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Mirumoto Battle School
By Mirumoto DomiLama
The Dragon Clan
is indeed the most mysterious clan of Rokugan. Their tattooed
men and powerful shugenja, backed by the sheer force of the Mirumoto
samurai make them a formidable fighting force, and they are absolutely
one of the most flexible clans due to their tattoos, surprising
the enemy by breathing fire, gaining a huge damage bonus, or
pumping their ATN up.
I, the fearless
General Domilama, will hone your strategy and prowess on the
battlefield, with a quick look at the best Dragon personalities,
troops, items, and some other vital strategies worthy only of
the powerful and mysterious Dragon Clan
Personalities
Togashi Yokuni
The original kami that has led the clan for the past thousand
years is truly all a god should be. He is a shugenja that cannot
be spent, thus making for a powerful Fires That Cleanse
carrier, rolling fifteen dice right before his unit engages the
enemy. His ability to let his unit attach two tattoos is a nice
one, great for giving Dragon Talons some speed or damage bonuses
with the Tiger and Centipede tattoos. And he can
turn into the Earth Dragon, flanking an enemy by surprise at
a crucial moment. Just watch out, when he does turn into a dragon,
his units tattoo effects end. He is also a superior duelist,
with a Void 6, Iajutsu 4 and Double Chi.
Mirumoto Hitomi (exp.)
The other Champion of the Dragon can be a very useful
general, and is one of my very favorite forces in Clan War. Her
new experienced 2 version [from Call to Arms - Editor]
is even better, giving her unit the ability to attach two extra
tattoos. Also, she can cancel a duel targeting her if generated
by a personality of lesser glory. She is a prime choice for attaching
the Obsidian Hand, which make her an even better duelist
than the Cranes Kakita Toshimoko, even with the Emerald
Armor. Simply cancel his duel, and play Test of Might.
Her Water 6 kills his 4, plus more if she has the Obsidian
Hand.
Togashi Hoshi
This guy definitely lives up to his reputation of being the son
of a god, with 8 inches of movement a turn, Charge and
Countercharge, flight, and a powerful combo of ATT and
DAM Bonuses. Give him Togashi's Daisho, with a Tiger
Tattoo, and charge him into the enemy. He now has +4 ATT,
+7 DAM, four strikes, and roles two damage for each hit! His
speed gives him the power to be a great flanking unit, and Fear
1 and a flank test can break the enemy before killing them
off.
Togashi Mitsu
My favorite leader for the tattooed troops has a built in Dragon
Tattoo, rolling five or six damage automatically, and depending
on the experience, either Dragonfly or Crab tattoos.
And for you Toturi players, he will become your best foreign
friend. His only flaw is that he is vulnerable to duels.
Togashi Bujun
My second favorite Ise Zumi has some unique tattoos to begin
with, the ability to gain two extra attack dice, and Fast
Strike for two turns. His defence of 4 and Stalwart Defender
are also nice.
Units
Dragon Medium Elite
These troops are very useful in large numbers, due to
their good moral and damage bonuses, and only 13 koku apiece.
Watch out for ranged attacks though, try putting a more defensive
unit in front of them to absorb the hits. Their close combat
ATN makes them stronger in engagements to make up for their vulnerability
to arrows.
Dragon Talons
I absolutely love these guys, especially for their ability to
gain +2 ATT and +2 DAM when attacking. A modestly economical
unit of 23 a piece for two wounds, good moral and training, and
nice ATN make this an awesome unit.
Ise Zumi The
uniqueness of the Dragon shines through in these tattooed men.
I like to give them Crab, Centipede, and Tiger
tattoos, but you can make yours different. And if their leader
has Togashis Daisho, this unit is powered up even
more.
Tattooed Madmen
These dont seem like much at first appearance, but check
this out. Give them a Crab tattoo, and three Tiger,
and give them a leader with charge. These guys are now a TN 8,
+2 ATT and +10 DAM for two turns, plenty enough to kill almost
anyone in two turns. Watch out though, their moral gets weaker
for each tattoo, and can become very expensive after awhile.
Items
Togashis Daisho
An extra tattoo, +1 ATT and +1 DAM, and resistance 2,
for only sixty koku, how can you go wrong? You cant! Plus,
the tattoo can be given to a non-tattooed unit, making those
Talons or Medium Elite very nice.
Centipede Tattoo
Makes those Ise Zumi fly like a bat out of Jingoku! 6 cavalry
movement makes ise zumi faster than even the Unicorn steeds!
And the tactical card Burst of Speed is a perfect combo
for these tattooed men, giving them 8 movement.
Crab Tattoo This
is yet another great tattoo for the Dragon. ATN of 8 make them
insanely defensive for a couple of turns.
Dragon Tattoo
a nine-inch ranged attack with no attack roll required? Unbelievable.
[Ed. Note: Remember, you can only use one of these
per unit per turn, regardless of how many you have attached to
a unit of Tattooed Madmen]
Dragonfly Tattoo
Protection from ranged attacks is always nice, making them suffer
1 ATT, -2 DAM for two turns. This is a nice thing to put
on a group of Tattooed Warriors, having them absorb the hits
for an advancing army.
Falcon Tattoo
This gives the unit +2 to moral tests, which I seriously dont
think helps much. I ignore this as much as possible.
Lion Tattoo The
Charge skill that this provides is nice, but Id
rather save tattoo space and leave charging to the Tactical card
or the unit leader.
Phoenix Tattoo
Immunity to spells, innate abilities, and elemental effects for
two turns. This could be useful if you know that you will be
facing Phoenix in battle, or the maho of the Shadowlands, but
otherwise could be a waste of tattoo space.
Tiger Tattoo
This gives you +3 DAM, which can help you kill the other guy
immensely. If the leader has Charge, and with the natural
+1 of tattooed units, you can get a whopping +5 Damage!
General Strategies of the Dragon
First
of all, Dragon are very well rounded out, and are not first in
any special area,but are definitely second in everything. The
Dragon strength lies in its tattoos, giving them a special
surprise in the middle of a game, which will win it for a player
who uses these abilities at the right times.
Dragon
will never beat a Lion or Crab in pure force, nor can they defeat
Crane in Dueling, or shoot the crap out of Phoenix or Mantis.
But instead of trying to outdo the enemy at its strengths, strike
its weaknesses. Duel Mantis and Crab; use brute force with Phoenix
and Crane; shoot up Lion with arrows and magic.
I like to get the best of my tattoos, by
giving Togashis Daisho to a very powerful leader,
like Hitomi, and give her a bunch of Talons with a Centipede
tattoo, and rush at the enemy. When you get there, charge and
use the Talons ability, and let Hitomi duel the leader.
My very favorite army of all time was all
tattooed. Two units of Ise Zumi, one of Madmen, and one with
Dragon Talons and the Togashi swords. All of my units had a Centipede
tattoo, and rushed at the Crane I fought before they knew what
to do. Hitomi then dueled their general with a Test of Might,
and the battle was won. This tactic makes archery nearly useless.
I love the Dragon Clan. When used properly,
they will decimate any of the other clans, with their surprise
tattoos. Remember to stick some Kamis blood in your Tactical
deck, and youre all set to win. For we are the heart of
the riddle, and you cannot defeat what you do not understand.
Domo Arigato to all.
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