Crane Army Crane Dueling Army

Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Daidoji Heavy Regulars 16 4 7 1 1 +1 +1 - - 7 6 2 - - - - - - 8 16 24 385
Skills; Traits; Infantry; Equipment; Heavy Armor; No-dachi
  Kakita Shura 1 4 7 4 1 +2 -1 - - 7 6 2 4 5 4 3 3 3 2 [177]
Innate (SO): Once per battle, when leading a unit, Shura targets her own unit. Every model in her unit gains one of the following effects: Badger (+2 to Morale tests for 2 turns), Crab (+1 ATN for 2 turns, max ATN 8), Crane (Flight for 4 turns), Dragon (Fear 1 for two turns), Dragonfly (-2 ATT to enemy Ranged Attacks for two turns), Hummingbird (one extra Free Maneuver per movement phase for 4 turns), Lion (+2 DAM for 2 turns), Unicorn (Cavalry for 2 turns), Wasp (+1 ATT to all Ranged Attacks for 2 turns).; Unit Commander; Skills; Magic 3; Battle 3; Defense 1; Leadership 2; Traits; Infantry; Equipment; Wakizashi
    Counterspell (Air) When an shugenja uses a spell or innate ability, and either he or the target of the spell are within range, make an immediate test (TN [6 - difference between Magic skill levels]) to negate the target spell. If the test succeeds, the spell is negated (otherwise nothing happens). When casting counterspell at a counterspell, you must be within range of the enemy shugenja casting counterspell. When casting counterspell at a counterspell, you must be within range of the enemy shugenja casting counterspell. Range: 18". Rank: 1. [20]
    Fires of Purity Special Action: Target a personality that you control who has an Honor of at least 3. This may not target an airborne personality. Until the end of the turn, the target personaity gains +2 ATT and +2 DAM. Range: 18". Rank: 2. [10]
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Doji's Fan 8 4 6 1 1 +2 +1 - - 7 6 2 - - - - - - 6 11 16 300
Skills; Traits; Cavalry; Mounted; Equipment; Light Armor; Katana
  Doji Rimaki 1 4 7 3 2 +2 +1 - - 6 6 2 4 3 3 4 4 4 3 [148]
Unit Commander; Skills; Battle 3; Defense 2; Iaijutsu 2; Leadership 3; Traits; Cavalry; Mounted; Equipment; Light Armor; Katana
    Star of Laramun Nemuranai; Kiso: This personality gains the Double Chi skill. [30]
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Kenshinzen 16 4 7 1 1 +3 +1 - - 7 6 1 - - - - - - 6 11 16 519
Skills; Traits; Infantry; Equipment; Light Armor; Katana
  Doji Kuwanan 1 4 7 5 2 +3 +2 - - 6 5 3 5 3 5 4 4 4 4 [215]
Unit Commander; Skills; Battle 3; Defense 3; Iaijutsu 2; Leadership 3; Tactician 1; Traits; Infantry; Equipment; Heavy Armor; Katana
    Jade Hand Nemuranai; Kiso: When rolling Damage during a Duel this personality rolls three additional dice, adding any applicable modifiers. Kiso: When engaged with a unit that contains at least one Tainted model, this personality gains an additional +1 ATT and +2 DAM in Close Combat. Kiso: The Jade Hand may not be destroyed and its effects may not be canceled or negated. [60]
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Daidoji Iron Warriors 12 4 7 2 1 +2 0 - - 6 6 2 - - - - - - 5 9 13 572
Ability: Fast Strike during Close Combat.; Skills; Traits; Infantry; Equipment; Heavy Armor; Yari; Mounted models gain +1 DAM when equipped with a yari
  Ishikawa (Expd) 1 4 8 5 2 +2 +1 - - 5 4 2 6 3 5 5 4 5 4 [284]
Kiso: Target a Kolat or Ninja effect as it is produced. Ishikawa becomes spent to negate the effect. Ability (SO): Once per battle, when leading a unit that has an Honor requirement of at least 1, Ishikawa targets his unit. Every model in his unit gains +1 ATT and +1 DAM until the end of the turn. If leading a unit with the Imperial trait, the unit also gains +2 to all tests until the end of the turn.; Unit Commander; Skills; Battle 4; Countercharge; Defense 3; Iaijutsu 3; Leadership 3; Stalwart Defender; Traits; Infantry; Equipment; Heavy Armor; Daisho; Match Unit Weapon; Gives this personality a weapon equivalent in all respects to those used by the unit being led, including any special abilities such as Fast Strike or First Strike; Army General
    The Imperial Standard Nemuranai; Kiso: May only be attached to a personality serving in an army with a minimum starting Honor of 12. Kiso: During the End phase of each turn during which this personality's unit was engaged, and when this personality is not Spent, Broken, or Routed, his army gains two Honor. Kiso: All models in this personality's unit gain +1 DAM. [50]
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Asahina Archers 11 4 5 1 1 0 -1 0 0 7 7 2 - - - - - - 10 19 28 136
Generic Gunso; Battle 1; Leadership 2; Defense 1; Skills; Traits; Infantry; Equipment; Heavy Armor
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Asahina Archers 11 4 5 1 1 0 -1 0 0 7 7 2 - - - - - - 10 19 28 136
Generic Gunso; Battle 1; Leadership 2; Defense 1; Skills; Traits; Infantry; Equipment; Heavy Armor
Total Army Cost: 2048 Koku.
Notes:
Total Honor: 19

by Fire Drake (fire_drake@mac.com)
Validation Results:
Roster satisfies all enforced validation rules

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