Phoenix Army Scary Phoenix

Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Heavy Infantry 20 4 7 1 1 0 0 - - 7 7 0 - - - - - - 10 20 30 311
Skills; Traits; Infantry; Equipment; Heavy Armor; Katana
  Ginawa 1 4 7 4 1 +2 +3 - - 6 6 1 4 3 4 3 4 4 3 [111]
Unit Commander; Skills; Battle 2; Charge; Defense 2; Iaijutsu 2; Leadership 3; Traits; Infantry; Equipment; Light Armor; Naginata
    Fukushu - "Revenge" Bloodsword, Nemuranai, Weapon; Kiso: This personality gains the Frenzy skill. Kiso (SO): Once per battle, when leading a unit, this personality's unit gains Fear 0 until the end of the turn. Kiso: Unless engaged, this personality's unit must attempt to engage an enemy unit that is within 4", its forward 90-degree arc, and LOS, the next time it is able to perform an engaging movement. [25]
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Tsunami Legion 17 4 6 1 1 +1 +2 - - 7 6 1 - - - - - - 6 12 18 334
Kiso (SA): Modify this unit's MIS by up to 2. Ability: Fast Strike during Close Combat.; Guardian of Fire; Kiso: The Guardian of Fire may accept a challenge on behalf of any personality in this unit. When involved in a duel, the Guardian of Fire rolls 4 Damage dice and adds +2 to each die.; Battle 2; Leadership 2; Charge; Go Master; Skills; Traits; Cavalry; Elemental; Infantry; Equipment; Light Armor; Yari; Mounted models gain +1 DAM when equipped with a yari
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Shiba House Guard 12 4 7 2 1 +1 +1 - - 6 6 2 - - - - - - 5 10 15 432
Kiso: Will not rout while their leader is alive and honorable.; Skills; Traits; Resistance 2; Infantry; Equipment; Light Armor; Katana
  Shiba Katsuda 1 4 7 5 2 +2 +1 - - 6 6 2 5 3 5 5 3 5 4 [192]
Kiso (SA): Katsuda may expend one Void to raise any one skill to a rating of 5 until the end of the turn. This counts as his use of Void for the turn.; Unit Commander; Skills; Battle 3; Countercharge; Defense 1; Iaijutsu 3; Leadership 3; Traits; Resistance 2; Infantry; Equipment; Light Armor; Katana
    Fan of Command Nemuranai; Kiso: This personality gains Tactician 1. If the personality already has the Tactician skill, add +1 to the skill rating. [30]
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Shiba Elite Guard 16 4/5 6 1 1 +1 0 - - 6 6 1 - - - - - - 10 19 28 561
Kiso: While engaged, every model in this unit gains +1 DAM if led by a shugenja, or +1 ATT and +1 DAM if led by an Elemental Master.; Skills; Traits; Infantry; Equipment; Light Armor; Katana
  Isawa Tomo (Expd) 1 5 7 5 2 +1 +3 - - 5 5 1 7 5 5 3 7 5 4 [385]
Kiso: Enemy units may not use any effect which increases its movement when engaging or being engaged by Tomo's unit. Innate (SA): Once per battle, target an enemy unit within 18" and LOS which contains at least one Tainted model. The target unit may not roll any Attack dice during a chosen phase this turn, either the Ranged Attack or Close Combat. (Tomo's player chooses which phase when activating this ability.) The target may make a Resistance test (TN 9) to negate this effect.; Unit Commander; Skills; Magic 6; Battle 4; Charge; Countercharge; Defense 3; Iaijutsu 2; Leadership 3; Traits; Cavalry; Tainted; Equipment; Katana; Army General
    Counterspell (Water) When an shugenja uses a spell or innate ability, and either he or the target of the spell are within range, make an immediate test (TN [6 - difference between Magic skill levels]) to negate the target spell. If the test succeeds, the spell is negated (otherwise nothing happens). When casting counterspell at a counterspell, you must be within range of the enemy shugenja casting counterspell. When casting counterspell at a counterspell, you must be within range of the enemy shugenja casting counterspell. Range: 18". Rank: 1. [5]
    Sharing Inner Strength Special Action: Target a personality that you control. This may not target an airborne personality. The casting shugenja must expend one Void. Until the end of the turn, the target personality gains +2 ATT and +2 DAM. In addition, if the personality enters a duel while Sharing Inner Strength, he rolls two additional Damage dice during the duel. Range: 12". Rank: 5. [15]
    Wind Borne Speed Special Action: Target a unit that you control. Until the end of the turn, the target unit gains the Cavalry trait and may move during the Cavalry Movement phase. Rank: 3. [20]
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Fire Elementals 16 4 6 1 1 +2 +1 - - 7 6 2 - - - - - - 8 15 22 269
Kiso (SA): Once per battle, every model in this unit gains +2 ATT and +3 DAM until the end of the turn. During the End phase of the turn, every model in this unit becomes spent.; Guardian of Fire; Kiso: The Guardian of Fire may accept a challenge on behalf of any personality in this unit. When involved in a duel, the Guardian of Fire rolls 4 Damage dice and adds +2 to each die.; Battle 2; Leadership 2; Charge; Go Master; Skills; Traits; Elemental; Infantry; Equipment; Light Armor; Katana
Unit Name ## Mv ATN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
Shugenja Unit 0 - - - - - - 0 0 - - - - - - - - - 140
Skills; Traits; Equipment
  Asahina Utuko 1 4 6 2 1 +1 +1 0 0 7 6 2 3 4 2 2 5 3 2 [121]
Skills; Magic 4; Battle 1; Leadership 1; Traits; Infantry; Equipment; Wakizashi
    Torrential Rain Special Action: Until the end of the turn: LOS is reduced to 10", all ranges are reduced by 1/2, and all Ranged Attacks suffer an additional -2 ATT. In addition, airborne unit may move only 1/2 of their normal movement during each movement phase. The casting shugenja becomes Spent immediately after this spell is cast. This scroll is destroyed immediately after use. Range: Battlefield. Rank: 4. [25]
  Yojimbo 1 4 7 2 1 +1 +1 0 0 7 6 0 - - - - - - 4 8 12 [19]
Removed from play if all personalities are removed from their unit; May enter a Duel on behalf of a personality of their unit, always rolling two dice for Damage; Skills; Traits; Infantry; Equipment; Heavy Armor; Two-Handed Weapons
Total Army Cost: 2047 Koku.
Notes:
Total Honor: 11

by Fire Drake (fire_drake@mac.com)
Validation Results:
Roster satisfies all enforced validation rules

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