When leading a unit of unaligned cavalry, Sanzo's unit gains a +1 modifier to all Maneuver tests.; Unit Commander; Skills; Battle 2; Defense 1; Leadership 2; Traits; Cavalry; Mounted; Equipment; Light Armor; Oath of Fealty
Elite Heavy Infantry 15 4 7 2 1 +1 +2 - - 6 6 1 - - - - - - 5 10 15 494
Skills; Traits; Equipment; Heavy Armor; No-dachi
  Ginawa (Expd) 1 4 7 5 2 +1 +2 - - 5 5 2 5 3 5 3 5 4 4 [194]
Ability (SO): Target a Kolat or Ninja personality within 12". Ginawa challenges that personality to an Iaijutsu duel (Void based). If the enemy personality refuses the duel, that personality becomes spent.; Unit Commander; Skills; Battle 3; Charge; Countercharge; Defense 3; Iaijutsu 2; Leadership 3; Traits; Fearless; Infantry; Equipment; Light Armor; Katana
    Fan of Command Nemuranai; Kiso: This personality gains Tactician 1. If the personality already has the Tactician skill, add +1 to the skill rating. [30]
Shugenja Unit 0 - - - - - - 0 0 - - - - - - - - - 265
Skills; Traits; Equipment
  Morito Tokei (Expd) 1 4 6 4 1 +1 0 - - 6 5 2 4 4 4 4 3 3 2 [246]
Kiso: Tokei is considered to have Magic 6 for the purpose of enemy Counterspells.; Skills; Magic 5; Battle 2; Defense 2; Iaijutsu 2; Leadership 2; Traits; Infantry; Equipment; Wakizashi
    Wind Borne Speed Special Action: Target a unit that you control. Until the end of the turn, the target unit gains the Cavalry trait and may move during the Cavalry Movement phase. Rank: 3. [25]
    Illusionary Terrain Pre-game; This spell is cast immediately following army placement - it may not be used during play. The casting shugenja's player may place one area of terrain on the battlefield. The terrain is equal in size to two pieces of terrain (see rules for terrain sizes). The terrain may not be a linear obstacle or impassable. It is, otherwise, treated like the appropriate terrain for LOS purposes. If any model comes in direct contact with the Illusionary Terrain, or if it is targeted with Fiery Wrath, it is dispelled - immediately remove the Illusionary Terrain. This scroll is destroyed immediately after use. Range: Battlefield. Rank: 5. [20]
    Counterspell (Air) When an shugenja uses a spell or innate ability, and either he or the target of the spell are within range, make an immediate test (TN [6 - difference between Magic skill levels]) to negate the target spell. If the test succeeds, the spell is negated (otherwise nothing happens). When casting counterspell at a counterspell, you must be within range of the enemy shugenja casting counterspell. When casting counterspell at a counterspell, you must be within range of the enemy shugenja casting counterspell. Range: 18". Rank: 1. [20]
    Fires of Purity Special Action: Target a personality that you control who has an Honor of at least 3. This may not target an airborne personality. Until the end of the turn, the target personaity gains +2 ATT and +2 DAM. Range: 18". Rank: 2. [10]
    Prophecies of Asako Yurito Target an enemy effect as it is produced. The Prophecies may target an effect generated by a card, personality, unit, spell, or item. Destroy the Prophecies of Asako Yurito to cancel the target effect. [45]
  Yojimbo 1 4 7 2 1 +1 +1 0 0 7 6 0 - - - - - - 4 8 12 [19]
Removed from play if all personalities are removed from their unit; May enter a Duel on behalf of a personality of their unit, always rolling two dice for Damage; Skills; Traits; Infantry; Equipment; Heavy Armor; Two-Handed Weapons
Tactical Deck 0 - - - - - - 0 0 - - - - - - - - - 0
Grim Determination; Qty: 3; ; Parade Ground Practice; Qty: 3; ; Loss Of Face; Qty: 3; ; Superior Tactics; Qty: 3; ; Know the Terrain; Qty: 2; ; Charge; Qty: 3; ; Peasant Revolt; Qty: 3; ; Another Time; Qty: 2; ; Tactical Demands; Qty: 3; ; Turtle Shell; Qty: 2; ; Resist Magic; Qty: 2; ; Evil Portents; Qty: 1; ; Skills; Traits; Equipment
Total Army Cost: 2045 Koku.
Notes:
Total Honor: 13
Validation Results:
Roster satisfies all enforced validation rules

Roster created with Army Builder - Copyright (c) 1998-2000 by Lone Wolf Development, Inc.