| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Daidoji Heavy Regulars |
16 |
4 |
7 |
1 |
1 |
+1 |
+1 |
- |
- |
7 |
6 |
2 |
- |
- |
- |
- |
- |
- |
8 |
16 |
24 |
385 |
| Skills; Traits; Infantry; Equipment;
Heavy Armor; No-dachi |
| Kakita Shura |
1 |
4 |
7 |
4 |
1 |
+2 |
-1 |
- |
- |
7 |
6 |
2 |
4 |
5 |
4 |
3 |
3 |
3 |
2 |
|
|
[177] |
| Innate (SO): Once per battle,
when leading a unit, Shura targets her own unit. Every model
in her unit gains one of the following effects: Badger (+2 to
Morale tests for 2 turns), Crab (+1 ATN for 2 turns, max ATN
8), Crane (Flight for 4 turns), Dragon (Fear 1 for two turns),
Dragonfly (-2 ATT to enemy Ranged Attacks for two turns), Hummingbird
(one extra Free Maneuver per movement phase for 4 turns), Lion
(+2 DAM for 2 turns), Unicorn (Cavalry for 2 turns), Wasp (+1
ATT to all Ranged Attacks for 2 turns).; Unit Commander; Skills;
Magic 3; Battle 3; Defense 1; Leadership 2; Traits; Infantry;
Equipment; Wakizashi |
| Counterspell
(Air) |
When an shugenja uses a spell
or innate ability, and either he or the target of the spell are
within range, make an immediate test (TN [6 - difference between
Magic skill levels]) to negate the target spell. If the test
succeeds, the spell is negated (otherwise nothing happens). When
casting counterspell at a counterspell, you must be within range
of the enemy shugenja casting counterspell. When casting counterspell
at a counterspell, you must be within range of the enemy shugenja
casting counterspell. Range: 18". Rank: 1. |
[20] |
| Fires of Purity |
Special Action: Target a personality
that you control who has an Honor of at least 3. This may not
target an airborne personality. Until the end of the turn, the
target personaity gains +2 ATT and +2 DAM. Range: 18". Rank:
2. |
[10] |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Doji's Fan |
8 |
4 |
6 |
1 |
1 |
+2 |
+1 |
- |
- |
7 |
6 |
2 |
- |
- |
- |
- |
- |
- |
6 |
11 |
16 |
300 |
| Skills; Traits; Cavalry; Mounted;
Equipment; Light Armor; Katana |
| Doji Rimaki |
1 |
4 |
7 |
3 |
2 |
+2 |
+1 |
- |
- |
6 |
6 |
2 |
4 |
3 |
3 |
4 |
4 |
4 |
3 |
|
|
[148] |
| Unit Commander; Skills; Battle
3; Defense 2; Iaijutsu 2; Leadership 3; Traits; Cavalry; Mounted;
Equipment; Light Armor; Katana |
| Star of Laramun |
Nemuranai; Kiso: This personality
gains the Double Chi skill. |
[30] |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Kenshinzen |
16 |
4 |
7 |
1 |
1 |
+3 |
+1 |
- |
- |
7 |
6 |
1 |
- |
- |
- |
- |
- |
- |
6 |
11 |
16 |
519 |
| Skills; Traits; Infantry; Equipment;
Light Armor; Katana |
| Doji Kuwanan |
1 |
4 |
7 |
5 |
2 |
+3 |
+2 |
- |
- |
6 |
5 |
3 |
5 |
3 |
5 |
4 |
4 |
4 |
4 |
|
|
[215] |
| Unit Commander; Skills; Battle
3; Defense 3; Iaijutsu 2; Leadership 3; Tactician 1; Traits;
Infantry; Equipment; Heavy Armor; Katana |
| Jade Hand |
Nemuranai; Kiso: When rolling
Damage during a Duel this personality rolls three additional
dice, adding any applicable modifiers. Kiso: When engaged with
a unit that contains at least one Tainted model, this personality
gains an additional +1 ATT and +2 DAM in Close Combat. Kiso:
The Jade Hand may not be destroyed and its effects may not be
canceled or negated. |
[60] |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Daidoji Iron Warriors |
12 |
4 |
7 |
2 |
1 |
+2 |
0 |
- |
- |
6 |
6 |
2 |
- |
- |
- |
- |
- |
- |
5 |
9 |
13 |
572 |
| Ability: Fast Strike during
Close Combat.; Skills; Traits; Infantry; Equipment; Heavy Armor;
Yari; Mounted models gain +1 DAM when equipped with a yari |
| Ishikawa (Expd) |
1 |
4 |
8 |
5 |
2 |
+2 |
+1 |
- |
- |
5 |
4 |
2 |
6 |
3 |
5 |
5 |
4 |
5 |
4 |
|
|
[284] |
| Kiso: Target a Kolat or Ninja
effect as it is produced. Ishikawa becomes spent to negate the
effect. Ability (SO): Once per battle, when leading a unit that
has an Honor requirement of at least 1, Ishikawa targets his
unit. Every model in his unit gains +1 ATT and +1 DAM until the
end of the turn. If leading a unit with the Imperial trait, the
unit also gains +2 to all tests until the end of the turn.; Unit
Commander; Skills; Battle 4; Countercharge; Defense 3; Iaijutsu
3; Leadership 3; Stalwart Defender; Traits; Infantry; Equipment;
Heavy Armor; Daisho; Match Unit Weapon; Gives this personality
a weapon equivalent in all respects to those used by the unit
being led, including any special abilities such as Fast Strike
or First Strike; Army General |
| The Imperial
Standard |
Nemuranai; Kiso: May only be
attached to a personality serving in an army with a minimum starting
Honor of 12. Kiso: During the End phase of each turn during which
this personality's unit was engaged, and when this personality
is not Spent, Broken, or Routed, his army gains two Honor. Kiso:
All models in this personality's unit gain +1 DAM. |
[50] |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Asahina Archers |
11 |
4 |
5 |
1 |
1 |
0 |
-1 |
0 |
0 |
7 |
7 |
2 |
- |
- |
- |
- |
- |
- |
10 |
19 |
28 |
136 |
| Generic Gunso; Battle 1; Leadership
2; Defense 1; Skills; Traits; Infantry; Equipment; Heavy Armor |
| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Asahina Archers |
11 |
4 |
5 |
1 |
1 |
0 |
-1 |
0 |
0 |
7 |
7 |
2 |
- |
- |
- |
- |
- |
- |
10 |
19 |
28 |
136 |
| Generic Gunso; Battle 1; Leadership
2; Defense 1; Skills; Traits; Infantry; Equipment; Heavy Armor |